Basic Statistic Functions

lucenera

Lurker
In order to help people better understand the statistics in WAR, how damage is calculated, how blocking happens, we're going to attempt to discern the details of some of the basic mechanics within the game. Bear with us as there is a light math requirement for this reading. Also, of note, this information is subject to change. As of this writing this is for version 3.2 of the Warhammer Online Client.

As of 3.3 some things have changed. And the current thread reflects an ongoing discussion of the exact mechanics. The orginal post will be updated as more concrete evidence is applied.

Strength:
Strength / 5 = Increases melee ability damage DPS by result.
Strength / 10 = Increases melee auto attack damage DPS by result.
Toughness:
Toughness / 5 = Reduces damage by X DPS.
Wounds:
Wounds * 10 = Extra Health over default increase per level.
Initiative:
(Level * 7.5 + 50) / Initiative * .1 * 100 = +% to be critically hit.
Initiative / (Level * 7.5 + 50) * .075 * 100 = +% to evade.
Weapon Skill:
Weapon skill / (Level * 7.5 + 50) * .075 * 100 = +% to parry.
Weapon skill / (Level * 5 + 50) * .25 *100 = +% Armor penetration
Ballistic Skill:
Ballistic skill / 5 = Increases ranged ability damage DPS by result.
Ballistic skill / 10 = Increases ranged auto attack damage DPS by result.
Intelligence:
Intelligence / 5 = Increases ability damage DPS by result.
Willpower:
Willpower / 5 = Increases Healing Per Second.
(Level * 7.5 + 50) / Willpower * .075 * 100 = +% Disrupt spells.
Armor:
Armor / (Level * 44) * .4 * 100 = +% Damage Reduction
Resistances:
Resistance Value / (level * 3.8) * .4 * 100 = % Resistance
Block:
Block rating of shield / (level*7.5+50) * .2 * 100 = Block %
 
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