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Vecchio 17-11-2004, 14:40   #61
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Data registrazione: Jan 2003
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Originalmente inviato da FireZdragon
Come puo' essere un GAMEPLAY adulto ?
qualcuno qui tira in mezzo parole di cui non conosce il significato
Di adulto possono avere la grafica,la storia ma non certo il gamplay.

Final fantasy per esempio è un gioco "adulto" con una storia profonda e una trama intricata, un'ottima (a mio parere) personalizzazione dei pg e uno stupendo charachter design.


Ti richiedo: Su quale base un gioco è adulto ed uno infantile?
Perchè Tidus che deve uccidere Sin è più maturo di Link che deve uccidere Ganondorf?

Citazione:

Supermario è un gioco pacioccoso, un idraulico italiano che deve pulire il mondo dalle macchie non mi sembra un argomento scottante ne tantomeno complesso

Stiamo parlando di trama quindi no?
Bè logicamente Mario non è certo l'apice del dramma e della teatralità, ma resta pur sempre un gioco che punta tutte le sue carte su di un altra direzione (a differenza di un JRPG dato che mi sembra ti piacciano): ovvero il Gameplay. E su quello puoi dirgli "infantile" anche 100 volte, ma rimarrà sempre molto ma molto più maturo di qualsiasi altro platform o che tu voglia FF, XS, MGS...
Ecco xkè è difficile catalogare un "gioco intero" come infantile o adulto, andrebbero piuttosto analizzati i singoli elementi.
Ergo sempre rimanendo in Mario, dietro l'apparenza "infantile" c'è però il Gameplay "adulto".
Capit?
In FF dietro un apparenza "adulta" cè un Gameplay per "neonato".
Capit?
E allora, dati i singoli elementi, come possiamo dedurre quale dei due giochi sia veramente più adulto dell'altro?
Semplice: non c'è modo.
Ergo tutto il tuo discorso nn ha senso e fossi in te lo sposterei semplicemente su gusti personali ma senza generalizzare ciò che è maturo e ciò che è adulto.
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Vecchio 21-11-2004, 09:14   #62
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Oggi ufficialmente Nintendo DS ha raggiunto i negozi statunitensi al prezzo di 129 euro.
I giochi sono invece venduti a 30 euro.
Ricordo inoltre che l'hardware è free region e comprende anche i menu in Italiano.
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Vecchio 21-11-2004, 12:06   #63
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The box of the North American Nintendo DS is wearing English, Spanish and French languages, as it is distributed not only in the USA, but also in Canada and Mexico. When opened, it contains the powerful Nintendo DS with its stylus, the US power supply (if this plug does not fit with your country's outlets, this is what you need) its multi-lingual user manual, a hand-wrist thingy, a demo-cartridge of Metroid Prime Hunters and already a second replacement stylus, showing that Nintendo is ready for you to lose one or two at some point. There is also a "Register your Unit Now" card with greetings from NOA.

As explained in the user's manual, the hand-wrist must be attached to the back of the unit, and then rolled around your thumb. It has a little plastic part for you to touch the screen without leaving greasy fingerprints on it. The strap seems a little short to me, and I already foresee numerous third-party products popping up in the near future to deliver improved practical solutions to this problem.

It's definitely bulkier than GBAs or SPs, and it's also heavier in weight. It feels about the same as having a GameCube controller in your hands in mass, even though the shape is very different of course. I did not have the same sensation yet as when holding the so-called portable systems I was playing with in the late eighties-early nineties (Atari Lynx I & II, PC Engine GT, Nomad). The Nintendo DS offers four buttons for your right hand on the front part, with an additional select/start combo. On your left, the traditional D-Pad and the power button. On the top edge, you can find the power input, the L and R shoulder-buttons, the stylus compartment and the NDS cartridge slot. On the bottom edge, there is a volume dialer, the headphone jack and the GBA game slot. The battery lid is at the back side of the console.

When powered on for the first time, the Nintendo DS display some settings and tweakings screens to go through. Everything looks PDA-style there, far more advanced than on any video gaming handheld I've used so far. You enter your nickname, select your language (from six different tongues), enter the correct date and the current time, enter your birth date until you reach the windwowish screen asking you to "Re-Start" the system in order to take your new entries in account. Once you went through these quick and user-friendly steps (damn the stylus makes things fast and simple), you can power on your system again, this time to play games.

When starting the unit with a game inside, you still go through a menu screen. The top screen then shows you the clock and calendar, while the bottom screen offers you four options to click from: Play the Inserted NDS Game, play the inserted GBA game, use PictoChat or use the DS Download Play mode. Pictochat is the chat software mentioned everywhere already, in which you are drawing and writing your messages with the stylus, and then exchange them with your friends, using Wi-Fi technology.

After taking a quick look at this "community" feature, I went into the real action, splashing up the Metroid Prime Hunters playable demo. The action-packed first person shooter boasts great 3D animated graphics, and the gameplay is incredibly smooth and innovative. You use your thumb on the bottom touch screen to aim and look around (like with a mouse on PC), while the L and R shoulder buttons are the firing triggers. The D-Pad allows character movements (run, walk, side-stepping etc). Technically impressive too, the Metroid Prime Hunters Demo really shows off and demonstrates the power of the hardware. Interestingly, if you are closing your NDS by folding it in the middle of a game, it goes into sleep mode, pausing the software (like a Laptop). When you open it back, you are exactly at the point you left. If you do this with Super Mario 64 DS, Yoshi even says "bye".



I then went ahead and opened the plastic seal of a Mario 64 DS, plugging in the cartridge in the double-screen machine. While the top screen shows you the action, the bottom touch screen is used as a map, highlighting key points from times to times. The graphics looked sharper to me than on Nintendo 64, though the smaller screen is for sure helping giving them a seemingly better resolution. Still, the details and colors looked less "bright" to my eye than in the past, and slightly remastered since the good old N64 days. But then again, I'm maybe just high from the excitement of holding the DS in my hands.

Wireless Multiplayer Gaming

The Wireless mode of the Nintendo DS is really impressive. Whether you play VS mode with Mario 64 DS, or if you send messages to each other using Pictochat, the range goes as far as 10 to 30 meters, even passing through walls and doors. We expect kids to go wild with it during boring school sessions in the next couple of months. Not to mention the cheating tool it can become... Nintendo just opened itself another niche market. The technology used for wireless connectivity is IEEE 802.11b, which some of you might already know from Wireless home or office networks.

Accessories Compatibility Testing

As anticipated, GBA SP Multivolt AC Adapters, Car Adapters, USB Charger Cables or other Emergency Chargers all work fine with the Nintendo DS. This was in fact just check-tested to convince the skeptical minded people that the power plug from the NDS is really the same as the GBA SP connector. The good news of the day was the fact that the GBA Movie Player is also compatible with the new Nintendo bad boy. The display quality is really great and there is absolutely no problem whatsoever, it works like a charm, same as on any Gameboy Advance system.

If you cut away the two small plastic pieces of a standard GBA SP battery (see pictures), you can use it with your Nintendo DS. This is of course only recommended for people who know what they are doing, but this might solve your temporary power issues if you are waiting for some first party batteries to arrive, or if you already have a bunch of GBA SP batteries. With this piece of info the last power-related question importers had is now also answered.

Even the GBA Movie Player ($24.90) works great with the Nintendo DS, and looks damn good on the unit. Not only fits the new design of the GBA Movie Player to the Nintendo DS, also the display quality is brilliant on the better Nintendo DS screens. A nice option of the Nintendo DS is that you can move the GBA display to the bottom or top screen, whatever you prefer.

The Pictures Gallery, including the Guts (Internal-Shots) of the NDS

As usual, this Lik Sang review is illustrated through heaps of high resolution pictures of the systems, from all angles... and from inside! Lik Sang's tradition has been respected; we could not resist giving you one more of our popular "internal guts" picture sessions which it seems you all enjoy very much. Opening the Nintendo DS could be performed using the GBA Opening Tool, as the screws are the same as on previous Nintendo productions.
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