NEWS IN EVIDENZA
 

      Novità dal secondo giorno del Guild Summit

      Discussione in 'Omega Squad' iniziata da Attoy, 14 Marzo 2012.

      1. Attoy

        Attoy Divo

        Registrato:
        20 Maggio 2010
        Messaggi:
        2.256
        "Mi Piace" ricevuti:
        7
        Punteggio:
        2.050
        Copia e incolla da fonte originale: http://www.swtor.com/community/showthread.php?t=357019

        Links:

        Legacy:
        Species

        • Note: All of the values will likely be retooled or changed before the 1.2 patch roll out. Everything here should be treated as such until the final values are updated. Values with * may be incorrect. All species unlocks can be unlocked by getting to 50 with a character of that species.
        • Chiss – Unlockable for 1.5 million credits, legacy level 8
        • Cyborg – Unlockable for 500,000* credits, legacy level 8
        • Human – Unlockable for 500,000* credits, legacy level 8
        • Miraluka – Unlockable for 1.5 million credits, legacy level 8
        • Mirialan – Unlockable for 1.5 million credits , legacy level 8
        • Rattataki – Unlockable for 1.5 million credits , legacy level 8
        • Sith Pureblood – Unlockable for 1.5 million credits , legacy level 8
        • Twilek – Unlockable for 1.5 million credits , legacy level 8
        • Zabrak – Unlockable for 500,000* credits , legacy level 8
        Alignment:

        • Legacy of Sacrifice – Grants the use of the sacrifice ability to all characters. Injures your companion to instantly heal yourself. Requires level 50, Dark V, 250,000 credits, legacy level 10
        • Legacy of Unity – Grants the use of the unity ability to all characters. Unity reduces damage to you and your companion for a short duration. Requires level 50, Light V, 250,000 credits, legacy level 10
        • Legacy of Equilibrium – Grants the use of the equilibrium ability to all characters. Equilibrium increases damage and healing by you and your companion for a short duration. Requires level 50, neutral, 250,000 credits, legacy level 10
        Ship Unlocks:

        • Mailbox – Unlockable for 250,000 credits, legacy level 10
        • Repair Droid – Unlockable for 1 million credits, legacy level 8
        • Operation Training Dummy – Unlockable for 250,000 credits, legacy level 10
        • Warzone Training Dummy – Unlockable for 250,000 credits, legacy level 10, valor rank required
        • Black Market Trade Terminal – Unlockable for 5 million credits, legacy level 35
        Combat:

        • Legacy of Combat: Punch – Unlocks the unarmed combat function. Unlockable for 10,000 credits, legacy level 5, Valor rank level 5
        • Legacy of Combat: Jab – Unlockable for 15,000 credits, legacy level 8, valor rank 10
        • Legacy of Combat: Uppercut – Unlockable for 20,000 credits, legacy level 10,valor rank 15
        • Legacy of Combat: Bash – Unlockable for 25,000 credits, legacy level 15,valor rank 25
        Convenience:

        • Legacy Fleet Pass – Cuts down the time of the use of Fleet Pass by increments of one hour for each of the levels. There are three levels to it and are unlockable for increments of 50,000 credits, 5 legacy levels (5, 10, 15)
        • Legacy Quick Travel – Same as the above except that it is cut down by one minute each level instead.
        • Rocket Boost – Short duration speed increase. Unlockable for 5 million credits, legacy level 20
        Achievement Mission Terminals :

        • Several Achievement Mission Terminals are located in fleets of the two factions that now unlock achievement rewards for doing certain flashpoints, operations, etc.
        • These feats require boss kills and more to unlock special speeder skins/colors.
        Warzone:
        Novare Coast

        • Novare Coast is a majority control Warzone that pits two sides against each other
        • In order to win, a team will have to control two of the three turret control panels to damage the shielding opposing side’s base
        • If interrupted, players can also continue the progress where they left off if they are able to get back to the panel before the other side proceeds to capture it in the other direction
        • The capture mechanic works almost like a tug of war centered on the points.
        Interview with Georg Zoeller:
        Operations:

        • We’re not completely happy with the speed of some of the Operation’s fixes.
        • We know there are a lot of pain points, especially in Eternity Vault with Soa.
        • We now have a very senior team now dedicated specifically to going through all the Operations to make sure that every single report is verified and fixed
        • Bugs: there is a dedicated team now dealing with these things and that should hopefully bring the response times more into a realm that we are happy with.
        • There is a lot more interaction between the core combat, the balance team, and the Operations design team at this point.
        • There are some pain points with area healing in Operations that we are addressing on the class side
        Class Balance / Buffs / Nerfs:

        • Bounty Hunter Mercenary healers or Scoundrel healers: we bolstered their area healing capability with some nice quality of life changes to make their healing output more predictable and overall comfortable to play
        • We did some improvement on the Sage and the Sorcerer as well, but we also identified some bugs/exploits that we fixed that caused the class to over-perform.
        • Nerfs: it’s obviously controversial if we decide we have to nerf something. I don’t expect people to throw us a parade. Ultimately, people are going to be very unhappy.
        • There is the small-minded approach of “so many people play Sorcerer, BioWare is never going to touch them.” No, that is not how it works.
        • So we did some changes there to rebalance that particular tree to move a bit out of the Tracer Missile, and require you to be more active in your combat style to achieve that kind of effect. You can call that a nerf. I call that housekeeping.
         
      2. TurboLento

        TurboLento Lurker

        Registrato:
        17 Novembre 2008
        Messaggi:
        856
        "Mi Piace" ricevuti:
        0
        Punteggio:
        0
        ... e ancora non si parla di fixare nè l'inutile blitz nè il casting time del mortar volley per il trooper/vanguard. Boh.... :|
         
      3. CrescentMoon

        CrescentMoon Super Postatore

        Registrato:
        23 Febbraio 2005
        Messaggi:
        1.945
        "Mi Piace" ricevuti:
        0
        Punteggio:
        1.550
        [video=youtube;Rnvju5-NGAQ]http://www.youtube.com/watch?v=Rnvju5-NGAQ[/video]
         
      4. Gezzkino

        Gezzkino Super Postatore

        Registrato:
        19 Maggio 2010
        Messaggi:
        1.577
        "Mi Piace" ricevuti:
        0
        Punteggio:
        1.040
        il blitz? anche le altre classi (almeno, lo smuggler) hanno abilità usabili soltanto in pve... per il mortal volley ormai ho perso le speranze :asd:
         
      5. molx

        molx Lurker

        Registrato:
        6 Dicembre 2009
        Messaggi:
        39
        "Mi Piace" ricevuti:
        0
        Punteggio:
        0
        Cioe'? Non ho ben capito questa parte.
         
      6. Gezzkino

        Gezzkino Super Postatore

        Registrato:
        19 Maggio 2010
        Messaggi:
        1.577
        "Mi Piace" ricevuti:
        0
        Punteggio:
        1.040
        da come l'interpreto io abbassano il danno di tracer missile / grav round per far sì che i bh/mando debbano usare più specials durante il combat...
         
      7. Brenn

        Brenn Divo

        Registrato:
        12 Marzo 2004
        Messaggi:
        5.221
        "Mi Piace" ricevuti:
        0
        Punteggio:
        3.040
        Esistono altri special? :|
        e poi, a che serve allora prendersi il ramo gunnery se poi grav round fa meno danno di altri special? :|

        Mi sa non hanno ben chiaro quali siano le classi davvero da nerfare (gezz, c'eri anche te quando si è trovato il sorcio da 500k di danno e 200k di cure no?).
         
      8. Antherion

        Antherion Super Postatore

        Registrato:
        4 Marzo 2009
        Messaggi:
        1.315
        "Mi Piace" ricevuti:
        5
        Punteggio:
        1.550
        Mi spegate una cosa che non ho capito sulla legacy: oltre alle razze saranno sbloccabili anche le classi? nel senso posso fare un sith o un bounty hunter lato repubblica e viceversa?
         
      9. Attoy

        Attoy Divo

        Registrato:
        20 Maggio 2010
        Messaggi:
        2.256
        "Mi Piace" ricevuti:
        7
        Punteggio:
        2.050
        Nope
         
      10. mammons

        mammons Super Postatore

        Registrato:
        7 Gennaio 2008
        Messaggi:
        203
        "Mi Piace" ricevuti:
        0
        Punteggio:
        1.240
        se fanno il sith lato rep si beccano una denuncia per stupro al lore...
         

      Condividi questa Pagina