Chi ben comincia...è a metà del fail.

Ah si si l'ho visto questo, no intendevo alle strutture tipo palazzi, alberi, il paesaggio per intenderci.

non l'ho seguito da vicino il cambiamento d'ambiente, ma dai video nemmeno un albero viene sradicato, si colora la zona di tonalità rosso-arancioni e stop. Se però nella zona ci sono strutture create dai giocatori vengono distrutte.


Presunto Artista
Per ottenere materiali end game devi lanciare bombe nucleari

Ossia devi utilizzare quello che dal principio ha costretto l'umanità a stare dentro i vault

ma che si fumano questi?


Non è un drago, è un pipistrello gigante, una scorchbeast queen che dovrabbe droppare dei piani per il crafting speciali (prime), ma che in realtà non droppa una cippa e la maggior parte delle volte non riesci a uccidere per via di crash e disconnessioni..


Presunto Artista
Non è un drago, è un pipistrello gigante, una scorchbeast queen che dovrabbe droppare dei piani per il crafting speciali (prime), ma che in realtà non droppa una cippa e la maggior parte delle volte non riesci a uccidere per via di crash e disconnessioni..

oh Redden,ma bazzichi ancora su mmorpg italia?
Non è un drago, è un pipistrello gigante, una scorchbeast queen che dovrabbe droppare dei piani per il crafting speciali (prime), ma che in realtà non droppa una cippa e la maggior parte delle volte non riesci a uccidere per via di crash e disconnessioni..

si chiamalo pipistrello o ratto alato o drago nucleare, la questione non cambia:


Fallout 76:

ali identiche, corpo simile, le zampe più smilze, assenza di coda, giusto la testa diversa. Sforzo zero.


si chiamalo pipistrello o ratto alato o drago nucleare, la questione non cambia
ali identiche, corpo simile, le zampe più smilze, assenza di coda, giusto la testa diversa. Sforzo zero.

Sulle ali concordo, probabilmente le hanno usate come modello di partenza, per il resto no, ti assicuro che il modello (ha 4 zampe tanto per fire) e le animazioni sono molto diverse, è molto meglio dei draghi di Skyrim (che poi in realtà sono viverne perchè hanno due zampe, mentre i draghi ne hanno 4), il volo è molto meno legnoso e non si ferma completamente in mezzo al cielo, ma continua a salire e scendere, ti vola intorno, aggira gli ostacoli, plana, etc.

Il problema è che per essere il boss di fine gioco ha pochi attacchi..per lo meno le versioni che ho affrontato fin'ora.
- un attacco sonico radioattivo
- una planata con getto di acido
- un paio di attacchi melee

Potevano impegnarsi un po' di più effettivamente.

E comunque se intendi dire che il mostro finale è comunque un bestione volante che lancia attacchi e ogni tanto atterra esattamente come i draghi di Skyrim, si, lì hai pienamente ragione, la bestia cambia ma il boss è quello.
Ultima modifica:


Elenco di bugs (non completo), giusto per far capire in che stato hanno rilasciato il gioco..è una vergogna.

Animation / Models

  • The Brotherhood of Steel graphic has no texture/display for the back side. (Link)
  • Cargobots ‘tweak out’ when landing or moving near close objects.
  • When in a nuked area, fauna are often bugged. Sometimes they don't respawn. Sometimes they do respawn, only you can't harvest from them. Sometimes they never disappear in the first place but you can't harvest from them more than once. (I think what is happening here is the game only allows you to loot the fauna once, but the model and harvest option will eventually respawn, even if you’ve already looted it)
  • Player models may appear naked instead of armored.
  • When entering power armor, the suit may not properly animate. Shows character models entering into a closed suit of power armor. (Cosmetic only, no effect on gameplay)
  • When fighting radscorpions or mole rats, their animations for burrowing is often delayed and their "emergence" hole will appear before they do.
  • Player models may appear invisible or partially invisible.
  • The Bridge render distance for enemies is not properly adjusted. Enemies spawn in T-pose and can be shot before animation begins.
  • Scorched enemies may occasionally t-pose to assert their dominance.
  • Whitesprings guards will randomly fire shots at seemingly nothing, even when peacefully patrolling.
General Stability
  • On some servers, all quests may appear grayed out and can not be completed. Leaving the server and finding a new instance fixes this.
  • Exit to desktop menu option has an extremely long delay.
  • Character model/animation may freeze upon zoning or entering a Power Armor. Can be fixed by fast traveling. Over-encumbered players can relog to fix this.
  • If you die while overencumbered in a nuclear zone you can not respawn and relog is only way to respawn. If you can join the same server with friends your junk will still be bagged and last death icon still shows.
  • Characters may become permanently stuck in power armor, even after re-logging. Models are shown as stretched and naked. The game is stuck between whether or not the character has said power armor equipped. (Take all equipment off, remove all fusion cores, exhaust your current core completely, then die. alt-f4/hard reset BEFORE you respawn and it will be fixed. After logging back into the game players should be able to exit the armor normally)
  • Accessing terminals can sometimes freeze the character on the computer's screen with no UI, essentially soft-locking the game.
  • The eastern section of the map near the river in The Mire may cause the game to crash and players will not be able to load back in to the game. (Map location)
  • Fast travelling to the 'breach and clear' event may accidentally place you inside Vault 63.
  • When sprinting the AP gauge can get 'stuck' and you are allowed to sprint longer than normal. Eventually the system does catch up. Likely related to server latency.
UI / Inventory
  • While in power armor, the compass UI markers are misaligned. (Screenshot. This mob is ~15 feet away from the player)
  • Friends list may desync and not populate even after relogging. (Removing the friend and adding their profile seems to fix this)
  • Hooded Rags - Instead of just going over your clothes/armor as a cosmetic, or under your armor, like an underarmor, it replaces all equipment like it did in Fallout 4. You can not wear any armor with it. It is the only apparel in the game I have seen that seems to have this issue.
  • X01 Optimized Bracers - Has 0, or no noticeable effect at all on the AP cost of power attacks.
  • Antibiotics can't be crafted. recipe requires pharmacist 3 however having the perk still does not allow it to be crafted.
  • If you take damage while interacting with an objec’s inventory, the list of items immediately re-sorts. This is especially noticeable when scrapping or trying to put items in a hopper like at Mama Dolce's.
  • While stealthed, the mouse cursor is not properly aligned on the pip-boy menu.
  • Raider power armor pieces have no weight. If they are stored and pulled out of inventory the weight will be restored but may intermittently reset to 0.
  • Perks on legendary items sometimes change upon picking it up. It will display one perk on screen when u pick it up but then when u look at it in ur inventory it will be different. (Xbox only?)
  • Power armor fusion cores reset to 100% after relogging.
  • Picking up cracked Mirelurk eggs will add the item to the player’s inventory, but can’t be used or deleted. They will remove after leaving server.
  • Repairing a Fire Breather Helmet breaks it immediately after equipping it or fast travelling
  • Mousing over doors that are specifically used to change zones may say 'Search Failed!' instead of the proper object name. (This might not be the exact wording, if someone else could verify)
  • Miner power armor's +100 carry weight buff will disappear if you leave and re-enter the power armor. (Relog fixes this)
  • Party Members may still appear on the UI even after dropping group.
  • Transferring extra Fusion Cores into your power armor inventory will only display a fuel count of 1. In addition it also deletes the fusion cores if you enter the armor or transfer the armor to your inventory.
  • When trying to loot, you may see the list of items but cant loot anything. (Going to the transfer menu allows you to loot)
  • Enemies may not display loot even if they are tagged before a kill. (If others are able to loot, you can fast-travel to the location and the loot may re-sync)
  • Carry weight can be exploited with any pocketed armor mods, if you hover over it in your inventory and spam the equip button fast enough, your carry weight begins to decrease. At negative values it becomes infinite.
  • Server latency may notify players that 'Ammo has been removed' at intermittent times. The actual inventory ammo count however is functioning correctly.
  • Loading a holotape at Relay Tower EM-B1-27 may cause the game to crash. (Xbox users)
Weapons / Combat / Hit Detection
  • Gun damage and explosives, especially weapons that shoots explosive ammo may render enemies unkillable. Only melee will work to kill them. Relog will fix this.
  • Reloading pump action shotguns will show the ammo count going up, but will only fire one round unless the 'reload' animation finishes. Ex. If the reloading animation is on 4/5 round and you shoot, the shotgun will be empty after the first shot.
  • Entering and exiting the nuclear strike zone multiple times can sometimes cause the game to stop applying radiation to you. Damage taken from enemies while glitched in the radiation zone may also be bugged when doing this.
  • Assaultrons can occasionally fire infinite head beams.
  • Scorchbeasts can occasionally fire infinite ‘boom’ projectiles.
  • Legendary black powder rifles do over max game damage in vats if you have certain perks so it does no damage at all. Out of vats it 1 shots pretty much everything, including players.
  • Weapon crosshairs might pick up enemy without any target in your view and displays on the UI regardless of where you point.
  • Dropped items sometimes do not appear. Very likely spawning below mesh. Atlas Observatory on the rock models. (More locations would be helpful)
  • Blunderbuss does not correctly benefit from shotgun perks.
  • VATS'ing enemies in melee range while on sloped objects (specifically rendered world objects such as houses or rocks) may cause the player character to drop through the object.
  • Plasma Gatling weapon's hit bot is severely bugged, will miss nearly every shot.
  • When Plasma Gatling is equipped, the ammo matches the amount of total cores. So I have to reload every time I switch to it. i.e. it is not keeping a core loaded when swapped.
  • wearing power armor and reviving another player that's down using the "hold E" prompt sometimes also triggers the character to leave their armor. This then opens the follower command UI from fallout 4. It's a UI where you can tell your follower to steal things, or attack things or wait somewhere. The game essentially thinks the person you revived is your follower and then let's you issue them commands.
  • VATS does not properly calculate hit odds at the beginning of targeting an enemy. It will show 0% and update correctly after a notable delay.
  • VATS may properly HIT the target but not reduce the enemy's health. This may be related to limb detection.
  • Scorch Beast spawns are very likely bugged. Player reports of 5+ appearing in a single location.
  • Energy weapon durability might not be working as intended. Laser rifles last less than 4 reloads. Plasma Gatlings lass less than 2 cores.
  • Workshop events often spawn enemies under the mesh.
  • Lever-Action Rifle does not properly reload ammunition.
  • Equipping the Salvaged Assaultron Head will load all microfusion cells at once. It does not properly limit the max amount of ammo [~15 in Fallout 4] loaded into the head. You will lose all your mf ammunition when fired if that's the case.
  • The Cryolater freeze gun can permanently slow players. Re-log does not fix the debuff.
  • When scrapping / selling item, if your mouse is hovering over an item different than what you have highlited, it can sell/scrap the item with the cursor over, instead of the one you are trying to sell/scrap.
  • Certain plans do not unlock the appropriate 'tech'. After learning the plan, the player will still be unable to craft/create/place the coinciding item. (Specifically: Barn Building Set from the trade bot in Harper's Ferry)
  • Crafting with a high INT adds bonus durability but then it goes down to 100% upon first use/durability loss. (Same bug present with [Perk]Weapon Artisan and [Perk]Fix it Good)
  • Item scrapping does not properly keep items in order. Upon scrapping an item, the list becomes 'jumbled'.
C.A.M.P. Objects
Attempting to move a camp can cost significantly more than the displayed cost. 32 caps to move camp turns into 120+ caps when moving, etc. This error occurs if you are moving while trying to place the camp. *(Exit out of the camp placement UI completely, then stand still and place the camp and it will cost the correct amount)

  • When you store an object in your came, you can build any variant of that item when placing it from storage. (Might be PC only?)
  • Water Purifiers do not create Purified Water at a consistent rate.
  • When your camp cannot be placed when joining a new server due to another camp present, anything not on the foundation is lost. Generators, crops, water purifiers, etc are not stored.
Leveling / Perks / Buffs
  • [Perk] Home Defense - When equipped or shared allows you to collect/disarm grenade traps without disarming the trap.
  • Fast travelling to a camp may place players below environmental objects such as roads or rocks.
  • Radio object has been removed or is unavailable?
  • [Perk] Pharma Farma - The game does not recall if you have "Searched" a container. After loading into an area, previously "Searched" chem containers can be searched again.
  • [Perk] Travelling Pharmacy - Does not properly reduce the weight of some chems. (RadAway, Antibiotics, and Disease Cure, etc., some are reporting Stimpacks are also not properly adjusted)
  • [Perk] Lead Belly - Does not properly block Rad damage when paired with the Cannibal perk. (Re-log and equip Lead Belly to fix this)
  • [Perk] Fix it Good - Supposed to let you repair to 200%. But in their current state, They repair it to 100% + 1 hit. If you repair your power armor to 200%, it will break to 100% the first time it takes a hit, it will break to 100% the first time it loses durability.
  • [Perk] Marathoner - Does not work in Power Armor.
  • [Perk] Weapon Artisan - Supposed to let you repair to 200%. But in their current state, They repair it to 100% + 1 hit. If you repair your gun to 200%, it will break to 100% the first time it loses durability.
  • [Perk] Herd Mentality - Completely breaks perk sharing. As soon as any member of our group acquired it, they ceased being able to share perks - Example: A 15 CHA can't share a level 3 perk.
  • [Perk] Class Freak - Removes damage reduction from [Perk]Barbarian, and [Perk]Evasive while solo. (May be related to these perks not being able to handle non-whole numbers)
  • [Perk] Luck of the Draw - This perk visually proccs but will not repair the weapon.
  • [Master Rifleman] Actually decreases damage value in pip boy. Rifleman, and Expert Rifleman do not.
  • [Lone Wanderer] and [Actionboy/girl] These cards have diminishing returns and should not be used together.
  • [Chameleon Mutation] Does not turn you invisible unless you pull out a weapon. Putting it away removes the invisibility. This is likely not working as intended.
  • Mutations do not list their detriments, and instead list their benefits twice (or more) on the same line.
  • Perk cards will often desync with the server. Players must leave and rejoin to correct the buff.
  • If you die between gaining a new mutation, and the time it takes the server to apply the status to your character, the mutation will be applied as a "dud", and the effect will not apply to your character. This can happen if you're killing yourself with rad damage. (The 'dud' mutation can still be removed with RadAway)
  • Audio: When looted many holotapes on PC only play static and do not properly play. This might specifically be affecting players who have their pip-bay set to "quick-view" instead of the default UI. (Can be fixed by manually stopping and playing the tape from your inventory)
  • When crafting or repairing Power Armor, the sound of junk loot being constantly dropped and added to your inventory continues until you exit the crafting station.
  • Random very loud gunshots can sometimes be heard being fired very close to the player. (If anyone can verify this is the Vertibot planes guns vs. .50 cal rifles, this would be very helpful)
Quests / Events
  • [Personal Matters] Kill Evan - If he is already dead upon zoning into the room, you cannot progress. Jump servers to find one he is alive on.
  • [Mount Blair] Craft Ignition Core - While having one in inventory will use resources but not create a new one. You have to drop each Ignition Core after you craft it and then pick them all up again.
  • [Powering up Poseidon] Completing the event does not power the workshop, and the workshop just says 'get Posiden running'.
  • [The Missing Link] Follow Madigan's Trail - Step is bugged and awards you with 50 exp and plays Rose's "You know, I'm finally starting to like you, but don't betray me" voice line every single time you load into a server. (Repeatable, needs confirmed that it is this quest)
  • [Various events] When putting quest items in a Hopper or similar device, if you are rapidly pushing E it can put equipment or other items inside, but there is no way to get it back.
  • [Enclave Event: Bot Stop] Lewisburg - Event may prematurely end. Documented happening on wave 10/11. (Still counted towards promotion quest for the Enclave.)
  • [Workshops] Enemies may not correctly spawn during events to claim a workshop. Making it impossible to claim the workshop on that server instance.
  • [Miner Miracles] When you inspect the posters below lvl 25, you get the "you can't start it" message. Normal behavior, but then it tells you it's been started and every time you log in it reminds you that you can't start it until your character hits level 25.


Presunto Artista
Diversi utenti che hanno ordinato la power armor edition si sono ritrovati con una borsa di nylon invece che di tela come scritto nella pubblicità. Quando diversi utenti hanno mandato una mail al supporto rispetto a questo,hanno detto che era un prototipo e risultava troppo costoso produrlo con quel materiale e quindi non hanno intenzione di cambiarle. Ovviamente dopo un pò la bethesda si è "scusata",dando a quei giocatori 500 atoms. Buoni solo per un paio di oggettini estetici in game

finché l'utenza continuerà con i preorder e la smania del d1 i calci in culo da parte di publishers e sh non finiranno. Aspetto di vedere i super furbi con TES VI e Starfield.


Super Postatore
Un saluto a tutti!
Premetto che lo sto giocando, segnalo che un pincopallino avrebbe spulciato sul codice di FO76 e pare che ci siano i codici per le movenze e quanto altro per gli scrotchbeast o come si chiamano presi dai draghi di skyrim. @Dragorosso ne sai qualcosa?
Notare che il drago evocato dall'esplosione è molto simile a uno di Skyrim. Bethesda oh you.
Poi, parlando del gioco in se; già, il game play non è male se affrontato per quello che è ovvero un prodotto simile al 4 che prova ad andare, maldestramente sull'on-line.
Se il costo scendesse ai 30 euro, ma anche meno, sarebbe quanto meno da provare.
Non ho molte ore di gioco ma a me, personalmente, non dispiace.
Discorso penoso, ma quanto mai sottolineato, è il motore grafico e l'ostinazione a proporre un qualcosa del 1900, tenendo conto che oggi c'è lUE4 e il frostbite.
Dovessi esprimermi con un numero darei 6 per bonareità e quasi obiettività (eheheh).
Io per ora, lo valuto con un 7, almeno per quanto visto e giocato. Limitandomi ovviamente al gameplay e all'effetto generale che mi dà il gioco. Certo è che se fossi meno malleabile sarebbe da bruciare la Bathesda.
Credo, ma più che altro spero, che andando avanti, sempre che non chiudano, lo migliorino per sempre con le limitazioni del catorcio grafico che hanno.