City of Heroes - stealther
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Discussione: City of Heroes - stealther


  

  1. #1
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    Data registrazione
    Sep 2011
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    stealther

    dopo aver 50 il brute farmer, anche se devo ancora completare la build.

    vorrei iniziare a pensare ad una classe da giocare in pvp, mi piacerebbe provare un "assassino" con stealth.

    Sono performanti in pvp qui su coh?

    Servono per forza build super e costosissime?

    Quale classe è migliore tra stalker, widow e bane spider? Quali pro e contro hanno?

  2. #2
    Frequentatore
    Data registrazione
    Sep 2011
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    ho buttato giu un paio di build secondo voi quale delle 2 è miglioire in ottica pvp. Sono anche indeciso se prendere build up o follow up.


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Mace Mastery
    Villain Profile:
    Level 1: Poison Dart
    • (A) Devastation - Damage/Recharge: Level 50
    • (3) Devastation - Chance of Hold: Level 50
    • (5) Devastation - Accuracy/Damage: Level 50
    • (5) Devastation - Accuracy/Damage/Recharge: Level 50
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (3) Luck of the Gambler - Defense/Endurance: Level 50
    • (7) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (7) Luck of the Gambler - Defense: Level 50
    Level 2: Combat Training: Offensive
    • (A) Accuracy IO: Level 50
    Level 4: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (15) Luck of the Gambler - Defense: Level 50
    • (17) Luck of the Gambler - Defense/Endurance: Level 50
    • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 6: Boxing
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (34) Mako's Bite - Damage/Endurance: Level 50
    • (34) Mako's Bite - Damage/Recharge: Level 50
    • (34) Mako's Bite - Accuracy/Damage: Level 50
    • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (9) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    Level 10: Stealth
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    Level 14: Tough
    • (A) Titanium Coating - Resistance: Level 50
    • (17) Titanium Coating - Resistance/Endurance: Level 50
    • (21) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (45) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (46) Steadfast Protection - Knockback Protection: Level 30
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 18: Weave
    • (A) Luck of the Gambler - Defense/Recharge: Level 50
    • (19) Luck of the Gambler - Defense/Endurance: Level 50
    • (19) Luck of the Gambler - Defense: Level 50
    • (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 20: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 22: Foresight
    • (A) Red Fortune - Defense: Level 50
    • (23) Red Fortune - Endurance: Level 50
    • (23) Red Fortune - Defense/Recharge: Level 50
    • (27) Red Fortune - Defense/Endurance: Level 50
    • (29) Red Fortune - Endurance/Recharge: Level 50
    • (29) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 24: Mask Presence
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 26: Eviscerate
    • (A) Obliteration - Chance for Smashing Damage: Level 50
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (37) Obliteration - Accuracy/Recharge: Level 50
    • (37) Obliteration - Damage: Level 50
    • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (39) Obliteration - Damage/Recharge: Level 50
    Level 28: Mental Training
    • (A) Run Speed IO: Level 50
    Level 30: Mind Link
    • (A) Red Fortune - Defense: Level 50
    • (31) Red Fortune - Endurance: Level 50
    • (31) Red Fortune - Defense/Recharge: Level 50
    • (31) Red Fortune - Defense/Endurance: Level 50
    • (33) Red Fortune - Endurance/Recharge: Level 50
    • (33) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 32: Placate
    • (A) Recharge Reduction IO: Level 50
    • (33) Recharge Reduction IO: Level 50
    Level 35: Mace Blast
    • (A) Devastation - Chance of Hold: Level 50
    • (36) Devastation - Accuracy/Damage: Level 50
    • (48) Devastation - Damage/Endurance: Level 50
    • (50) Devastation - Damage/Recharge: Level 50
    • (50) Devastation - Accuracy/Damage/Recharge: Level 50
    Level 38: Elude
    • (A) Luck of the Gambler - Defense: Level 50
    • (42) Luck of the Gambler - Endurance/Recharge: Level 50
    • (46) Luck of the Gambler - Defense/Recharge: Level 50
    • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 41: Shatter Armor
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (43) Crushing Impact - Damage/Endurance: Level 50
    • (43) Crushing Impact - Damage/Recharge: Level 50
    • (45) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (45) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 44: Phase Shift
    • (A) Recharge Reduction IO: Level 50
    • (48) Recharge Reduction IO: Level 50
    Level 47: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 49: Burnout
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (39) Miracle - Heal: Level 40
    • (39) Miracle - Heal/Endurance: Level 40
    • (40) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (40) Numina's Convalescence - Heal: Level 50
    • (43) Numina's Convalescence - Heal/Endurance: Level 50
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (15) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (40) Performance Shifter - EndMod: Level 50
    • (42) Performance Shifter - EndMod/Recharge: Level 50
    • (42) Performance Shifter - EndMod/Accuracy: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Conditioning
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 21% DamageBuff(Smashing)
    • 21% DamageBuff(Lethal)
    • 21% DamageBuff(Fire)
    • 21% DamageBuff(Cold)
    • 21% DamageBuff(Energy)
    • 21% DamageBuff(Negative)
    • 21% DamageBuff(Toxic)
    • 21% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 52% Enhancement(Accuracy)
    • 57.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 220.9 HP (20.62%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 9.9%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 2.2%
    • 9% (0.16 End/sec) Recovery
    • 86% (4.61 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 10% RunSpeed


    Codice:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|

  3. #3
    Frequentatore
    Data registrazione
    Sep 2011
    Messaggi
    98
    Discussioni
    14
    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery
    Villain Profile:
    Level 1: Poison Dart
    • (A) Devastation - Damage/Recharge: Level 50
    • (3) Devastation - Chance of Hold: Level 50
    • (5) Devastation - Accuracy/Damage: Level 50
    • (5) Devastation - Accuracy/Damage/Recharge: Level 50
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (3) Luck of the Gambler - Defense/Endurance: Level 50
    • (7) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (7) Luck of the Gambler - Defense: Level 50
    Level 2: Combat Training: Offensive
    • (A) Accuracy IO: Level 50
    Level 4: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (15) Luck of the Gambler - Defense: Level 50
    • (17) Luck of the Gambler - Defense/Endurance: Level 50
    Level 6: Boxing
    • (A) Empty
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (9) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    Level 10: Indomitable Will
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    Level 14: Tough
    • (A) Titanium Coating - Resistance: Level 50
    • (17) Titanium Coating - Resistance/Endurance: Level 50
    • (21) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 18: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (19) Luck of the Gambler - Defense/Endurance: Level 50
    • (19) Luck of the Gambler - Defense: Level 50
    • (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 20: Slash
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (34) Mako's Bite - Damage/Recharge: Level 50
    • (34) Mako's Bite - Damage/Endurance: Level 50
    • (34) Mako's Bite - Accuracy/Damage: Level 50
    • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 22: Foresight
    • (A) Red Fortune - Defense: Level 50
    • (23) Red Fortune - Endurance: Level 50
    • (23) Red Fortune - Defense/Recharge: Level 50
    • (27) Red Fortune - Defense/Endurance: Level 50
    • (29) Red Fortune - Endurance/Recharge: Level 50
    • (29) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 24: Mask Presence
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 26: Eviscerate
    • (A) Obliteration - Chance for Smashing Damage: Level 50
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (37) Obliteration - Accuracy/Recharge: Level 50
    • (37) Obliteration - Damage: Level 50
    • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (39) Obliteration - Damage/Recharge: Level 50
    Level 28: Mental Training
    • (A) Run Speed IO: Level 50
    Level 30: Mind Link
    • (A) Red Fortune - Defense: Level 50
    • (31) Red Fortune - Endurance: Level 50
    • (31) Red Fortune - Defense/Recharge: Level 50
    • (31) Red Fortune - Defense/Endurance: Level 50
    • (33) Red Fortune - Endurance/Recharge: Level 50
    • (33) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 32: Placate
    • (A) Recharge Reduction IO: Level 50
    • (33) Recharge Reduction IO: Level 50
    Level 35: Mace Blast
    • (A) Devastation - Chance of Hold: Level 50
    • (36) Devastation - Accuracy/Damage: Level 50
    • (48) Devastation - Damage/Endurance: Level 50
    • (50) Devastation - Damage/Recharge: Level 50
    • (50) Devastation - Accuracy/Damage/Recharge: Level 50
    Level 38: Elude
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Endurance/Recharge: Level 50
    • (46) Luck of the Gambler - Defense/Recharge: Level 50
    • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 41: Shatter Armor
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (43) Crushing Impact - Damage/Endurance: Level 50
    • (43) Crushing Impact - Damage/Recharge: Level 50
    • (45) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (45) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 44: Web Envelope
    • (A) Enfeebled Operation - Accuracy/Immobilize: Level 50
    • (45) Enfeebled Operation - Accuracy/Recharge: Level 50
    • (46) Enfeebled Operation - Accuracy/Endurance: Level 50
    • (48) Enfeebled Operation - Endurance/Immobilize: Level 50
    • (48) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
    Level 47: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 49: Burnout
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (39) Miracle - Heal: Level 40
    • (39) Miracle - Heal/Endurance: Level 40
    • (40) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (40) Numina's Convalescence - Heal: Level 50
    • (43) Numina's Convalescence - Heal/Endurance: Level 50
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (15) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (40) Performance Shifter - EndMod: Level 50
    • (42) Performance Shifter - EndMod/Recharge: Level 50
    • (42) Performance Shifter - EndMod/Accuracy: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Conditioning
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 21% DamageBuff(Smashing)
    • 21% DamageBuff(Lethal)
    • 21% DamageBuff(Fire)
    • 21% DamageBuff(Cold)
    • 21% DamageBuff(Energy)
    • 21% DamageBuff(Negative)
    • 21% DamageBuff(Toxic)
    • 21% DamageBuff(Psionic)
    • 8.63% Defense(Smashing)
    • 8.63% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 52% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 61.25% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 220.9 HP (20.62%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 6.6%
    • MezResist(Immobilize) 9.9%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 2.2%
    • 7.5% (0.13 End/sec) Recovery
    • 86% (4.61 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 10% RunSpeed

    Codice:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|

  4. #4
    Vecchio postatore L'avatar di marconeuro
    Data registrazione
    Aug 2005
    Messaggi
    1.413
    Discussioni
    208
    il widow speccato melee non è molto performante...molto meglio con poteri ranged.
    se devi fare un melee meglio scrapper-tanker-stalker e forse bane

    passato al single player su 2 ruote
    coh attivo global chat handle @necromarcus-dcuo in pausa IceOlaThor

  5. #5
    Frequentatore
    Data registrazione
    Sep 2011
    Messaggi
    98
    Discussioni
    14
    quindi speccato fortunata?


    uno stalk come lo faresti?
    Ultima modifica di emerson : 17-11-2011 alle ore 13:52

  6. #6
    Frequentatore
    Data registrazione
    Sep 2011
    Messaggi
    98
    Discussioni
    14
    che ne pensi?

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery
    Villain Profile:
    Level 1: Poison Dart
    • (A) Devastation - Damage/Recharge: Level 50
    • (3) Devastation - Chance of Hold: Level 50
    • (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    • (5) Devastation - Accuracy/Damage/Recharge: Level 50
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (3) Luck of the Gambler - Defense/Endurance: Level 50
    • (7) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (7) Luck of the Gambler - Defense: Level 50
    Level 2: Combat Training: Offensive
    • (A) Accuracy IO: Level 50
    Level 4: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (15) Luck of the Gambler - Defense: Level 50
    • (17) Luck of the Gambler - Defense/Endurance: Level 50
    Level 6: Boxing
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 8: Aim
    • (A) Adjusted Targeting - Recharge: Level 50
    • (9) Adjusted Targeting - To Hit Buff: Level 50
    • (11) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (11) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (13) Adjusted Targeting - Endurance/Recharge: Level 50
    Level 10: Stealth
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    Level 14: Tough
    • (A) Resist Damage IO: Level 50
    • (17) Steadfast Protection - Resistance/Endurance: Level 30
    • (21) Steadfast Protection - Knockback Protection: Level 30
    • (45) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 18: Weave
    • (A) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (19) Luck of the Gambler - Defense/Endurance: Level 50
    • (21) Luck of the Gambler - Defense: Level 50
    Level 20: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 22: Foresight
    • (A) Red Fortune - Defense: Level 50
    • (23) Red Fortune - Endurance: Level 50
    • (23) Red Fortune - Defense/Recharge: Level 50
    • (27) Red Fortune - Defense/Endurance: Level 50
    • (29) Red Fortune - Endurance/Recharge: Level 50
    • (29) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 24: Mask Presence
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 26: Mental Blast
    • (A) Devastation - Chance of Hold: Level 50
    • (36) Devastation - Damage/Recharge: Level 50
    • (36) Devastation - Accuracy/Damage/Recharge: Level 50
    • (37) Devastation - Accuracy/Damage: Level 50
    Level 28: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    Level 30: Mind Link
    • (A) Red Fortune - Defense: Level 50
    • (31) Red Fortune - Endurance: Level 50
    • (31) Red Fortune - Defense/Recharge: Level 50
    • (33) Red Fortune - Endurance/Recharge: Level 50
    • (33) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (34) Red Fortune - Defense/Endurance: Level 50
    Level 32: Confuse
    • (A) Malaise's Illusions - Accuracy/Recharge: Level 50
    • (33) Malaise's Illusions - Endurance/Confused: Level 50
    • (34) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
    • (40) Malaise's Illusions - Confused/Range: Level 50
    • (40) Malaise's Illusions - Chance of Damage(Psionic): Level 50
    Level 35: Dominate
    • (A) Lockdown - Chance for +2 Mag Hold: Level 50
    • (36) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    • (43) Lockdown - Accuracy/Hold: Level 50
    • (48) Lockdown - Accuracy/Recharge: Level 50
    • (50) Lockdown - Recharge/Hold: Level 50
    • (50) Lockdown - Endurance/Recharge/Hold: Level 50
    Level 38: Spirit Shark
    • (A) Devastation - Damage/Recharge: Level 50
    • (42) Devastation - Accuracy/Damage: Level 50
    • (46) Devastation - Damage/Endurance: Level 50
    • (46) Devastation - Chance of Hold: Level 50
    • (46) Devastation - Accuracy/Damage/Recharge: Level 50
    Level 41: Arctic Breath
    • (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (43) Positron's Blast - Chance of Damage(Energy): Level 50
    • (43) Positron's Blast - Accuracy/Damage: Level 50
    • (45) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Damage/Range: Level 50
    Level 44: Phase Shift
    • (A) Recharge Reduction IO: Level 50
    • (48) Recharge Reduction IO: Level 50
    Level 47: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 49: Burnout
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (9) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (19) Numina's Convalescence - Heal: Level 50
    • (31) Numina's Convalescence - Heal/Endurance: Level 50
    • (39) Miracle - Heal: Level 40
    • (39) Miracle - Heal/Endurance: Level 40
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (15) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (40) Performance Shifter - EndMod: Level 50
    • (42) Performance Shifter - EndMod/Recharge: Level 50
    • (42) Performance Shifter - EndMod/Accuracy: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Conditioning
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 25.5% DamageBuff(Smashing)
    • 25.5% DamageBuff(Lethal)
    • 25.5% DamageBuff(Fire)
    • 25.5% DamageBuff(Cold)
    • 25.5% DamageBuff(Energy)
    • 25.5% DamageBuff(Negative)
    • 25.5% DamageBuff(Toxic)
    • 25.5% DamageBuff(Psionic)
    • 5.5% Defense(Melee)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.25% Defense(Ranged)
    • 8% Defense(AoE)
    • 2.5% Enhancement(Confused)
    • 2.5% Enhancement(Held)
    • 36% Enhancement(Accuracy)
    • 65% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 216.9 HP (20.25%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 4.4%
    • 14% (0.25 End/sec) Recovery
    • 88% (4.71 HP/sec) Regeneration
    • 4.1% Resistance(Fire)
    • 4.1% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 10% RunSpeed


    Codice:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1463;671;1342;HEX;|
    |78DA6594DB4E13511486F7745A91322D450A9433A59C298546AF450205314531225|
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    |49|
    |-------------------------------------------------------------------|

  7. #7
    Vecchio postatore L'avatar di marconeuro
    Data registrazione
    Aug 2005
    Messaggi
    1.413
    Discussioni
    208
    allora alcune cose.
    la fortunata come stealther non è efficace perchè il potere del suo powerset non è cumulabile con quello di concealment; quindi in pvp, anche se metti il +stealth Io su un potere di movimento sarà quasi sempre visibile visto che quasi tutti i pvpers hanno alta perception dovuta a tactics-focused accuracy o poteri dei powersets.
    per le alte % di perception che i pg in pvp hanno, alcune volte anche gli stalker vengono visti....ma è cosa rara.
    ricordati che sugli stalker va preso hide, stealth e mettere Io unico +stealth sul potere di movimento che usi sempre.
    per quanto riguarda le primarie ninjutsu secondo me è la migliore perchè ha difese medio alte a tutti i danni, cura con ricarica abbastanza veloce e poteri di controllo molto utili in combatoltre il god mode. energy è anche molto buona perchè ha le difese più alte anche se peccano contro psionic, una cura abbastanza buona ed un potere che drena end e difese, resistenze discrete (quella contro il teleport foe è utilissima contro i lamer) e il god mode (io sceglierei questa). non è da tralasciare neanche ice, anche se nuova e non l'ho provata ha qualche freccia da poter scoccare. come primaria l'una vale l'altra secondo me; l'unica accortezza se prendi una linea difensiva è, per i duelli (visto che in zona starai a fare assassin strike e massimo altri 2 colpi prima di scappare) prendere o dark melee (ma non è necessario) oppure prendere una linea che abbia nei primi 2-3 colpi(quindi rech e end cost bassi) un colpo che stunna in modo da poterci mettere l'unico di absolute amazement 8chance -to hit)da poter spammare in continuazione e poter diventare intoccabile.
    ricorda che comunque uno stalker è abbastanza fragilino quindi avrai bisogno di 1 ma meglio 2 salva vita...ovvero phase e hibernate.
    Ultima modifica di marconeuro : 18-11-2011 alle ore 12:10

    passato al single player su 2 ruote
    coh attivo global chat handle @necromarcus-dcuo in pausa IceOlaThor

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