Nuova Patch per Naval Action

By Ardito on 17 Marzo 2016 alle 17:32
  1. Ardito

    Ardito Naval Action Staff

    Registrato:
    5 Agosto 2006
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    Naval Action si aggiorna con una piccola patch correttiva che garantisce migliori performance del client e sistema qualche bug oltre a qualche bilanciamento.
    Di seguito le patch notes:

    What's new:


    • Certain FPS Improvements were achieved (if you still have low fps in the OW switch to medium settings and increase level of detail to high - it will give a good boost while keeping visuals on good level)
    • Ship turning was reworked due to a lot of graphical and physx artifacts - ship turning returned to 9.64 state (but on new physx)
    • Lower sail HP now does not reduce crew requirement for sailing (as happened before)
    • Sailing crew is now affected only if masts fall down
    Fixed bugs:

    • Extra bow heel now fixed on several vessels
    • Several technical problems fixed
    Tunings:

    • Bug causing fast leaks repairs now fixed
    • HMS Bellona visuals slightly improved
    • Cannon mass changed to historical weights
    • NPC Resource production reduced by 20%
    • NPC Resource consumption increased by 2x to provide more trading opportunities
    • Production buildings labor hour requirements normalized at 150LH per 3 days of production
    • Player production levels changed (mostly increased for all resources)
    • Upgraded production buildings now give more LH discount (increase from 10% to 20%)
    • Boarding crew requirement to achieve 100 preparation lowered from 80% of crew to 50% of crew
    • Boarding crew focus priority now equals sailing and gunnery - it will be more evenly distributed if all crew focuses are switched on
    • Third rate turn rates slightly reduced
    • Cerberus turn rate slightly increased
    • Keep in mind that turning/accel/decel changes will continue to happen over the next month as we are not fully satisfied with them
     
    #1 Ardito, 17 Marzo 2016
    Ultima modifica di un moderatore: 17 Marzo 2016
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Discussione in 'Naval Action' iniziata da Ardito, 17 Marzo 2016.

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