Dungeon Defenders: Trendy Entertainment Interview
  • Dungeon Defenders: Trendy Entertainment Interview

    Trendy Entertainment brings to us a new excellent version of Dungeon Defenders, for Steam, XBLA and PSN, after the "Firts Wave" on mobile. We told with the devs to know more about the game.
    MMORPGITALIA: Are you satisfied about your mobile release, “First Wave”?

    This is an interesting question. We are more than satisfied with how successful Dungeon Defenders: First Wave has been, but we were never satisfied with the original version of the mobile game we released. After our PC/Console version was delayed, as an indie team, we had to rush out a product to stay alive financially. Our largest regrets involve not being able to spend enough time with porting the user-interface and control scheme to mobile properly. Luckily, since then we’ve had a lot of time to correct those flaws and our upcoming release, Dungeon Defenders: Second Wave, fixes almost all of those issues and adds more content and a PvP mode to the game.


    MMORPGITALIA: What will be the similitudes between the mobile version and the new ones?

    The mobile and the console versions are very different. Content wise they share the same heroes and some of the same maps and items; however there are many differences. Obviously, graphically, the console version of Dungeon Defenders is something else entirely. On PC and console we feature dynamic lighting & shadowing, high dynamic range rendering, full shader effects (specularity & normal mapping), post-processing (ambient occlusion), and tons of complex particle effects. Since Dungeon Defenders was originally a console game, it was built in mind with having over 100 enemies on screen at a time. Furthermore the console version is much more difficult, has more content, and is balanced for much longer and more satisfying gameplay experience. That’s not mentioning how much actually having a controller in your hands changes gameplay and how the console version is made assuming you have that level of control over your heroes.

    MMORPGITALIA: Could you talk about the “Mana Bank” and “Adventure’s Tavern”?

    Sure. There’s only one currency in Dungeon Defenders, Mana. This currency is used to activate hero abilities, place towers, and purchase gear from the shop. You have a maximum amount of mana you can hold at one time which increases as you level up. Your excess mana automatically gets put into the bank, which you can use to upgrade and purchase new items.

    Each player has their own Adventurer’s Tavern. This Tavern serves as a meeting place for players who join your game. It also evolves as you play the game, with trophies adorning the Tavern as you accomplish things in the game.

    MMORPGITALIA: You say that campaign mode will have different endings for each class/character. Is it correct?

    I’m not sure where you got that from. There’s only one ending to Dungeon Defenders.
    However, the ending to the game’s campaign is nowhere near the end of the game. It will take a lot more time fully level your characters, collect the best loot, and complete all of the challenges.

    MMORPGITALIA: Could you talk about the challenge mode?

    Dungeon Defenders is a session-based game. Not only are there campaign missions to play, but there are also challenge missions, survival mode, pure strategy mode, and mix mode. All of these have different loot you can get, so you’ll have to play on them if you want to build the best characters. More specifically, challenge missions serve to mix up what you’d generally think of “Tower Defense.” In a normal campaign mission you defend anywhere from 1-4 static crystals from wave after wave of enemies. However, in the challenge mission things can be completely different. On some maps the crystal will warp around every 30 seconds, so you’ll have to have mobile defenses which you place, sell, and then replace in order to survive. On other maps you may have to defend an enemy or the enemy is defending and you’re the one on the attack. These are some of the most challenge parts of the game and will also reward you with the best loot.

    MMORPGITALIA: PvP will be in the game?

    Yep, there will be a PvP deathmatch mode in the game at launch.


    MMORPGITALIA: Downloadable contents: What are your plans?

    We have no announced plans yet, but the second we locked a final version of the game we started working on new content. We really think our fans are going to enjoy what we have in store for them.

    MMORPGITALIA: PC Version will have the possibility to create mods. Could you explain that?

    Sure, there will be both mod (and eventually) total conversion support in the PC version of the game. We will be releasing the source of the game and the modding tools about 2 weeks out from release. Modding-wise players will be able to create their own maps and items, they will even be able to play with them directly from the un-ranked multiplayer mode.

    MMORPGITALIA: Will there be pets in the game?

    Yep. There’s a full pet system in the game! You can level them up, name them, and even trade them online. Each pet has different abilities. Some attack, some heal you, some buff your towers, some make enemies drop extra mana, etc.

    MMORPGITALIA: Are there some key features that you want to talk to?

    I think we’ve hit on a little bit of everything in this interview. I’d like to end it just by stressing how much content is in Dungeon Defenders. It’ll take upwards of 80-100 hours to see all the content in the game, level you characters to level 70, and collect the best gear and loot. Over this whole time you can be playing by yourself swapping between classes, online with your friends, or on the couch with your brother. We think it’s one of the most complex RPG and Strategy games available on XBLA and PSN to date, and hope everyone has a great time playing it!