Forum - Xsyon - New's - Xsyon Updates
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Discussione: Forum - Xsyon - New's - Xsyon Updates


  

  1. #127
    Vecchio postatore L'avatar di Vessor
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    July 28 2012

    Hello Xsyon Citizens!

    Unfortunately our forums were attacked by a hacker this week. Everything is resolved now and we've increased the security of our site. The perpetrator has been reported to all appropriate authorities.

    There is nothing to worry about regarding and personal payment information as that is not stored on our server and the game database has not been affected in any way.

    We do recommend that you change your password (and do so on a regular basis) although this attack was directed at our team directly and not towards players.

    Our first priority now is to finish our improved website at a new location and move the xsyon.com domain. This includes revising our account and database system to support free trials and promotions.

    If you have any concerns or questions, please contact GuideRaguel.

    July 27 2012

    Hello Xsyon Citizens!

    The final stage of the Abandonment has arrived! Totems have been disappearing and lands are ready for the taking!

    With the world full of revenants, creatures and free land to be claimed we are ready for an influx of new players.

    We have started a push to advertise and raise capital (as mentioned before). Xsyon banner ads will start to show across many different game sites. We are in the process of improving the website and are preparing a Kickstarter page. This campaign will take us 2-3 weeks to get into full swing.

    If you are enjoying Xsyon, help spead the word!
    Vessor in EQ, AO, UO, AC2, DAOC, ATitD, Lineage, MoS, Prigioni, L4P, Mankind, Neocron, Eve-Online, ww2online, SWG, FFXI, Horizons, BF, Wish, SB, Lineage2, CoH, GW, WoP, EQ2, WoW, RFO, Seed, DDO, Archlord, VCO, VG, LotRO, WHO, AoC, TR, Aion, Perpetuum, Rift, FE, MO, SWtor, Xsyon, Tera, TSW

  2. #128
    Vecchio postatore L'avatar di Vessor
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    August 8 2012
    Hello Xsyon Citizens!

    I've answered the latest round of Questions for the Developers for those interested.

    The new website is coming along quite well and we're hoping to launch it next week. The website is our first priority right now as it will work better for our advertising campaign and fund raising efforts and prepares our account system for free trials and other promotions which we want to do starting in September.

    We've also slightly changed our development schedule. Creature migration and further balancing has been bumped up and will be patched out before the crafting system revisions. When this is ready for testing I will request feedback.

    That's all for today. We're extremely busy right now but will get the next patch out as soon as is humanly possible!
    Vessor in EQ, AO, UO, AC2, DAOC, ATitD, Lineage, MoS, Prigioni, L4P, Mankind, Neocron, Eve-Online, ww2online, SWG, FFXI, Horizons, BF, Wish, SB, Lineage2, CoH, GW, WoP, EQ2, WoW, RFO, Seed, DDO, Archlord, VCO, VG, LotRO, WHO, AoC, TR, Aion, Perpetuum, Rift, FE, MO, SWtor, Xsyon, Tera, TSW

  3. #129
    Vecchio postatore L'avatar di Vessor
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    August 24 2012

    Hello Xsyon Citizens!


    We're proud to unveil this new site for Xsyon. This site features an improved look and layout and introduces a few new pages and coming features.

    We've updated our Gallery and have added a News section where you can be kept up to date more directly with our latest Updates and Patch Notes.

    The Xsyon Wiki will be coming soon in the Community section

    The In Development page will keep you informed of what's in progress and what's planned for the future.

    Our account system has been revamped in preparation for Free Trial accounts.

    We have a few things to finish:
    - Adding the Bug Report and Suggestion projects.
    - Setting up the new Xsyon Wiki
    - Improving the News section
    - Adding patch notes to the News blog.
    - Adding a convenient search feature to the footer of each page.

    Our first priority right now is to wrap up work on creature migration and get a public patch out.

    Enjoy!


    August 18 2012

    Hello Xsyon Citizens!

    I've opened up the Test Server with some important changes:

    The world is now divided up into smaller natural territories of roughly equal size.

    These territories are assigned a 'danger level' as follows:
    - none - Founder's Isle
    - low danger - territories around the lake
    - medium danger - adjacent foothills and some valleys north and south of the lake
    - high danger - mountain ranges and some areas beyond
    - extreme danger - areas bordering the green mist

    The new territory name and danger level appear in your map panel.
    The number of revenants per territory also appears in your map panel, but this is for testing only.

    Revenants haunting low danger territories do not respawn when killed.
    Revenants haunting medium danger territories have a chance of not respawning when killed.

    Next steps - Migration:
    - Small and tame creatures will migrate towards the low danger territories near the lake.
    - Mid size creatures such as raccoons and pine martins will migrate towards the medium danger territories.
    - Large and dangerous creatures will migrate towards high danger territories.
    - Mutants and legendary creatures will migrate towards extreme danger territories near the green mist.
    - Revenants will tend to move to higher danger zones when their haunted totem is gone.

    I will post a request for feedback once the migration system is finalized. For now, the test server is open primarily to test loading message improvements, the removal of revenants from low danger zones and the new territory distribution.

    We have also revised how the server handles messages in particular for loading and crossing zones. There shouldn't be a noticeable difference in loading times, but this should resolve all past issues with invisible creatures and players. This also puts the bottleneck on loading times on the client side entirely and reduces the potential for lag spikes.

    Our next steps are to wrap up creature migration and launch our new website. We will then get back to current round of development focused on crafting changes as outlined in the In Development section.

    Enjoy!
    Vessor in EQ, AO, UO, AC2, DAOC, ATitD, Lineage, MoS, Prigioni, L4P, Mankind, Neocron, Eve-Online, ww2online, SWG, FFXI, Horizons, BF, Wish, SB, Lineage2, CoH, GW, WoP, EQ2, WoW, RFO, Seed, DDO, Archlord, VCO, VG, LotRO, WHO, AoC, TR, Aion, Perpetuum, Rift, FE, MO, SWtor, Xsyon, Tera, TSW

  4. #130
    Vecchio postatore L'avatar di Vessor
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    September 5 2012

    Hello Xsyon Citizens!

    The Main Server has been updated with a minor patch. The main reason for this patch it to restart the server with a few optimizations.

    Totems are abandoned after 3 months of member inactivity.

    There have been questions about the totem abandonment. This time frame was chosen for several reasons.
    - It accommodates player use patterns as seen since Xsyon has launched.
    - It accommodates player use patterns as reported to me by friends in the industry.
    - It reflects my personal preferences and what I think is fair. I think that players should be able to take a 2 month break without worry, and 1 month is a good time for a tribe to go through the 'haunting' phases.

    Enjoy!

    August 30 2012

    Hello Xsyon Citizens!

    The Main Server has been updated with the Creature Migration Patch! The world is now divided into regions of different danger level and creatures migrate to inhabit areas of appropriate danger. Some creatures will still end up wandering or crossing different regions but in general areas near the lake will be populated by small critters while areas in the mountains and on the edge of the world will be populated by larger and more dangerous creatures.

    Revenants killed in low danger areas that are not directly haunting a totem will not respawn. Revenants killed in medium danger areas that are not directly haunting a totem have a chance of not respawning. This allows players to clear out these lower danger areas and make them safer.

    We have also further optimized messaging and loading times. We find the improvement substantial.

    With this patch out of the way and this new site launched we are going to resume work on the crafting and resource changes. The Bug Report and Suggestion sections of the Forums have been turned back on. We will also continue with site improvements and pursuing our options to raise funds to further evolve and develop Xsyon at a faster pace!

    Enjoy!

    Patch notes:

    World
    World divided into smaller, similar sized natural territories.
    Territories assigned a 'danger level'. Low danger territories surround the lake. Medium danger territories exist in the foothills and some valley regions away from the lake. High danger territories occupy mountain zones. Extreme danger territories lie on the outskirts of the world along the green mist.
    Starting locations revised to exclude inactive tribes.

    Creatures
    Creatures migrate to territories of appropriate danger level.
    Creature power revised to be more balanced. Small creature revised to be easier for new players.
    Revenants killed in low danger territories give up their haunting ground if not directly haunting a totem.
    Revenants killed in medium danger territories give up their haunting ground if not directly haunting a totem.
    Mutation process sped up for creatures become mutants after entering the green mist.

    Abandonment
    Abandonment times increased. It will take 3 months for a Tribe to become fully abandoned now.

    Optimizations
    Loading times improved.Server / Client messaging improved for less stress on the server.
    Issues causing invisible creatures and players after crossing zones fixed.
    Database clean up.

    Bug Fixes
    Bug causing emote and action sounds not to play properly fixed.
    Hidden characters should not display health bars to other players in combat mode.

    Development
    Tools for tracking creature migration and creatures per territory created.
    Vessor in EQ, AO, UO, AC2, DAOC, ATitD, Lineage, MoS, Prigioni, L4P, Mankind, Neocron, Eve-Online, ww2online, SWG, FFXI, Horizons, BF, Wish, SB, Lineage2, CoH, GW, WoP, EQ2, WoW, RFO, Seed, DDO, Archlord, VCO, VG, LotRO, WHO, AoC, TR, Aion, Perpetuum, Rift, FE, MO, SWtor, Xsyon, Tera, TSW

  5. #131
    Vecchio postatore L'avatar di Vessor
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    September 17 2012

    Hello Xsyon Citizens!

    The Main Server has been updated with a patch. This wraps up our Creature Migration system with some improvements. Creatures now breed at faster rates and look for new homes in nearby underpopulated areas if their area becomes crowded with other creature types. Creatures migrate typically in packs.

    Full patch notes are here:

    Creatures
    Creatures migrate from crowded regions to underpopulated regions.
    Creatures take longer to reach maximum age.
    Creature breeding adjusted (more children will be appearing during the current Spring season).
    Creature regeneration rates adjusted.
    Power of revenant armor increased.

    Trees
    Tree natural spawn distance increased.
    Bug fixes with newly spawned trees not blocking creatures or other tree spawns.
    Tree data gathering functions implemented for future use.

    Interface
    New players will see global chat turned on for the default Local chat tab.
    Welcome message displays in the Local chat tab by default.

    Optimizations
    Improved back up system. Maintenance will run now only twice weekly unless we have a patch.

    As of yesterday, the Xsyon Wiki is open to the public!

    Much thanks to our dedicated Guide Team that put together the wiki so far! We will continue to add information to the Wiki and players are welcome to join in. The Wiki can be found here: wiki
    Vessor in EQ, AO, UO, AC2, DAOC, ATitD, Lineage, MoS, Prigioni, L4P, Mankind, Neocron, Eve-Online, ww2online, SWG, FFXI, Horizons, BF, Wish, SB, Lineage2, CoH, GW, WoP, EQ2, WoW, RFO, Seed, DDO, Archlord, VCO, VG, LotRO, WHO, AoC, TR, Aion, Perpetuum, Rift, FE, MO, SWtor, Xsyon, Tera, TSW

  6. #132
    Vecchio postatore L'avatar di bahamut89
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    Vessor sei un grande!

    Citazione Originalmente inviato da grasthard Visualizza messaggio
    alla fine archeage si ridurrà ad un sandpark dove tutti possono fare tutto, a parte menarsi perchè il combat fa schifo e il siege system è ancora peggio.
    ma almeno si possono coltivare le piante
    Citazione Originalmente inviato da sotomayor Visualizza messaggio
    wow giochi per l'equip? ma che cavolate dici...giochi per vedere i contenuti, l'equip è secondario

  7. #133
    Mega postatore L'avatar di Bunniguru
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    sì, grazie mille Vess per la tua tenacia, io gli update me li leggo sempre qua
    Blackhawk on Xsyon

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