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  1. #1
    Vecchio postatore L'avatar di Yurkami
    Data registrazione
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    Lista Adornment

    Lista degli adornment T7, negli altri Tier il tipo di bonus è identico, cambia solo il valore.


    Adornment for Armor List



    HEAD SLOT

    Treasured / Psychic Imprint / Tailor / +100 Mental
    Treasured / Epiphanic Imprint / Tailor / +100 power

    Avairable from T6 only
    Fabled / Blessed Imprint / Tailor / increase heal crit chance by 1.0



    CHEST SLOT

    Treasured / Mystic Applique / Alchemist / +100 magic
    Treasured / Psychic Applique / Alchemist / +100 Mental
    Legendary / Prismatic Applique / Alchemist / +6 str +6sta +6 agi +6 int +6 wis

    Avairable from T5 only
    Fabled / Robust Applique / Alchemist / increase In-Combat Power regen per tic by 1.0



    CLOAK SLOT

    Treasured / Silver Lining / Tailor / Decreases falling damage by 35%
    Legendary / Hygenic Lining / Provisioner / Increases in combat Health regen by 3.0
    Legendary / Metaphysical Lining / Provisioner / Increases in combat Power regen by 3.0



    SHOULDER SLOT

    Treasured / Septic Straps / Tailor / +100 Disease
    Treasured / Venom Laced Straps / Tailor / +100 Poison
    Treasured / Rugged Straps / Tailor / +100 Health
    Treasured / Brawny Straps / Tailor / +14 str
    Treasured / Gritty Straps / Tailor / +14 sta
    Legendary / Spiked Straps / Tailor / inflict 50 pierce damage on target when attacked



    FOREARMS SLOT

    Treasured / Mystic Splint / Armorer / +100 Magic
    Treasured / Arctic Splint / Armorer / +100 cold
    Treasured / Fiery Splint / Armorer / +100 Heat
    Treasured / Savvy Splint / Armorer / +14 wis
    Treasured / Reinforced Splint / Armorer / +67 crushing +67 Piercing +67 Slashing
    Fabled / Glancing Splint / Armorer / +7 parry



    WAIST SLOT

    Legendary / Achmage's Buckle / Armorer / +5 disruption +5 subjugation
    Legendary / Spry Buckle / Armorer / increases attack speed by 2.0
    Fabled / Fast Action Buckle / Armorer / increases Ranged Crit chance by 1.0%



    LEG SLOT

    Treasured / Septic Brace / Armorer / +100 Disease
    Treasured / Venom Laced Brace / Armorer / +100 Poison
    Treasured / Gritty Brace / Armorer / +14 sta
    Treasured / Brawny Brace / Armorer / +14 Str



    FOOT SLOT

    Treasured / Gritty Spurs / Armorer / +14 sta
    Treasured / Arctic Spurs / Armorer / +100 cold
    Treasured / Agile Spurs / Armorer / +14 agi



    HAND SLOT

    Treasured / Agile Stitching / Tailor / +14 agi
    Legendary / Restorative Stitching / Tailor / increases Heal spells up to 40
    Fabled / Occult Stitching / Tailor / +25 all spell damage

    Only avairable from T6
    Fabled / Fast Action Stitching / Tailor / increases ranged crit chance of caster by 1.0%



    NECK SLOT

    Legendary / Consecrated Clasp / Jeweler / +10 ministration +10 Ordination
    Legendary / Restorative Clasp / Jeweler / increases all healing spell effects up to 40
    Legendary / Judicious Clasp / Jeweler / increases damage per second by 10.0
    Legendary / Spry Clasp / Jeweler / increases attack speed by 2.0
    Fabled / Arcane Clasp / Jeweler / on a successful hostile spell, ave. 1.0 time/min inflicts 18 heat instantly and every 5 secs for 20sec
    Fabled / Tactile Clasp / Jeweler / increases melee crit by 1.0
    Fabled / Occult Clasp / Weaponsmith / increases all spell damage up to 25



    EAR SLOT

    Treasured / Psychic Backing / Jeweler / +100 mental
    Treasured / Mystic Backing / Jeweler / +100 magic
    Treasured / Septic Backing / Jeweler / +100 Disease
    Treasured / Venom Laced Backing / Jeweler / +100 Poison
    Treasured / Intellectual Backing / Jeweler / +14 int
    Treasured / Holy Backing / Jeweler / +134 divine
    Treasured / Arctic Backing / Jeweler / +100 cold
    Treasured / Fiery Backing / Jeweler / +100 Heat



    RING SLOT

    Treasured / Mystic Polish / Alchemist / +100 Magic
    Treasured / Psychic Polish / Alchemist / +100 Mental
    Treasured / Septic Polish / Alchemist / +100 Disease
    Treasured / Fiery Polish / Alchemist / +100 Heat
    Treasured / Arctic Polish / Alchemist / +100 Cold
    Treasured / Venom Laced Polish / Alchemist / +100 Poison
    Treasured / Holy Polish / Alchemist / +134 Divine

    T6 (no T7 avairable, avairable for volume 2, 4, 6)
    Treasured / Lambent Epiphanic Polish / Alchemist / +mana 70
    Treasured / Lambent Rugged Polish / Alchemist / +hp 70
    Fabled / Lambent Thriving Polish / Alchemist / +hp/mana 35



    WRIST SLOT

    Treasured / Savvy Fastening / Carpenter / +14 wis
    Treasured / Gritty Fastening / Woodworker / +14 sta
    Treasured / Agile Fastening / Alchemist / +14 agi
    Treasured / Brawny Fastening / Provisioner / +14 str
    Treasured / Intellectual Fastening / Tailor / +14 int
    Treasured / Fiery Fastening / Provisioner / +100 heat
    Legendary / Reinforced Fastening / Carpenter / +67crushing +67 slashing +67 piercing
    Legendary / Hygenic Fastening / Armorer / increase In-Combat Health Regen by 3.0
    Fabled / Balanced Fastening / Sage / increase chance to block by shield 1.0%
    Fabled / Diverting Fastening / Jeweler / on successful deflection, 10% chance to cast reactive heal on caster 88-107, 3 trigger, for 30sec
    Fabled / Oscillating Fastening / Jeweler / on successful parry, 10% chance to cast reactive heal on caster 88-107, 3 trigger, for 30sec
    Fabled / Reactive Fastening / Jeweler / on successful riposte, 10% chance to cast reactive heal on caster 88-107, 3 trigger, for 30sec



    SYMBOL SLOT

    Legendary / Noxious Ornament / Carpenter / increases noxious damage up to 25
    Legendary / Molton Ornament / Carpenter / increases heat damage up to 45
    Legendary / Metaphysical Ornament / Carpenter / increases in combat power regen by 2.0
    Legendary / Glacial Ornmament / Carpenter / increases cold damage by 45
    Legendary / Viral Ornmament / Carpenter / increases disease damage by 45
    Legendary / Righteous Ornament / Carpenter / increases divine damage by 45
    Legendary / Runic Ornament / Carpenter / Increases magic damage by 45
    Legendary / Serpentine Ornament / Carpenter / increases Posion damage by 45
    Legendary / Telekinetic Ornament / Carpenter / increases Mental damage by 45
    Legendary / Archimages Ornament / Carpenter / +5 disruption +5 subjugation
    Fabled / Elemental Ornament / Carpenter / increases elemental damage by 25
    Fabled / Arcane Ornament / Carpenter / increases arcane damage by 25
    Fabled / Spellbound Ornament / Carpenter / increases damage spell crit by 1.0%

    Only avairable from T5
    Fabled / Occult Ornament / Tailor / increases all spell damage by 15



    SHIELD SLOT

    Legendary / Spiked Strut / Woodworker / inflicts 50 piercing damage on target when attacked
    Legendary / Reinforced Strut / Woodworker / +67 crushing +67 slashing +67 piercing
    Fabled / Intercepting Strut / Woodworker / on succesful block, 10% chance trigger reactive heal up on self, 88-107 heal x 3, lasts 30sec

    Avairable from T5 only
    Fabled / Blessed Strut / Woodworker / increase heal crit chance by 1.0%

    Avairable from T6 only
    Fabled / Balanced Strut / Woodworker / increase chance to block by shield 1.0%



    Adornment for Weapon List



    BOW SLOT

    Treasured / Enchanted Sinew / Woodworker / +12 slashing
    Treasured / Strengthed Sinew / Woodworker / +12 piercing



    THROWN/RANGED SLOT

    Treasured / Righteous Easyloader / Tailor / +12 divine damage to weapon
    Treasured / Sharpened Easyloader / Tailor / +12 slashing damage to weapon
    Treasured / Weighted Easyloader / Tailor / +12 crushing damage to weapon
    Treasured / Honing Easyloader / Tailor / +12 Piercing damage to weapon
    Legendary / Phantom Easyloader / Tailor / on a successful ranged attack, ave. 2.0 times/minute decreases power of target by 204 increases power of caster by 140. if melee weapon used, primary weapon triggers this (?)
    Fabled / Judicious Easyloader / Tailor / increases dps by 10.0



    WEAPON SLOT PRIMARY/2HANDED

    Legendary / Clemency of the Pontiff / Armorer / increases all healing effect by 40
    Fabled / Finesse of the Pontiff / Carpenter / on a successful healing spell, average 1.0 times/min decreases threat of area of effect by 1296
    Fabled / Finesse of the Magi / Woodworker / on a successful hostile spell, average 1.0 time/min decreases threat of area of effect by 1296
    Fabled / Focus of the Magi / Sage / on a successful hostile spell, average 1.0 time/min increases power by 85
    Fabled / Focus of the Pontiff / Alchemist / on a successful healing spell, average 1.0 time/min increases power by 85
    Fabled / Pontiff's Second Sight / Provisioner / increases heal crit chance by 1.0%

    Only avairable from T6
    Fabled / Magi's Second Sight / Tailor / increases dmg spell crit chance by 1.0%



    ANY ONE HANDED WEAPON

    Legendary / Phantom Handle / Transmuter / on successful melee attack, ave. 2.0 times/min, decreases power of target by 184 increases casters by 140
    Legendary / Vampiric Handle / Transmuter / on successful melee attack, ave. 2.0 times/min, inflicts 184 divine damage instantly heals for 140



    SLASHING WEAPONS ANY TYPE

    Treasured / Sharpening Whetstone / Weaponsmith / +12 slashing damage
    Treasured / Glacial Temper / Transmuter / on successful melee attack, ave. 1.0 time/min inflict 312 cold damage slows target 43%
    Treasured / Molten Temper / Transmuter / on successful melee attack, ave. 1.0 time/min inflicts 275 heat damage instantly 30 heat damage every 5.0 seconds for 20sec
    Treasured / Righteous Temper / Transmuter / on successful melee attack, ave. 1.0 time/min inflicts 312 divine damage heals caster for 42
    Legendary / Molten Whetstone / Weaponsmith / +12 heat damage
    Legendary / Righteous Whetstone / Weaponsmith / +12 divine damage
    Legendary / Glacial Whetstone / Weaponsmith / +12 cold damage
    Fabled / Balanced Ayr Stone / Transmuter / ripostes 2.0% increase of frontal attacks parries attacks from other quadrants with same %
    Fabled / Lacerative Ayr / Transmuter / +5 slashing



    CRUSHING WEAPONS ANY TYPE

    Treasured / Weighted Counterweight / Weaponsmith / +12 crushing damage
    Treasured / Molten Binding / Transmuter / on successful melee attack, ave. 1.0 times/min inflicts 276 heat damage instantly 30 heat dmg every 5.0 seconds for 20sec
    Treasured / Viral Binding / Transmuter / on successful melee attack, ave. 1.0 times/min inflicts 312 disease damage cancels 16.7% of speed buffs on target
    Legendary / Molten CounterWeight / Weaponsmith / +12 heat damage
    Legendary / Viral Counterweight / Weaponsmith / +12 disease damage
    Fabled / Concussive Counterbalance / Transmuter / +5 to crushing
    Fabled / Vigilant Counterbalance / Transmuter / +5 defense



    PIERCING WEAPONS ANY TYPE

    Treasured / Honed Crossgaurd / Weaponsmith / +12 Piercing damage
    Treasured / Serpentine Temper / Transmuter / on successful melee attack, ave. 1.0 times/min inflict 100 poison damage instantly and every 5 sec for 20sec
    Treasured / Runic Temper / Transmuter / on successful melee attack, ave. 1.0 times/min inflict 366 magic damage
    Treasured / Viral Termper / Transmuter / on successful melee attack, ave. 1.0 times/min inflict 312 disease damage cancels 16.7% of speed buffs on target
    Legendary / Runic Crossgaurd / Weaponsmith / +12 magic damage
    Legendary / Serpentine Crossgaurd / Weaponsmith / +12 poison damage
    Legendary / Viral Crossgaurd / Weaponsmith / +12 disease damage
    Fabled / Glancing Tsuba / Transmuter / +5 parry
    Fabled / Perforative Tsuba / Transmuter / +5 piercing



    TWO HANDED WEAPON ANY TYPE

    Fabled / Rapid Handgrips / Transmuter / increases attack speed by 20



    TWO HANDED SLASH WEAPON

    Fabled / Deft Pommel / Transmuter / 3.0% chance on primary autoattack to hit multiple targets you are facing, within melee range.
    Legendary / Vampiric Pommel / Transmuter / on successful melee attack, ave. 2.0 times/min inflicts 184 divine damage heals caster for 140



    TWO HANDED PIERCE WEAPON

    Fabled / Proficient Shaft / Transmuter / double attack on 3.0% of melee attacks
    Fabled / Vigilant Shaft / Transmuter / +10 defense



    TWO HANDED CRUSH WEAPON

    Fabled / Vigilant Shod / Transmuter / +10 defense
    Legendary / Phantom Shod / Transmuter / on successful melee attack, ave. 2.0 times/min decreases targets power by 184
    Ultima modifica di Yurkami : 09-02-2007 alle ore 13:22
    EverQuest II - Adventuring Slackers Gilda Italiana Su Runnyeye
    Yurkami: ShadowKnight 80 - Master Tinker - Master Alchemist - Master Guru della filosofia Slacka - 169 AP
    Amakusa: Guardian 76 - Tinker 330 - Jeweler 72 - 111 AP

  2. #2
    Vecchio postatore L'avatar di Yurkami
    Data registrazione
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    Questa è la lista dei materiali necessari per creare gli adornment a seconda del livello e della preziosità.


    TIER1
    materiali derivati transmutando oggetti T1
    Refined Mana / Infusion of Earth / Ulteran Powder / Lapis Lazuli Fragment

    Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:

    Fabled: Mana1 / Infusion1 / Powder1 / fragment1
    Legendary: Infusion1 / Powder1 / fragment1
    Treasured: Powder1 / fragment1

    TIER2
    materiali derivati transmutando oggetti T2
    Processed Mana / Infusion of Air / Aether Powder / Coral Fragment

    Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:

    Fabled: Mana1 / Infusion1 / Powder1 / fragment1
    Legendary: Infusion1 / Powder2 / fragment1
    Treasured: Powder1 / fragment3

    TIER3
    materiali derivati transmutando oggetti T3
    Clarified Mana / Infusion of Fire / Phantom Powder / Jasper Fragment

    Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:

    Fabled: Mana1 / Infusion1 / Powder2 / fragment2
    Legendary: Infusion1 / Powder3 / fragment2
    Treasured: Powder1 / fragment5

    TIER4
    materiali derivati transmutando oggetti T4
    Purified Mana / Infusion of Water / Ethereal Powder / Opal Fragment

    Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:

    Fabled: Mana1 / Infusion1 / Powder3 / fragment3
    Legendary: Infusion1 / Powder3 / fragment4
    Treasured: Powder1 / fragment6

    TIER5
    materiali derivati transmutando oggetti T5
    Natural Mana / Infusion of Nightmare / Spectral Powder / Ruby Fragment

    Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:

    Fabled: Mana1 / Infusion2 / Powder4 / fragment4
    Legendary: Infusion1 / Powder5 / fragment4
    Treasured: Powder1 / fragment8

    TIER6
    materiali derivati transmutando oggetti T6
    Coalesced Mana / Infusion od Daydream / Vision Powder / Pearl Fragment

    Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:

    Fabled: Mana1 / Infusion2 / Powder6 / fragment5
    Legendary: Infusion1 / Powder6 / fragment5
    Treasured: Powder1 / fragment9

    TIER7
    materiali derivati transmutando oggetti T7
    Hardened Mana / Infusion of the Illusion / Illusionary Powder / Lunar Fragment

    Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:

    Fabled: Mana1 / Infusion2 / Powder8 / fragment5
    Legendary: Infusion1 / Powder8 / fragment5
    Treasured: Powder1 / fragment9
    Ultima modifica di Yurkami : 09-02-2007 alle ore 13:13
    EverQuest II - Adventuring Slackers Gilda Italiana Su Runnyeye
    Yurkami: ShadowKnight 80 - Master Tinker - Master Alchemist - Master Guru della filosofia Slacka - 169 AP
    Amakusa: Guardian 76 - Tinker 330 - Jeweler 72 - 111 AP


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