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Lista Adornment
Lista degli adornment T7, negli altri Tier il tipo di bonus è identico, cambia solo il valore.
Adornment for Armor List
HEAD SLOT
Treasured / Psychic Imprint / Tailor / +100 Mental
Treasured / Epiphanic Imprint / Tailor / +100 power
Avairable from T6 only
Fabled / Blessed Imprint / Tailor / increase heal crit chance by 1.0
CHEST SLOT
Treasured / Mystic Applique / Alchemist / +100 magic
Treasured / Psychic Applique / Alchemist / +100 Mental
Legendary / Prismatic Applique / Alchemist / +6 str +6sta +6 agi +6 int +6 wis
Avairable from T5 only
Fabled / Robust Applique / Alchemist / increase In-Combat Power regen per tic by 1.0
CLOAK SLOT
Treasured / Silver Lining / Tailor / Decreases falling damage by 35%
Legendary / Hygenic Lining / Provisioner / Increases in combat Health regen by 3.0
Legendary / Metaphysical Lining / Provisioner / Increases in combat Power regen by 3.0
SHOULDER SLOT
Treasured / Septic Straps / Tailor / +100 Disease
Treasured / Venom Laced Straps / Tailor / +100 Poison
Treasured / Rugged Straps / Tailor / +100 Health
Treasured / Brawny Straps / Tailor / +14 str
Treasured / Gritty Straps / Tailor / +14 sta
Legendary / Spiked Straps / Tailor / inflict 50 pierce damage on target when attacked
FOREARMS SLOT
Treasured / Mystic Splint / Armorer / +100 Magic
Treasured / Arctic Splint / Armorer / +100 cold
Treasured / Fiery Splint / Armorer / +100 Heat
Treasured / Savvy Splint / Armorer / +14 wis
Treasured / Reinforced Splint / Armorer / +67 crushing +67 Piercing +67 Slashing
Fabled / Glancing Splint / Armorer / +7 parry
WAIST SLOT
Legendary / Achmage's Buckle / Armorer / +5 disruption +5 subjugation
Legendary / Spry Buckle / Armorer / increases attack speed by 2.0
Fabled / Fast Action Buckle / Armorer / increases Ranged Crit chance by 1.0%
LEG SLOT
Treasured / Septic Brace / Armorer / +100 Disease
Treasured / Venom Laced Brace / Armorer / +100 Poison
Treasured / Gritty Brace / Armorer / +14 sta
Treasured / Brawny Brace / Armorer / +14 Str
FOOT SLOT
Treasured / Gritty Spurs / Armorer / +14 sta
Treasured / Arctic Spurs / Armorer / +100 cold
Treasured / Agile Spurs / Armorer / +14 agi
HAND SLOT
Treasured / Agile Stitching / Tailor / +14 agi
Legendary / Restorative Stitching / Tailor / increases Heal spells up to 40
Fabled / Occult Stitching / Tailor / +25 all spell damage
Only avairable from T6
Fabled / Fast Action Stitching / Tailor / increases ranged crit chance of caster by 1.0%
NECK SLOT
Legendary / Consecrated Clasp / Jeweler / +10 ministration +10 Ordination
Legendary / Restorative Clasp / Jeweler / increases all healing spell effects up to 40
Legendary / Judicious Clasp / Jeweler / increases damage per second by 10.0
Legendary / Spry Clasp / Jeweler / increases attack speed by 2.0
Fabled / Arcane Clasp / Jeweler / on a successful hostile spell, ave. 1.0 time/min inflicts 18 heat instantly and every 5 secs for 20sec
Fabled / Tactile Clasp / Jeweler / increases melee crit by 1.0
Fabled / Occult Clasp / Weaponsmith / increases all spell damage up to 25
EAR SLOT
Treasured / Psychic Backing / Jeweler / +100 mental
Treasured / Mystic Backing / Jeweler / +100 magic
Treasured / Septic Backing / Jeweler / +100 Disease
Treasured / Venom Laced Backing / Jeweler / +100 Poison
Treasured / Intellectual Backing / Jeweler / +14 int
Treasured / Holy Backing / Jeweler / +134 divine
Treasured / Arctic Backing / Jeweler / +100 cold
Treasured / Fiery Backing / Jeweler / +100 Heat
RING SLOT
Treasured / Mystic Polish / Alchemist / +100 Magic
Treasured / Psychic Polish / Alchemist / +100 Mental
Treasured / Septic Polish / Alchemist / +100 Disease
Treasured / Fiery Polish / Alchemist / +100 Heat
Treasured / Arctic Polish / Alchemist / +100 Cold
Treasured / Venom Laced Polish / Alchemist / +100 Poison
Treasured / Holy Polish / Alchemist / +134 Divine
T6 (no T7 avairable, avairable for volume 2, 4, 6)
Treasured / Lambent Epiphanic Polish / Alchemist / +mana 70
Treasured / Lambent Rugged Polish / Alchemist / +hp 70
Fabled / Lambent Thriving Polish / Alchemist / +hp/mana 35
WRIST SLOT
Treasured / Savvy Fastening / Carpenter / +14 wis
Treasured / Gritty Fastening / Woodworker / +14 sta
Treasured / Agile Fastening / Alchemist / +14 agi
Treasured / Brawny Fastening / Provisioner / +14 str
Treasured / Intellectual Fastening / Tailor / +14 int
Treasured / Fiery Fastening / Provisioner / +100 heat
Legendary / Reinforced Fastening / Carpenter / +67crushing +67 slashing +67 piercing
Legendary / Hygenic Fastening / Armorer / increase In-Combat Health Regen by 3.0
Fabled / Balanced Fastening / Sage / increase chance to block by shield 1.0%
Fabled / Diverting Fastening / Jeweler / on successful deflection, 10% chance to cast reactive heal on caster 88-107, 3 trigger, for 30sec
Fabled / Oscillating Fastening / Jeweler / on successful parry, 10% chance to cast reactive heal on caster 88-107, 3 trigger, for 30sec
Fabled / Reactive Fastening / Jeweler / on successful riposte, 10% chance to cast reactive heal on caster 88-107, 3 trigger, for 30sec
SYMBOL SLOT
Legendary / Noxious Ornament / Carpenter / increases noxious damage up to 25
Legendary / Molton Ornament / Carpenter / increases heat damage up to 45
Legendary / Metaphysical Ornament / Carpenter / increases in combat power regen by 2.0
Legendary / Glacial Ornmament / Carpenter / increases cold damage by 45
Legendary / Viral Ornmament / Carpenter / increases disease damage by 45
Legendary / Righteous Ornament / Carpenter / increases divine damage by 45
Legendary / Runic Ornament / Carpenter / Increases magic damage by 45
Legendary / Serpentine Ornament / Carpenter / increases Posion damage by 45
Legendary / Telekinetic Ornament / Carpenter / increases Mental damage by 45
Legendary / Archimages Ornament / Carpenter / +5 disruption +5 subjugation
Fabled / Elemental Ornament / Carpenter / increases elemental damage by 25
Fabled / Arcane Ornament / Carpenter / increases arcane damage by 25
Fabled / Spellbound Ornament / Carpenter / increases damage spell crit by 1.0%
Only avairable from T5
Fabled / Occult Ornament / Tailor / increases all spell damage by 15
SHIELD SLOT
Legendary / Spiked Strut / Woodworker / inflicts 50 piercing damage on target when attacked
Legendary / Reinforced Strut / Woodworker / +67 crushing +67 slashing +67 piercing
Fabled / Intercepting Strut / Woodworker / on succesful block, 10% chance trigger reactive heal up on self, 88-107 heal x 3, lasts 30sec
Avairable from T5 only
Fabled / Blessed Strut / Woodworker / increase heal crit chance by 1.0%
Avairable from T6 only
Fabled / Balanced Strut / Woodworker / increase chance to block by shield 1.0%
Adornment for Weapon List
BOW SLOT
Treasured / Enchanted Sinew / Woodworker / +12 slashing
Treasured / Strengthed Sinew / Woodworker / +12 piercing
THROWN/RANGED SLOT
Treasured / Righteous Easyloader / Tailor / +12 divine damage to weapon
Treasured / Sharpened Easyloader / Tailor / +12 slashing damage to weapon
Treasured / Weighted Easyloader / Tailor / +12 crushing damage to weapon
Treasured / Honing Easyloader / Tailor / +12 Piercing damage to weapon
Legendary / Phantom Easyloader / Tailor / on a successful ranged attack, ave. 2.0 times/minute decreases power of target by 204 increases power of caster by 140. if melee weapon used, primary weapon triggers this (?)
Fabled / Judicious Easyloader / Tailor / increases dps by 10.0
WEAPON SLOT PRIMARY/2HANDED
Legendary / Clemency of the Pontiff / Armorer / increases all healing effect by 40
Fabled / Finesse of the Pontiff / Carpenter / on a successful healing spell, average 1.0 times/min decreases threat of area of effect by 1296
Fabled / Finesse of the Magi / Woodworker / on a successful hostile spell, average 1.0 time/min decreases threat of area of effect by 1296
Fabled / Focus of the Magi / Sage / on a successful hostile spell, average 1.0 time/min increases power by 85
Fabled / Focus of the Pontiff / Alchemist / on a successful healing spell, average 1.0 time/min increases power by 85
Fabled / Pontiff's Second Sight / Provisioner / increases heal crit chance by 1.0%
Only avairable from T6
Fabled / Magi's Second Sight / Tailor / increases dmg spell crit chance by 1.0%
ANY ONE HANDED WEAPON
Legendary / Phantom Handle / Transmuter / on successful melee attack, ave. 2.0 times/min, decreases power of target by 184 increases casters by 140
Legendary / Vampiric Handle / Transmuter / on successful melee attack, ave. 2.0 times/min, inflicts 184 divine damage instantly heals for 140
SLASHING WEAPONS ANY TYPE
Treasured / Sharpening Whetstone / Weaponsmith / +12 slashing damage
Treasured / Glacial Temper / Transmuter / on successful melee attack, ave. 1.0 time/min inflict 312 cold damage slows target 43%
Treasured / Molten Temper / Transmuter / on successful melee attack, ave. 1.0 time/min inflicts 275 heat damage instantly 30 heat damage every 5.0 seconds for 20sec
Treasured / Righteous Temper / Transmuter / on successful melee attack, ave. 1.0 time/min inflicts 312 divine damage heals caster for 42
Legendary / Molten Whetstone / Weaponsmith / +12 heat damage
Legendary / Righteous Whetstone / Weaponsmith / +12 divine damage
Legendary / Glacial Whetstone / Weaponsmith / +12 cold damage
Fabled / Balanced Ayr Stone / Transmuter / ripostes 2.0% increase of frontal attacks parries attacks from other quadrants with same %
Fabled / Lacerative Ayr / Transmuter / +5 slashing
CRUSHING WEAPONS ANY TYPE
Treasured / Weighted Counterweight / Weaponsmith / +12 crushing damage
Treasured / Molten Binding / Transmuter / on successful melee attack, ave. 1.0 times/min inflicts 276 heat damage instantly 30 heat dmg every 5.0 seconds for 20sec
Treasured / Viral Binding / Transmuter / on successful melee attack, ave. 1.0 times/min inflicts 312 disease damage cancels 16.7% of speed buffs on target
Legendary / Molten CounterWeight / Weaponsmith / +12 heat damage
Legendary / Viral Counterweight / Weaponsmith / +12 disease damage
Fabled / Concussive Counterbalance / Transmuter / +5 to crushing
Fabled / Vigilant Counterbalance / Transmuter / +5 defense
PIERCING WEAPONS ANY TYPE
Treasured / Honed Crossgaurd / Weaponsmith / +12 Piercing damage
Treasured / Serpentine Temper / Transmuter / on successful melee attack, ave. 1.0 times/min inflict 100 poison damage instantly and every 5 sec for 20sec
Treasured / Runic Temper / Transmuter / on successful melee attack, ave. 1.0 times/min inflict 366 magic damage
Treasured / Viral Termper / Transmuter / on successful melee attack, ave. 1.0 times/min inflict 312 disease damage cancels 16.7% of speed buffs on target
Legendary / Runic Crossgaurd / Weaponsmith / +12 magic damage
Legendary / Serpentine Crossgaurd / Weaponsmith / +12 poison damage
Legendary / Viral Crossgaurd / Weaponsmith / +12 disease damage
Fabled / Glancing Tsuba / Transmuter / +5 parry
Fabled / Perforative Tsuba / Transmuter / +5 piercing
TWO HANDED WEAPON ANY TYPE
Fabled / Rapid Handgrips / Transmuter / increases attack speed by 20
TWO HANDED SLASH WEAPON
Fabled / Deft Pommel / Transmuter / 3.0% chance on primary autoattack to hit multiple targets you are facing, within melee range.
Legendary / Vampiric Pommel / Transmuter / on successful melee attack, ave. 2.0 times/min inflicts 184 divine damage heals caster for 140
TWO HANDED PIERCE WEAPON
Fabled / Proficient Shaft / Transmuter / double attack on 3.0% of melee attacks
Fabled / Vigilant Shaft / Transmuter / +10 defense
TWO HANDED CRUSH WEAPON
Fabled / Vigilant Shod / Transmuter / +10 defense
Legendary / Phantom Shod / Transmuter / on successful melee attack, ave. 2.0 times/min decreases targets power by 184
Ultima modifica di Yurkami : 09-02-2007 alle ore 13:22
EverQuest II - Adventuring Slackers Gilda Italiana Su Runnyeye
Yurkami: ShadowKnight 80 - Master Tinker - Master Alchemist - Master Guru della filosofia Slacka - 169 AP
Amakusa: Guardian 76 - Tinker 330 - Jeweler 72 - 111 AP
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Questa è la lista dei materiali necessari per creare gli adornment a seconda del livello e della preziosità.
TIER1
materiali derivati transmutando oggetti T1
Refined Mana / Infusion of Earth / Ulteran Powder / Lapis Lazuli Fragment
Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:
Fabled: Mana1 / Infusion1 / Powder1 / fragment1
Legendary: Infusion1 / Powder1 / fragment1
Treasured: Powder1 / fragment1
TIER2
materiali derivati transmutando oggetti T2
Processed Mana / Infusion of Air / Aether Powder / Coral Fragment
Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:
Fabled: Mana1 / Infusion1 / Powder1 / fragment1
Legendary: Infusion1 / Powder2 / fragment1
Treasured: Powder1 / fragment3
TIER3
materiali derivati transmutando oggetti T3
Clarified Mana / Infusion of Fire / Phantom Powder / Jasper Fragment
Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:
Fabled: Mana1 / Infusion1 / Powder2 / fragment2
Legendary: Infusion1 / Powder3 / fragment2
Treasured: Powder1 / fragment5
TIER4
materiali derivati transmutando oggetti T4
Purified Mana / Infusion of Water / Ethereal Powder / Opal Fragment
Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:
Fabled: Mana1 / Infusion1 / Powder3 / fragment3
Legendary: Infusion1 / Powder3 / fragment4
Treasured: Powder1 / fragment6
TIER5
materiali derivati transmutando oggetti T5
Natural Mana / Infusion of Nightmare / Spectral Powder / Ruby Fragment
Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:
Fabled: Mana1 / Infusion2 / Powder4 / fragment4
Legendary: Infusion1 / Powder5 / fragment4
Treasured: Powder1 / fragment8
TIER6
materiali derivati transmutando oggetti T6
Coalesced Mana / Infusion od Daydream / Vision Powder / Pearl Fragment
Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:
Fabled: Mana1 / Infusion2 / Powder6 / fragment5
Legendary: Infusion1 / Powder6 / fragment5
Treasured: Powder1 / fragment9
TIER7
materiali derivati transmutando oggetti T7
Hardened Mana / Infusion of the Illusion / Illusionary Powder / Lunar Fragment
Quantità di raw necessari per ottenere l'adornment a seconda del tipo di ricetta:
Fabled: Mana1 / Infusion2 / Powder8 / fragment5
Legendary: Infusion1 / Powder8 / fragment5
Treasured: Powder1 / fragment9
Ultima modifica di Yurkami : 09-02-2007 alle ore 13:13
EverQuest II - Adventuring Slackers Gilda Italiana Su Runnyeye
Yurkami: ShadowKnight 80 - Master Tinker - Master Alchemist - Master Guru della filosofia Slacka - 169 AP
Amakusa: Guardian 76 - Tinker 330 - Jeweler 72 - 111 AP
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