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      troller in pvp?

      1. emerson

        emerson Lurker

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        ciao a tutti

        vorrei provare un controller in pvp, che set scelgo? Io avevo pensato mind x il danno psi e per lo sleep, come secondaria prenderei radiation per i debuff.

        inoltre vorrei chiedere se il confuse ha una qualche utilità in pvp?
      2. marconeuro

        marconeuro Lurker

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        per quanto riguarda la primaria mind è ottima, la secondaria sceglierei cold, thermal, time, o al massimo trick perchè i debuff di radiation sono buoni, ma oramai solo in pve visto che sono toggles ed ogni mez te li fa cadere
      3. emerson

        emerson Lurker

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        ok capito, allora lo faro time.

        ti volevo chiedere un altro paio di cose:

        il confuse come funziona in pvp?

        Ci sono dei timer di immunità per i vari hold sleep ecc?
      4. marconeuro

        marconeuro Lurker

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        confuse, come tutti i mez colgono sempre (o quasi). immunità non ne esiste più, esiste solo la resistenza al mez che ne diminuisce la durata. l'unico modo per essere "immuni" ai mez sono le difese in quanto evitando di essere colpiti evitano anche l'effetto. il confuse in pvp è molto utile, perchè ti leva dal trgt del nemico.
      5. emerson

        emerson Lurker

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        quello che intendevo dire se esistono dei timer che garantiscano immunità tra un mez e l'altro, in modo da non rimanere perma mezzato.

        sono anche indeciso su che epic pool prendere. Shark per hibernate e la armor oppure primal force per armor potere di danno e power boost, che dovrebbe aumentare gli effetti secondari. Che mi consigli?
      6. marconeuro

        marconeuro Lurker

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        si c'è qualche secondo di immunità tra un mez e l'altro...ma sinceramente non ricordo quanto. leviathan penso sia la migliore scelta
      7. emerson

        emerson Lurker

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        potrebbe venire piu o meno cosi


        Hero Plan by Mids' Hero Designer 1.952
        http://www.cohplanner.com/

        Click this DataLink to open the build!

        Level 50 Magic Controller
        Primary Power Set: Mind Control
        Secondary Power Set: Time Manipulation
        Power Pool: Speed
        Power Pool: Concealment
        Power Pool: Leaping
        Power Pool: Leadership
        Ancillary Pool: Leviathan Mastery

        Hero Profile:
        Level 1: Levitate
        • (A) Force Feedback - Recharge/Knockback: Level 50
        • (3) Force Feedback - Damage/Knockback: Level 50
        • (11) Force Feedback - Accuracy/Knockback: Level 50
        • (13) Force Feedback - Damage/Endurance/Knockback: Level 50
        • (27) Force Feedback - Chance for +Recharge: Level 50
        Level 1: Time Crawl
        • (A) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
        • (7) Pacing of the Turtle - Damage/Slow: Level 50
        • (25) Pacing of the Turtle - Accuracy/Slow: Level 50
        • (25) Pacing of the Turtle - Range/Slow: Level 50
        • (27) Pacing of the Turtle - Accuracy/Endurance: Level 50
        Level 2: Dominate
        • (A) Lockdown - Accuracy/Hold: Level 50
        • (5) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
        • (5) Lockdown - Recharge/Hold: Level 50
        • (7) Lockdown - Endurance/Recharge/Hold: Level 50
        • (13) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
        Level 4: Hasten
        • (A) Recharge Reduction IO: Level 50
        • (21) Recharge Reduction IO: Level 50
        Level 6: Mesmerize
        • (A) Call of the Sandman - Chance of Heal Self: Level 50
        • (9) Call of the Sandman - Accuracy/Sleep/Recharge: Level 50
        • (9) Call of the Sandman - Sleep/Range: Level 50
        • (11) Call of the Sandman - Accuracy/Recharge: Level 50
        • (19) Call of the Sandman - Endurance/Sleep: Level 50
        Level 8: Super Speed
        • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
        • (46) Endurance Reduction IO: Level 50
        Level 10: Confuse
        • (A) Malaise's Illusions - Chance of Damage(Psionic): Level 50
        • (34) Malaise's Illusions - Confused/Range: Level 50
        • (36) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
        • (36) Malaise's Illusions - Endurance/Confused: Level 50
        • (36) Malaise's Illusions - Accuracy/Recharge: Level 50
        Level 12: Temporal Selection
        • (A) Doctored Wounds - Recharge: Level 50
        • (15) Doctored Wounds - Endurance/Recharge: Level 50
        • (21) Doctored Wounds - Heal/Recharge: Level 50
        • (40) Doctored Wounds - Heal/Endurance/Recharge: Level 50
        • (40) Doctored Wounds - Heal: Level 50
        Level 14: Temporal Mending
        • (A) Doctored Wounds - Heal: Level 50
        • (15) Doctored Wounds - Heal/Recharge: Level 50
        • (17) Doctored Wounds - Heal/Endurance: Level 50
        • (17) Doctored Wounds - Endurance/Recharge: Level 50
        • (19) Doctored Wounds - Recharge: Level 50
        Level 16: Stealth
        • (A) Luck of the Gambler - Recharge Speed: Level 50
        • (50) Karma - Knockback Protection: Level 30
        Level 18: Total Domination
        • (A) Lockdown - Accuracy/Hold: Level 50
        • (37) Lockdown - Accuracy/Recharge: Level 50
        • (37) Lockdown - Recharge/Hold: Level 50
        • (37) Lockdown - Endurance/Recharge/Hold: Level 50
        Level 20: Super Jump
        • (A) Winter's Gift - Slow Resistance (20%): Level 50
        • (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
        • (46) Endurance Reduction IO: Level 50
        Level 22: Grant Invisibility
        • (A) Luck of the Gambler - Recharge Speed: Level 50
        Level 24: Combat Jumping
        • (A) Luck of the Gambler - Recharge Speed: Level 50
        Level 26: Maneuvers
        • (A) Luck of the Gambler - Recharge Speed: Level 50
        Level 28: Phase Shift
        • (A) Recharge Reduction IO: Level 50
        Level 30: Acrobatics
        • (A) Endurance Reduction IO: Level 50
        Level 32: Farsight
        • (A) Luck of the Gambler - Recharge Speed: Level 50
        • (33) Adjusted Targeting - To Hit Buff/Endurance: Level 50
        • (33) Adjusted Targeting - Recharge: Level 50
        • (33) Adjusted Targeting - To Hit Buff: Level 50
        • (34) Adjusted Targeting - To Hit Buff/Recharge: Level 50
        • (34) Adjusted Targeting - Endurance/Recharge: Level 50
        Level 35: Slowed Response
        • (A) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
        • (43) Analyze Weakness - Defense Debuff: Level 50
        • (43) Analyze Weakness - Accuracy/Defense Debuff: Level 50
        • (45) Analyze Weakness - Accuracy/Recharge: Level 50
        • (45) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
        Level 38: Chrono Shift
        • (A) Doctored Wounds - Heal/Endurance: Level 50
        • (39) Doctored Wounds - Recharge: Level 50
        • (39) Doctored Wounds - Heal/Recharge: Level 50
        • (39) Doctored Wounds - Heal/Endurance/Recharge: Level 50
        • (40) Doctored Wounds - Heal: Level 50
        Level 41: Water Spout
        • (A) Positron's Blast - Damage/Endurance: Level 50
        • (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
        • (42) Positron's Blast - Damage/Recharge: Level 50
        • (43) Positron's Blast - Accuracy/Damage: Level 50
        • (50) Positron's Blast - Chance of Damage(Energy): Level 50
        Level 44: Shark Skin
        • (A) Steadfast Protection - Resistance/Endurance: Level 30
        • (45) Steadfast Protection - Knockback Protection: Level 30
        Level 47: Tactics
        • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
        • (48) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
        • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
        • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
        • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
        Level 49: Hibernate
        • (A) Recharge Reduction IO: Level 50
        ------------
        Level 2: Swift
        • (A) Run Speed IO: Level 50
        Level 2: Health
        • (A) Regenerative Tissue - +Regeneration: Level 30
        • (3) Numina's Convalescence - +Regeneration/+Recovery: Level 50
        • (23) Miracle - +Recovery: Level 40
        • (23) Numina's Convalescence - Heal: Level 50
        • (29) Numina's Convalescence - Heal/Endurance: Level 50
        • (42) Miracle - Heal: Level 40
        Level 2: Hurdle
        • (A) Jumping IO: Level 50
        Level 2: Stamina
        • (A) Performance Shifter - Chance for +End: Level 50
        • (29) Performance Shifter - EndMod/Accuracy: Level 50
        • (31) Performance Shifter - EndMod: Level 50
        • (31) Performance Shifter - EndMod/Recharge: Level 50
        • (31) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
        Level 1: Brawl
        • (A) Empty
        Level 1: Containment
        Level 1: Sprint
        • (A) Empty
        Level 2: Rest
        • (A) Empty
        Level 4: Ninja Run
        ------------
        Set Bonus Totals:
        • 21% DamageBuff(Smashing)
        • 21% DamageBuff(Lethal)
        • 21% DamageBuff(Fire)
        • 21% DamageBuff(Cold)
        • 21% DamageBuff(Energy)
        • 21% DamageBuff(Negative)
        • 21% DamageBuff(Toxic)
        • 21% DamageBuff(Psionic)
        • 2.25% Max End
        • 2.5% Enhancement(FlySpeed)
        • 2.5% Enhancement(JumpHeight)
        • 38% Enhancement(Accuracy)
        • 2.5% Enhancement(Confused)
        • 2.5% Enhancement(RunSpeed)
        • 5% Enhancement(Sleep)
        • 2.5% Enhancement(JumpSpeed)
        • 5% Enhancement(Held)
        • 76.25% Enhancement(RechargeTime)
        • 12% Enhancement(Heal)
        • 15% FlySpeed
        • 76.3 HP (7.5%) HitPoints
        • 15% JumpHeight
        • 15% JumpSpeed
        • Knockback (Mag -16)
        • Knockup (Mag -16)
        • MezResist(Held) 7.15%
        • MezResist(Sleep) 2.75%
        • MezResist(Stun) 2.2%
        • MezResist(Terrorized) 9.35%
        • 14% (0.23 End/sec) Recovery
        • 32% (1.36 HP/sec) Regeneration
        • 20% ResEffect(FlySpeed)
        • 20% ResEffect(RechargeTime)
        • 20% ResEffect(RunSpeed)
        • 5.36% Resistance(Fire)
        • 5.36% Resistance(Cold)
        • 1.26% Resistance(Energy)
        • 1.26% Resistance(Negative)
        • 15% RunSpeed




        Codice:
        | Copy & Paste this data into Mids' Hero Designer to view the build |
        |-------------------------------------------------------------------|
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      8. marconeuro

        marconeuro Lurker

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        io prenderei distortion field e time stop, leverei acrobatics ed al suo posto metterei IO kb res, e levitate mesmerize e dominate li slotterei con ranged dmg (e su levitate 1 o 2 kbIO)
      9. emerson

        emerson Lurker

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        io acro lo lascerei perche da anche hold res.

        potrei levare temporal selection, anche se rinuncerei a 5% global rech. Quale dei 2 sceglieresti time stop o distorsion field?
      10. marconeuro

        marconeuro Lurker

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        ho provato a fare qualche modifica qui e li...vedi se ti piace o magari prendi spunto per migliorarla ancora.
        pensavo anche di poter levare tactics, visto che comunque hai molto to hit e accuracy (anche se non se ne ha mai troppa) e mettere assault in modo da arrivare al 100% bonus dmg!


        Hero Plan by Mids' Hero Designer 1.953
        http://www.cohplanner.com/

        Click this DataLink to open the build!

        Level 50 Magic Controller
        Primary Power Set: Mind Control
        Secondary Power Set: Time Manipulation
        Power Pool: Speed
        Power Pool: Concealment
        Power Pool: Leaping
        Power Pool: Leadership
        Ancillary Pool: Leviathan Mastery

        Hero Profile:
        Level 1: Levitate
        • (A) Devastation - Accuracy/Damage: Level 50
        • (3) Devastation - Damage/Endurance: Level 50
        • (7) Knockback Distance IO: Level 50
        • (11) Devastation - Accuracy/Damage/Recharge: Level 50
        • (13) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
        • (27) Devastation - Chance of Hold: Level 50
        Level 1: Time Crawl
        • (A) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
        • (25) Pacing of the Turtle - Accuracy/Slow: Level 50
        • (25) Pacing of the Turtle - Range/Slow: Level 50
        • (27) Pacing of the Turtle - Accuracy/Endurance: Level 50
        Level 2: Dominate
        • (A) Devastation - Accuracy/Damage: Level 50
        • (5) Devastation - Accuracy/Damage/Recharge: Level 50
        • (5) Devastation - Damage/Endurance: Level 50
        • (13) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
        • (31) Devastation - Damage/Recharge: Level 50
        Level 4: Hasten
        • (A) Recharge Reduction IO: Level 50
        • (21) Recharge Reduction IO: Level 50
        Level 6: Mesmerize
        • (A) Devastation - Accuracy/Damage: Level 50
        • (7) Fortunata Hypnosis - Chance for Placate: Level 50
        • (9) Devastation - Damage/Endurance: Level 50
        • (9) Devastation - Accuracy/Damage/Recharge: Level 50
        • (11) Devastation - Damage/Recharge: Level 50
        • (19) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
        Level 8: Super Speed
        • (A) Celerity - +Stealth: Level 50
        • (46) Celerity - Endurance: Level 50
        Level 10: Confuse
        • (A) Malaise's Illusions - Chance of Damage(Psionic): Level 50
        • (34) Malaise's Illusions - Confused/Range: Level 50
        • (36) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
        • (36) Malaise's Illusions - Endurance/Confused: Level 50
        • (36) Malaise's Illusions - Accuracy/Recharge: Level 50
        Level 12: Temporal Mending
        • (A) Doctored Wounds - Heal/Endurance: Level 50
        • (15) Doctored Wounds - Endurance/Recharge: Level 50
        • (15) Doctored Wounds - Heal: Level 50
        • (21) Doctored Wounds - Heal/Recharge: Level 50
        • (40) Doctored Wounds - Heal/Endurance/Recharge: Level 50
        Level 14: Stealth
        • (A) Luck of the Gambler - Recharge Speed: Level 50
        • (17) Kismet - Accuracy +6%: Level 30
        Level 16: Distortion Field
        • (A) Ghost Widow's Embrace - Accuracy/Recharge: Level 50
        • (17) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
        • (19) Ghost Widow's Embrace - Accuracy/Endurance: Level 50
        • (40) Ghost Widow's Embrace - Endurance/Hold: Level 50
        Level 18: Super Jump
        • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
        Level 20: Time Stop
        • (A) Lockdown - Accuracy/Hold: Level 50
        • (37) Lockdown - Accuracy/Recharge: Level 50
        • (37) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
        • (37) Lockdown - Endurance/Recharge/Hold: Level 50
        Level 22: Grant Invisibility
        • (A) Luck of the Gambler - Recharge Speed: Level 50
        Level 24: Combat Jumping
        • (A) Luck of the Gambler - Recharge Speed: Level 50
        Level 26: Maneuvers
        • (A) Luck of the Gambler - Recharge Speed: Level 50
        Level 28: Phase Shift
        • (A) Recharge Reduction IO: Level 50
        Level 30: Acrobatics
        • (A) Endurance Reduction IO: Level 50
        Level 32: Farsight
        • (A) Luck of the Gambler - Recharge Speed: Level 50
        • (33) Adjusted Targeting - To Hit Buff/Endurance: Level 50
        • (33) Adjusted Targeting - Recharge: Level 50
        • (33) Adjusted Targeting - To Hit Buff: Level 50
        • (34) Adjusted Targeting - To Hit Buff/Recharge: Level 50
        • (34) Adjusted Targeting - Endurance/Recharge: Level 50
        Level 35: Slowed Response
        • (A) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
        • (43) Analyze Weakness - Defense Debuff: Level 50
        • (43) Analyze Weakness - Accuracy/Defense Debuff: Level 50
        • (45) Analyze Weakness - Accuracy/Recharge: Level 50
        • (45) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
        • (46) Achilles' Heel - Chance for Res Debuff: Level 20
        Level 38: Chrono Shift
        • (A) Doctored Wounds - Heal/Endurance: Level 50
        • (39) Doctored Wounds - Recharge: Level 50
        • (39) Doctored Wounds - Heal/Recharge: Level 50
        • (39) Doctored Wounds - Heal/Endurance/Recharge: Level 50
        • (40) Doctored Wounds - Heal: Level 50
        Level 41: Water Spout
        • (A) Positron's Blast - Damage/Endurance: Level 50
        • (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
        • (42) Positron's Blast - Damage/Recharge: Level 50
        • (43) Positron's Blast - Accuracy/Damage: Level 50
        • (50) Positron's Blast - Chance of Damage(Energy): Level 50
        Level 44: Shark Skin
        • (A) Titanium Coating - Resistance/Endurance: Level 50
        • (45) Steadfast Protection - Knockback Protection: Level 30
        • (46) Titanium Coating - Resistance/Endurance/Recharge: Level 50
        • (50) Titanium Coating - Resistance: Level 50
        Level 47: Tactics
        • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
        • (48) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
        • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
        • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
        • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
        Level 49: Hibernate
        • (A) Recharge Reduction IO: Level 50
        Level 0: Freedom Phalanx Reserve
        Level 0: Task Force Commander
        Level 0: The Atlas Medallion
        Level 0: Portal Jockey
        ------------
        Level 2: Swift
        • (A) Run Speed IO: Level 50
        Level 2: Health
        • (A) Regenerative Tissue - +Regeneration: Level 30
        • (3) Numina's Convalescence - +Regeneration/+Recovery: Level 50
        • (23) Miracle - +Recovery: Level 40
        • (23) Numina's Convalescence - Heal: Level 50
        • (29) Numina's Convalescence - Heal/Endurance: Level 50
        • (42) Miracle - Heal: Level 40
        Level 2: Hurdle
        • (A) Jumping IO: Level 50
        Level 2: Stamina
        • (A) Performance Shifter - Chance for +End: Level 50
        • (29) Performance Shifter - EndMod/Accuracy: Level 50
        • (31) Performance Shifter - EndMod: Level 50
        • (31) Performance Shifter - EndMod/Recharge: Level 50
        Level 1: Brawl
        • (A) Empty
        Level 1: Containment
        Level 1: Sprint
        • (A) Empty
        Level 2: Rest
        • (A) Empty
        Level 4: Ninja Run
        ------------
        Set Bonus Totals:
        • 22% DamageBuff(Smashing)
        • 22% DamageBuff(Lethal)
        • 22% DamageBuff(Fire)
        • 22% DamageBuff(Cold)
        • 22% DamageBuff(Energy)
        • 22% DamageBuff(Negative)
        • 22% DamageBuff(Toxic)
        • 22% DamageBuff(Psionic)
        • 2.25% Max End
        • 2.5% Enhancement(RunSpeed)
        • 2.5% Enhancement(FlySpeed)
        • 65% Enhancement(RechargeTime)
        • 38% Enhancement(Accuracy)
        • 2.5% Enhancement(JumpHeight)
        • 2.5% Enhancement(Held)
        • 2.5% Enhancement(JumpSpeed)
        • 2.5% Enhancement(Confused)
        • 8% Enhancement(Heal)
        • 10% FlySpeed
        • 160.2 HP (15.76%) HitPoints
        • 10% JumpHeight
        • 10% JumpSpeed
        • Knockback (Mag -8)
        • Knockup (Mag -8)
        • MezResist(Held) 8.8%
        • MezResist(Immobilize) 2.2%
        • MezResist(Sleep) 4.95%
        • MezResist(Stun) 2.2%
        • MezResist(Terrorized) 4.4%
        • 16.5% (0.28 End/sec) Recovery
        • 58% (2.46 HP/sec) Regeneration
        • 4.1% Resistance(Fire)
        • 4.1% Resistance(Cold)
        • 1.26% Resistance(Energy)
        • 1.26% Resistance(Negative)
        • 15% RunSpeed
        ------------
        Set Bonuses:
        Devastation
        (Levitate)
        • 12% (0.51 HP/sec) Regeneration
        • 22.89 HP (2.25%) HitPoints
        • 3% DamageBuff(All)
        • MezResist(Held) 3.3%
        Pacing of the Turtle
        (Time Crawl)
        • MezResist(Sleep) 2.75%
        • 2.5% Enhancement(Slow)
        • 9% Enhancement(Accuracy)
        Devastation
        (Dominate)
        • 12% (0.51 HP/sec) Regeneration
        • 22.89 HP (2.25%) HitPoints
        • 3% DamageBuff(All)
        • MezResist(Held) 3.3%
        Devastation
        (Mesmerize)
        • 12% (0.51 HP/sec) Regeneration
        • 22.89 HP (2.25%) HitPoints
        • 3% DamageBuff(All)
        Fortunata Hypnosis
        (Mesmerize)
        • 4% (0.07 End/sec) Recovery
        Celerity
        (Super Speed)
        • MezResist(Immobilize) 2.2%
        Malaise's Illusions
        (Confuse)
        • 2.5% (0.04 End/sec) Recovery
        • 2.5% Enhancement(Confused)
        • 2.5% DamageBuff(All)
        • 6.25% Enhancement(RechargeTime)
        Doctored Wounds
        (Temporal Mending)
        • MezResist(Terrorized) 2.2%
        • 1.26% Resistance(Fire,Cold)
        • 4% Enhancement(Heal)
        • 5% Enhancement(RechargeTime)
        Luck of the Gambler
        (Stealth)
        • 7.5% Enhancement(RechargeTime)
        Ghost Widow's Embrace
        (Distortion Field)
        • 5% RunSpeed
        • 19.08 HP (1.88%) HitPoints
        • 2.25% Max End
        Blessing of the Zephyr
        (Super Jump)
        • Knockback (Mag -4), Knockup (Mag -4)
        Lockdown
        (Time Stop)
        • 3% DamageBuff(All)
        • 2.5% Enhancement(Held)
        • MezResist(Held) 2.2%
        Luck of the Gambler
        (Grant Invisibility)
        • 7.5% Enhancement(RechargeTime)
        Luck of the Gambler
        (Combat Jumping)
        • 7.5% Enhancement(RechargeTime)
        Luck of the Gambler
        (Maneuvers)
        • 7.5% Enhancement(RechargeTime)
        Luck of the Gambler
        (Farsight)
        • 7.5% Enhancement(RechargeTime)
        Adjusted Targeting
        (Farsight)
        • 2% DamageBuff(All)
        • 1.26% Resistance(Energy,Negative)
        • 9% Enhancement(Accuracy)
        • 5% Enhancement(RechargeTime)
        Analyze Weakness
        (Slowed Response)
        • 10% (0.42 HP/sec) Regeneration
        • MezResist(Stun) 2.2%
        • 3% DamageBuff(All)
        • 11% Enhancement(Accuracy)
        Doctored Wounds
        (Chrono Shift)
        • MezResist(Terrorized) 2.2%
        • 1.26% Resistance(Fire,Cold)
        • 4% Enhancement(Heal)
        • 5% Enhancement(RechargeTime)
        Positron's Blast
        (Water Spout)
        • 2.5% (0.04 End/sec) Recovery
        • 1.58% Resistance(Fire,Cold)
        • 9% Enhancement(Accuracy)
        • 6.25% Enhancement(RechargeTime)
        Titanium Coating
        (Shark Skin)
        • MezResist(Sleep) 2.2%
        • 15.26 HP (1.5%) HitPoints
        Steadfast Protection
        (Shark Skin)
        • Knockback (Mag -4), Knockup (Mag -4)
        Gaussian's Synchronized Fire-Control
        (Tactics)
        • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
        • 19.08 HP (1.88%) HitPoints
        • 2.5% (0.04 End/sec) Recovery
        • 2.5% DamageBuff(All)
        Numina's Convalescence
        (Health)
        • 12% (0.51 HP/sec) Regeneration
        • 19.08 HP (1.88%) HitPoints
        Miracle
        (Health)
        • 2.5% (0.04 End/sec) Recovery
        Performance Shifter
        (Stamina)
        • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
        • 19.08 HP (1.88%) HitPoints
        • 2.5% (0.04 End/sec) Recovery

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