Patch Notes

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.1

7 May, 2020

Patch Notes


  • Rebuilt parts of UI to hopefully fix the escape key crash
  • Fixed crash related to respawning characters
  • Sorted out issues with login server to make login smoother
  • Changed mouse sensitivity to better numbers
  • Fixed rare crash caused by targeting NPCs
  • Fixed issues with players taking HP damage due to hunger
  • Clicking logout now closes the game menu
  • All new characters now start with 110str 104dex 116con 80psy 80int
  • Fixed issue with players taking damage upon ressurecting
  • Added new starter skills that start at max level
  • Added so swings are slightly faster during a counter
  • Parrying now spares the defender from all the damage
  • You can now fall from greater height before taking falldamage
  • Attributes no longer gain experience
  • Fixed broken hand pose in 2H sword block
  • Minor tweaks to blocking animations
  • Increased the strength of push
  • Updated harness to appear whenever there is no torso
  • Fixed bug where players wouldn’t go into walking animations after stamina was drained
  • Fixed bug where trying to sprint while stamina was recovering would drain stamina without sprinting
  • Fixed ether ambient particles flickering when looking at it from different rotation
  • Possible fix for floating hair when dead – Sorted mouse sens being framerate dependent
  • Possible fix for the sky bug when getting hit – World object collision fixes
  • Added more weapons in loot
  • Quit game from the game menu now counts down and logs you out before exiting

    #Known issues:
  • – Player animations can get stuck when they enter mercy mode, we tried to solve this during the day but failed in time We will get this sorted asap
 

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.2

11 May, 2020

Patch Notes


  • Added day/night this is a early version and we would love to get feedback from our alpha testers on it.
  • Added more screen resolutions.
  • You can write /time in the chat to see the current time of day to better report issues on give feedback.
  • Current time of day is running at a very high speed for testing.
  • Damage reduction correction on arms and lower body
  • Invert Alt option
  • Fixed missing foliage in Colored Forest
  • Last combat target stays focused until a new is targeted or you move too far from the target.
  • Fixed issue with logging in with low stamina
  • Fixed an issue where you could equip stuff and run if using auto run
  • Loot now vanishes quicker
  • Landing while sprinting doesn’t make the animation play faster
  • Opening loot then moving away from it closes the interation window
  • Toggling the compass doesn’t show/hide the mouse cursor
  • Added new experimental click-drag input option for mouse attack/block direction. Find it under Settings > Gameplay > “Click-Drag Directional Input (Experimental)”. A longer description can be found when hovering the mouse over the setting.
  • Added Rogue Knight armor
  • Updated priests to use new character generation backend. (we test it on the priests first before moving on to the player characters)
  • Bug fix: Mercy mode would not return to the previous state on recovery
  • Bug fix: Character would get stuck in charge when entering mercy mode
  • Bug fix: Camera post process would be disabled after the player resurrects
  • Bug fix: A counter (parry) would play a double attack
  • Bug fix: Shadows cast from torches would display shadow bias artifacts
  • Bug fix: Camera got stuck in a slow motion state in character preview login screen
 

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.3


20 May, 2020

Patch Notes


  • Updated particles that might have caused a crash.
  • You can now enlarge the paperdoll to get a better view.
  • Made the chat more readable.
  • Optimized server code to decrease delta time on the server.
  • Upgraded engine to 4.25
  • Change sky solution to Epic’s and updated how it works.
  • Combat animations are now replicated with better synchronization.
  • Added Mercenary armor as new starting equipment.
  • Added Hammers.
  • Adjusted grip for 1 handed axe handles to maximize their reach.
  • All armors have updated meshes and textures.
  • Fixed an issue regarding Parry Timings
  • Equipping a new weapon while in combat will now draw the new weapon and re-enter combat.
  • Improved combat prediction.
  • Fixed a lot of getting stuck in trees issues.
  • Fixed Invert Alt function.
  • Fixed issues with locked frame rates.
  • Fixed an issue where weapons breaking didn’t get removed visually.
  • Fixed an issue that would sometimes cause the overhead strike to sometimes hit the ground multiple times.
  • Made max direction sensitivity to be pixel perfect sensitive.

Known Issues


  • Stars at night twinkle a little bit too much
 

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.5

8 June, 2020

Patch Notes


Added:
  • Added option for using video settings recommended for your PC.
  • Added inital stats page, it’s not perfect or all working but it’s there.
  • Added a lot of new tooltips.
  • Added Khurite Splinted armor.
  • Added Khurite Splinted armor to the character creation.
  • Added beards.
  • Added some minor death partciles when the skeleton gets removed.
  • Chat now supports a lot more characters not just basic English characters.
  • /? will now start showing a list of commands. /? <commandname> will give further information about that command.
  • You now see leaderboards when finishing the melon track. There are still some issues with this, they take a long time to come up and the times are not show only your placement.
  • Added Field of View settings.
  • AddedEquipment hits.
  • Equip hits on weapons now removes durability from the weapon you hit.
Changes:
  • You can now chose to have hair or beards in the character creation. Old characters do not have hair or beard by default.
  • /time should now show time in a better way.
  • Made UI tabs prettier in character sheet.
  • Improved placement of NPCs to have them use navmesh rather then collision.
  • Applying resolution has been tweaked to be less confusing.
  • Updated shoulder protection on Tindremic Knight armor.
  • Updated hip protection on Mercenary armor.
  • Removed the stun timer when changing weapons.
Fixes:
  • Fixed minor UI issues in the login screen.
  • Fixed issue where tooltips would disapear if you hovered something and got hit.
  • Fixed issue with dropping UI on other UI removing the UI.
  • Fixed issues with tooltips in message boxes not being the correct class.
  • The suicide button in the paperdoll will now update it’s text even if the paperdoll is open when you die.
  • Chat no longer shows “there’s” as “there”s”.
 

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.9

30 June, 2020

Patch Notes


Added:
  • Expanded the World towards the West.
  • Added sound-fx for equipment breaking.
  • Added support for re-triggering buffs.
  • Added resting skill.
  • Added first iteration of the skill window. Please test it out and give us your feedback!
  • Added new system to limit view distance at night.
  • Added the Pig Farm between Tindrem and Fabernum.
  • Added the Tindrem Walls.
  • Added the clade skills and clade skill window. This is still a early iteration but it’s up and running and we would love to get your feedback on it.
  • Added more resolution options.
  • Added mouse direction for thrust attack.
  • Kranesh now have some more rooftop jumping possibilities.
Changes:
  • Changed how settings are saved.
  • Cleaned up the settings options a bit.
  • Made etherworld sound a bit more spooky.
  • Getting pushed now has a cool down. (To prevent stacking pushing power)
  • Improved mouse precision sensitivity.
  • Updated night light intensity.
  • Improved the drag and drop for items.
Fixes:
  • Swing Charge circle now correctly displays charge power.
  • Fixed naming mixup on Bastard blade and Estoc Blade.
  • Fixed collision issues on rocks around rivers and other places.
  • Loot containers now have fixed positions. (Should solve the issue with loot containers sometimes floating in the air.)
  • Fixed collision on tiny tree stumps that players could experience as invisible collision.
  • Rotated Priests to not look into walls and other weird directions.
  • Fixed issue where items would sometimes become invisible when you re-logged.
  • Moving UI now constraints it to the window. Hopefully fixed the issues that happened when you moved UI on a larger resolution or in a strange small resolution.
  • Fixed issue with moving UI while in windowed mode.
  • Fixed a lot of typos.
  • All windows now save their positions after being moved.
  • Fixed issue with right clicking on equipment not always working.
  • Connected action bar keys with the action bar.
  • Priests can no longer be used when you are alive.
  • Fixed issue with equipment being dragged always counting as a delete request.
  • Sorted out rotation issues on NPCs.
  • Fixed issues when rotating the character in paperdoll fullscreen.
  • Fixed the sun direction, it now raises in the west and sets in the east.
Known Issues:
  • Re-logging without closing the client will break chat.
  • Some foliage in colored forest is missing again.
  • Selecting a Clade Gift requires double clicking on them.
  • Activating a Clade Gift does not always visually show the effect.
 

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.13

8 July, 2020

Patch Notes


Added:
  • Added human females to character selection.
  • Added new day/night/sky system. (still work in progress)
  • Added sensitivity settings for the click-drag system.
Changes:
  • Day/Night cycle now interpolates better.
  • Reduced the head sway in character first person idle animations.
  • Click-drag system now shows direction indicators.
  • Improved effects for equipment breaking during combat.
Fixes:
  • Buff timers that restarts now restarts correctly. (Resting skill)
  • Skills can now be dragged correctly from skill window to action bars again.
  • Fixed an issue where players holding weapons could show as unarmed.
  • Directional mouse sensitivity are now 100% pixel sensitive again.
 

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.18

30 July, 2020

Patch Notes


Added:
  • Added local post process color changes for different biomes.
  • Added new world fog.
  • Added Click-Drag sensitivity slider.
  • Added support for shield icons and tool tips.
  • Added first shield type. (Can be found in barrels in cities)
  • Added LOD meshes for forests and cities/structures to the landscape. (e.g. you can now see the Tindrem wall and trees in the distance)
  • Applied new temporal anti aliasing (TAA) settings to sharpen the image on highest AA setting. (based on community feedback and other games having similar issues)
Changes:
  • Updated light intensity for day/night cycle.
  • Increased gravity.
  • Lowered all movement speed by 5%
  • Increased lowest possible swing speed cap by 10% (The fastest weapons are now 10% slower)
  • Increased fast click attack damage by 5%
  • Decreased handle hit damage by 50%
  • All Charge speeds are now 10% faster.
  • All swing speeds are now 10% slower.
  • Holding a full charge attack for too long now diminishes the charge power, making you do less damage. (2 sec after reaching full damage charge)
  • Human females are now 175 cm by default.
  • Reduced idle sway in first person. (the previous patch notes were incorrect)
  • Unlocked the left hand weapon slot so that you can equip shields.
  • Improved day and night updates to make the transitions smoother.
Fixes:
  • Fixed issue with not being able to attack the first second after going into combat mode.
  • Fixed foliage not spawning on several places around the map.
  • Fixed an issue where you could quickly change weapons and mix up some stats on them.
  • Fixed issue where really long chat would come out as a string of strange letters.
  • Fixed a couple of rare crashes.
  • Fixed issue where you could block even when not facing the attacker. (Aka 360 blocking)
  • Stuck command can no longer be spammed and have a 10 sec cool down.
Known Issues:
  • Weapon swing trails are white.
  • Sensitivity slider values for Click-Drag are inverted. (0% gives highest sensitivity and 100% lowest)
  • Charge animation in Click-Drag is a bit glitchy at times.
  • Shields does not display on character in character sheet window.
 

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.23

18 August, 2020

Patch Notes


Added:
  • Added support for torches.
  • Added the Fabernum Tower Dungeon.
  • Added Torches to chests in cities.
  • Added Priests at Pig Farm, Meduli Ruins, Tindrem Gates and Fabernum Dungeon.
Changes:
  • Optimized rotation and location updates to make blocking archs on server more exact.
  • Made minor optimizations to the server for movement code.
  • Adjusted Unarmed+Shield and Sword1H+Shield attack animations.
  • Removed render occluder property from player weapons. (it was causing object pop-ins behind the shield in first person view)
  • Updated blends in animation logic to remove some hitches in combat transitions.
  • The charge circle will now be filled when reaching a full charge at 100% damage, and then flash when the extra second for a hard charge at 120% damage.
  • Slightly lowered max movement speed.
  • Adjusted weapon head traces on 2H hammers and axes.
  • Hitting another player when charging your weapon will no longer break the charge, but instead give a small stamina penalty.
  • Click drag is now the default setting for swing/block direction.
  • Increased the Minimum and Maximum view distance.
Fixes:
  • Fixed rare crash when loading NPCs.
  • Fixed issue with long chat messages. (again)
  • First iteration of weather is now in. (rain)
  • Fixed equip code so that it no longer unequips items if it doesn’t have to.
  • Fixed a couple of rare crashes.
  • Fixed bug in block state where direction would be reset.
  • Fixed missing sprint animations to Sword1HShield and Unarmed+Shield.
  • Fixed issue where long hairstyles would flip over the head in odd scenarios. (exposing the neck)
  • Fixed Harness not showing ingame for shields.
  • Fixed Harness not showing for shields in paperdoll.
  • Fixed an issue that caused some players to run around unarmed when they actually were armed.
  • Fixed an issue where unarmed + shield didn’t block/parry correctly.
  • Fixed an issue that prevented shields from draining the correct amount of stamina.
  • Fixed an issue that would cause the death sound from a player to be cut mid sound.
  • Fixed an issue with the shield equip/unequip sounds wasn’t being played.
  • Fixed an issue where it was possible to play both walk and sprint animations at the same time.
  • Fixed bug where certain keys lacked default binds.
  • Veteran widgets. (visually complete and has the base for its backend integrated)
  • Minor polish to settings.
  • Lots of world polish. (Thanks for all awesome reports!)
  • Fixed an issue where hitting a player corpse still played hurt sounds.
  • Fixed disappearing props in Fabernum.
Known Issues:
  • Torches does not cast shadows.
  • Torches light settings are a bit off.
  • Some lightning/shadow issues inside Fabernum Tower Dungeon.
 

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.31

31 August, 2020

Patch Notes


Added:
  • Three New shields added. (Can be found in containers outside of the cities.)
  • Three Spear types added.
  • Added Thursar race and one hairstyle.
  • Added New armor. (Risar Soldier armor can be found in containers outside of the cities.)
  • Added “scrape” sound when your weapon intersects with another player while charging. (And you receive a small stamina penalty.)
  • Added a swing Force system, damage will now scale depending on where in the swing animation your weapon connects a hit. Hitting very early or late in the animation will do less damage, and then scale up towards the middle of the swing for maximum force.
  • Added a turn speed decreased while holding a swing charged.
  • Added a turn speed limit to handle 360 spins.
  • Added more middle steps to the power system of the swings. (Depending on how long your hold your mouse button while charging)
Changes:
  • Updated tree collision to avoid getting stuck.
  • Increased maximum of data sent to each client.
  • Adjusted FOV sliders to allow 110 FOV.
  • Updated Tindremic knight pants because of body intersection issues.
  • Adjusted cloud light intensity.
  • Lowered max swing wait on server response timer, to make releasing your swings less sluggish for higher latency players.
  • Increased the parry time window from 1 sec to 1.5 sec.
  • Lowered target range to not be able to get name info etc from players and objects very far away.
  • Tweaked Torch light radius and intensity.
  • Hard charge now loses one power level every second when overcharging. (Keeping a swing charged for too long will eventually do very low damage.)
Fixes:
  • Fixed rare crash on logout.
  • Fixed rare crash on loading NPCs.
  • Fixed crash in weather.
  • Fixed issue that could slow down server after very long uptime.
  • Fixed issue where click drag wasn’t working even when set in menu.
  • Fixed a bug with draw distance.
  • Fixed an issue where stamina wasn’t starting regenerating as it should during a swing.
  • Fixed an issues that caused some combat sound and effects to not trigger properly.
  • Fixed a couple of charge stuck bugs.
  • Fixed a lot of bright lights in cities.
  • Fixed collision issues on Meduli ruins.
  • Fixed a hitch from Sword1H+Shield attack right.
  • Fixed an issue where Lower body armor used torso mitigation
Known Issues:
  • FOV slider mininum value is very low.
 

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.35

8 September, 2020

Patch Notes


Added:
  • Hard charge is now a static 1 second for all weapons.
  • It now takes 2 seconds before your hard charge starts losing power. (Used to be 1 sec.)
  • You will now lose power every 2 seconds when holding a hard charge for too long. (Used to be 1 sec.)
  • Updated the Spear right swing animation to make it easier to tell apart from the thrust attack.
  • Removed the Charge turn cap.
  • The turn cap is now instead a “Global Turn” cap affecting both horizontal and vertical movements.
  • FoV is now capped at 90-110.
Fixes:
  • The charge circle will now visually update when losing power from holding a charge for too long.
  • Fixed another charge animation stuck bug.
  • Fixed an issue where changing weapons could mix up different weapon animations and their stats.
  • Fixed an issue with being able to change gear while being in mercy mode.
  • Fixed getting stuck in trees inside Fabernum.
  • Fixed some trees that could disappear on low foliage settings.
  • Fixed an issue with weapon swing trails being all white.
 
Ultima modifica:

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.40



14 september, 2020



Added:
  • Added new out of world bounds to save players falling out of the map.
  • Added three different dagger types. (Can be found in containers in cities, and in the wilderness)
  • Added mountain region to the landscape.
  • Added the Minotaur Dungeon.
  • Added new starter skills for new characters, Poleaxes, Daggers, Ranged Combat and Archery.
  • Added first draft of VOIP. (you can set it up in the settings under Audio)
Changes:
  • Updated the cloud system.
  • Cleaned up a whole lot of server code and did a round of optimization.
  • Updated skill window.
  • Updated character aim offset (how character bends) when looking up and down. The character will now bend less until releasing a swing, when the bend is more exact.
  • New turn cap implemented. Your aim (mouse input) will be unrestricted until you try to spin around. The turn cap will kick in roughly at one quick full turn (360 degrees).
Fixes:
  • Fixed an issue that would cause players to get stuck in charge animation when using click-drag input.
  • Fixed a rare crash.
  • World polish.
Known Issue:
  • Changing music volume setting sometimes removes other sounds, reset audio settings to fix. (Sometimes a relog is also required.)
 

Kuroi

Divo
Hotfix:

  • Fixed crashing in menus when pressing "T".
  • Increased loading distance of other players.
  • Fixed some lighting issues in Minotaur Dungeon. (Still Wip)
  • Fixed an issue with skills getting reduced due to skill cap when recreating a character.
  • Fixed the Invert ALT option to work with click-drag.
  • Fixed an issue with Death Sickness debuff not synching with timer. (Fixed last week but not mentioned.)
 

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.60



28 September, 2020



Added:
  • Added the Alvarin races.
  • Added Risar Berserker armor.
  • Added melee weapon crafting.
  • Added Poleaxes.
  • Added option to use round compass. (Work in progress)
  • Added minor animation to all lootable objects.
  • Added support for crafting workbenches.
  • Added first update to new level streaming. This update only affects the initial load of the world during the loading screen.
  • Added Ear rig with physics. (mostly for hiding the ears when putting on a helmet, but also for Alvarins)
  • Added support for splitting stacks. (the look of this UI is far from finished)
  • Added directional jump animations.
  • Added crafting tables to Kranesh and Fabernum.
  • Added crafting materials to barrels close to crafting tables.
  • Added DirectX 12 and DirectX 11 steam launch options.
Changes:
  • All characters and old weapons are wiped to ensure correct testing results from the new crafting.
  • Disabled the queue system from swinging and blocking.
  • You can no longer block immediately after a swing.
  • Removed eye adaptation system, which could make the surrounding turn black mid day.
  • Character creation now shows default height for all clades.
  • Updated the world lighting.
  • You now get a message in chat when you pickup new items.
  • Players with too high ping will now be kicked from the server.
  • Updated jump logic and blends.
  • Renamed most weapon parts.
  • First version of tweaked crafting calculations for melee weapons. (e.g. Handle materials now have a larger impact on the weapon durability and damage, so spongewood/spongewood isn’t the best choice.)
  • This is a huge system and more changes will come.
Fixes:
  • You can now use the Invert ALT option when using directional keys for attack/block.
  • Fixed rare client crash.
  • Fixed floor placement for NPCs. (They no longer spawn inside the ground)
  • Fixed crash in new VOIP system.
  • Made several improvements to the skill window. (still very much not finished)
  • Fixed issue where you could paste large messages into chat turning them into weird characters.
  • Etherworld particles should now work again.
  • It should no longer rain in the ether.
  • Fixed issue in character creation that would create a female character if no settings where changed.
  • Hopefully fixed the issue that made characters fall through the ground if they teleported very far.
  • Massive cleanup on server code to make the code run faster.
  • Voice now connects properly on login.
  • You can no longer use VOIP when dead.
  • Fixed several issues inside the Minotaur cave.
  • Fixed some sounds playing louder in the left channel.
  • Fixed Thursar Males sometimes sounded like females when dying.
  • Weapons and shields no longer scale with the player. (this caused tall players to have bigger weapons)
  • Optimized the player loading into world system.
  • Fixed animation re-targeting issue causing female characters to get a retracted jaw.
  • Fixed issue in character master material resulting in all materials looking too rough instead of shiny. (mostly affected leather materials)
  • Fixed issue in body physics where the particles would spawn in bind pose instead of animation pose causing a pop on initialization.
  • Removed an issue in the animation blueprint causing unnecessary hitching, popping and random blend issues in all states.
Known Issue:
  • Changing music volume setting sometimes removes other sounds, reset audio settings to fix. (Sometimes a relog is also required.)
 

Kuroi

Divo
Combat Alpha Patch Notes 0.0.0.73



14 October, 2020



Added:
  • Added Gaul’Kor city.
  • Added Gaul’Kor as a starting option.
  • Added world landscape around Gaul’Kor area.
  • Added first iteration of bandages
  • Added support for home priest, when alive you can use a priest to set it as your home, when dead you can decide to teleport back to your home priest.
  • Added simple currency widget to all items showing how much the item is worth when sold to a vendor in their tool-tips.
  • Added support for vendors.
  • Added a Material Vendor that hands out materials for crafting.
  • Added Bandages to the Material Vendor.
  • Added support for overriding right click tool-tip. When you have windows open the right click on items in the inventory can now override it’s default behavior. This is currently added to vendors,trade and crafting. So if you want to add crafting materials simply right click the material to add it to the first empty slot.
  • Added support for trading with other players.
  • A few emotes have been added for initial testing. Type /emote in local chat to list them.
  • Added a VERY experimental DLSS support for NVidia cards that support this feature. Currently this will sometimes show a watermark on the screen we have checked with NVidia and they are OK with us using this DLL for the alpha test for testing purposes.
  • Added Poleswords to weapon crafting.
Changes:
  • Weapon crafting balance updates.
  • The player is now allowed to attack again directly after a successful hit, without waiting for the whole animation to finish.
  • Attacks now have four stages instead of three. Previously [charge, hold, release]. Now [charge, hold, release, recovery].
  • The player is now allowed to attack again when entering the recovery stage.
  • All weapon animations updated to support new melee combat setup, resulting in a slight change in feel.
  • Added longer blend times between attacks to improve fluidity.
  • Daggers no longer have handle Tracing.
  • Crafting buttons are now held until one item is created then released and held again for the next item.
  • Logout timers will now cancel upon taking damage.
  • Updated a bunch of tool-tips.
  • Splitting stacks are now a bit prettier.
  • Increased the high latency kick threshold.
  • Improved lighting setup in paperdoll.
  • Improved lighting in login screen to remove green tint.
  • Improved loading screen transitions.
  • Updated light intensity at night.
  • Cloud light intensity updated.
  • Updated the moon texture.
  • High quality models and textures are now forced in the crafting preview.
  • Stacking items now correctly add to the stack you drop on instead of the one your are holding.
  • Removed the swing animation turn slowdown, it’s now just affected by the normal turn cap.
Fixes:
  • Fixed landscape “wires into the sky” that could sometimes be visible at certain angles.
  • Fixed lots of random landscape issues! (Please keep reporting them)
  • Crafting now more correctly decides what items goes into what slot.
  • Fixed a rare crash on the server.
  • Fixed a couple of rare client crash.
  • Enabled temporal anti-aliasing in paperdoll if it is enabled in settings.
  • Fixed wonky walking animations.
  • Players no longer occasionally sink into the ground after jumping.
  • Spear no longer attaches to a hip-harness instead of a torso-harness when naked.
  • Paperdoll no longer renders on begin play, reducing performance without being visible.
  • Meshes no longer flicker or disappear in the crafting window.
  • Weapon no longer stays in character creation after deleting the previous character.
  • Paperdoll no longer gets out of sync with the player appearance. (some parts would not show properly)
  • Hair no longer casts shadow while hidden under helmet in the paperdoll.
  • Animation now re-targets properly on females in resurrection sequence.
  • Cancel animation (when feinting) now plays at its proper speed. (it was previously too slow)
  • The idle sequence for first person is fixed again. It had regressed to the third person variant with too much camera sway.
  • Loading screen now covers the whole screen. (a thin border of the background was previously visible)
  • Game no longer crashes randomly when returning to main menu after logout.
  • Possible fix for issues with sound being set to 0 upon login.
  • Durability on items should now correctly update in the tool-tips.

Known Issues:
  • Mercy mode animation does not always play correctly.
  • Equipped weapons can sometimes still display as being sheathed for other players.
  • Antialiasing must be set to max for the DLSS option to work
 

Kuroi

Divo

Combat Alpha Patch Notes 0.0.0.90​




2 November, 2020



Added:
  • Added Meduli landscape area.
  • Added new city, Meduli.
  • Added Meduli as a new starting location.
  • Added shield crafting.
  • Added armor crafting.
  • Added Archery. (Bows and arrows can be found on the Material Supplier)
  • Simple swimming has been added, you can currently not swim in combat mode.
  • New emotes added. (type /emote in local chat)
  • Added player character level of detail. (LOD’s for bodies, armors, hairstyles)
  • Added client side movement prediction to improve player positioning.
  • Added support for canceling emotes on movement.
  • Added skill animations for crafting.
  • Added animations for bandages.
  • Added support for opening GM tickets, note GMs aren’t currently in MO2 very much as they are still working in MO1.
  • Added support for proper cool downs. (currently can only be seen in action bars)
  • Added separate turn caps for [Idle: 1100, Block: 1100, Attack Charge: 600, Attack Release: 600]
  • Thursar beard added.
Changes:
  • Removed ultra DLSS since NVidia tells us it’s not ready.
  • Optimized login back-end for faster initial login.
  • Optimized updates from clients to other clients.
  • Circle compass is now smaller.
  • Updated crafting tables and character sheet.
  • Bandages now work as in MO1 with a 10 sec timer before the HP is updated and 20 sec cool down.
  • Rebuilt parts of the skill window, it should now work a lot better.
  • You can now right click on skills anywhere to trigger them.
  • You now leave combat mode when resting.
  • Changed perfect block calculation methods to a more exact calculation on the server.
  • Updated clade gift animation.
  • Update all races glade gifts to their new update game design. Note that very few of these still work and their icons and most names are just placeholder.
  • Clade gifts can now give skill level bonuses, if a skill gets bonus from a clade gift this can be seen in the skill window.
  • Forcing players out of combat mode can now force the player into combat again after the action has been performed. For example using a bandage now force the player out of combat mode then does the bandage animation and force the player into combat again once it’s completed.
  • Removed stack size from crafting windows to avoid confusion since crafting takes materials from all stacks in your inventory.
  • Update a whole lot of tool tips.
  • Change the look of the clade UI to make it easier to read what state each clade gift is in.
  • All loading and charge circles now goes from (like a clock) 12-12 instead of 09-09
  • Slightly increased the server sided arch for perfect blocks.
  • Movement speed reduced.
  • Player acceleration reduced.
  • Combat attacks are now synchronized between players (tolerable up to 400 ms latency)
  • Players are now allowed to attack or block again directly after hitting an enemy.
  • Players have to recover longer after missing an enemy before being able to attack or block again.
  • Players no longer lose stamina when charging an attack directly after a hit while the weapon is still inside the opponent.
  • Spear 2H animations updated.
  • PoleAxe animations updated.
  • Sword 2H animations updated.
  • Player locomotion now adjusts playback based on character size.
  • Time of day sequence updated. (new sun and moon orbits) Currently set to summer month at northern latitude (short nights)
  • Improved animation blends in attacks.
  • Several existing hairstyles polished.
  • Player can no longer strafe in mercy mode.
  • Emotes now turn off as soon as you start moving. (temporary change until emote-specific behavior is implemented)
  • Turn cap implementation fundamentally changed. (it had issues due to the mouse input bug, listed under fixes)
  • Loading screen sequence has been improved. (slightly faster, better fades)
  • The player can now move as soon as the loading screen fades out.
  • Improved time synchronization with server.
  • Character pose has been adjusted when looking up and down to reduce masking of attack directions.
Fixes:
  • Clouds no longer affects the eyes on the characters. (translucency sorting issue)
  • Fixed presets for crafting not working correctly.
  • Fixed issue with trading buttons not updating correctly on second trade.
  • Fixed vendor issues with very large expensive stacks.
  • Fixed several issues in the clade gift UI.
  • Fixed a couple of rare crashes.
  • Fixed bug that made right-clicking on items in inventory to add them to trade or crafting not work if you had moved the window.
  • Fixed an issue where alt invert affected blocks directions.
  • Fixed an issue that caused parry effects to play twice sometimes.
  • Fixed Mouse input bug fixed. (it was previously unstable and could vary with frame rate and other reasons)
  • Fixed bug where player would get stuck in charge if using click-drag after doing a short click.
  • Player arms no longer stretch in first person when moving forward/backward.
  • Players now properly backpedal in mercy mode.
  • Weapons no longer disappear on other players if the body is outside the screen.
  • World landscape fixes.
  • Player now smoothly gains control at the end of the resurrect sequence.
 

Kuroi

Divo

Combat Alpha Patch Notes 0.0.0.97​




18 November, 2020



Added:
  • Added two new daggers.
  • Added new emotes (use command `/emote` in local chat to list them)
  • Added a cloud of dust when arrows hit ground/objects.
  • Added so fired arrows spawns on other clients as well.
  • Added second moon.
  • Added Oghmirs as playable race.
  • Added Springboks to forest areas.
  • Added woodcutting.
  • Added mining.
  • Added extraction devices.
  • Added skinning system.
  • Added refining system.
  • Added support for fleeing AI.
  • Added banks to all cities.
  • Added Khurite forest biome.
  • Added the cities Vadda, Bakti and Moh-ki.
Changes:
  • Adjusted mouse and keyboard input. (making input more responsive and smooth on some systems)
  • Adjusted bow “reload” so that players can charge the next arrow as soon as it appears.
  • Adjusted female idle pose.
  • Clients now synchronize game clock once every minute.
  • Clients now re-attempt to synchronize game clock if response time is bad after login.
  • Disabled cloth physics on cape and banner in first person to avoid having the cloth enter the player view.
  • Made player on-death dissolve effect cheaper.
  • Added logout and exit transition screen fade.
  • Some emotes and actions have been updated / polished.
  • Emotes and skills now properly exit their states with an animation. (still some polish to do)
  • All hairstyle physics have been polished.
  • Changed so that arrows that hit players and other entities now has a shorter lifespan.
  • Update light intensity at night.
  • Updated dissolve effect, seam removed.
  • You now regain stamina when standing still in water.
  • Resting will now show the total time until you are fully healed.
  • Resting now ends if you give input.
Fixes:
  • Fixed issue where game clock synchronization would not interpolate properly and some players would be way off time for quite some time (resulting in invisible swings and other issues)
  • Fixed issue in click-drag input that would not register direction properly if user clicked without dragging far enough.
  • Fixed issue where players would be in a static running pose when logging in.
  • Fixed issue where character ears would stick out through helmet after resurrect.
  • Fixed issue where character proportions would change after resurrect.
  • Fixed issue where character would not stand on ground after resurrect.
  • Fixed issue where breast physics would stop after resurrect.
  • Fixed transition from thrust to left swing after hitting an enemy with Sword and Shield.
  • Fixed hitch in Axe2H idle
  • Fixed weather related crash.
  • Fixed logout and exit game crashes.
  • Archery combat should now drain stamina correctly while holding a charge.
  • Fixed an issue that would cause the arrow to gain extra damage if held longer after reaching full charge.
  • Fixed an issue that caused the torch fire to stay after the torch was unequipped.
  • Using goto priest or home button now waits until everything is loaded before fading out.
  • Fixed a node crash.
  • Fixed login issue that would leave the login server in a bad state for 30 sec.
  • NPC’s now resurrect.
  • Fixed issue on the server that would limit traffic in a really bad way.
  • Fixed rare client crash.
  • Fixed a couple of collision issues when dead.
Known Issues:
  • Ai is still work in progress.
  • Not all resources can be mined or woodcut yet.
  • Material skill gains from extraction not fully working.
  • Some materials are missing icons.
 

Kuroi

Divo

Path Notes 0.1.0.0​



Added:

  • Added LOD's to capes and banners.
  • Added dynamic detail scalability to characters and creatures. Body physics, cloth simulation, shadows, motion blur, fur and some animation details are now turned down or off based on distance.
  • Added contact shadows to characters when they are nearby.
  • New emotes. Type `/emote` in local chat.
  • You can now gather Rye, Water, Common Reedmace and Malus Fruit.


Changes:

  • AI now gets a little bit of HP when leaving mercy mode.
  • Optimization run on main server.
  • Optimization run on login server.
  • Optimization run on AI.
  • Optimized all spawners.
  • Reduced server cost of creating characters.
  • Reduced server cost of logging in.
  • Improved system that decides what data is important for players to get.
  • Overall optimization for skills and items being created on the server and the client.
  • You can now only have one item in each extraction tool.
  • Extraction and refining windows now close upon successfully starting an extraction.
  • Slightly better arrow sync.
  • Adjusted the Arrow gravity.
  • Changed so that the visual arrow is used to determine direction for the arrow when released.
  • Increased world shadow resolution on Maximum shadow setting.
  • Improved CPU performance in multiple systems.
  • Polished Springbok animations.


Fixes:

  • Refining UI now handles right clicks better.
  • Crash in skill window.
  • All spawners now correctly save.
  • Issues with players seeing nudity in the character creation even when nudity was off.
  • Issue with purple weapons showing up in character select.
  • Issue that caused Equip hits to stop swings.
  • Players no longer spawn before they have finished loading the world on their end. They now appear just as the loading screen fades out.
  • Client will no longer time out during a long loading sequence. Login happens after loading the world.
  • Chat command /time now displays the correct time of day. (it was off by half an hour or so)
  • Players now enter the game looking in the same direction as when they left.
  • Players now appear properly in combat mode after being loaded.
  • Dead players that are moving around in ether world no longer drip visible blood on the ground.
  • Game no longer crashes on exit. It should also not get stuck as a background process any longer.


Known Issues:

  • Archery is still work in progress.
 

Kuroi

Divo

Beta Patch Notes 0.1.0.4​




15 December, 2020



Added:
  • Added standings system.
  • Added cooking and alchemy.
  • Added tooltip support for consumable stats.
  • Added support for pickable objects.
  • Added custom animations for most crafting actions.
  • Added more use tooltips to all items.
  • Added eating and drinking.
  • Added so crafted items now changes the material of what you are crafting based on materials used.
  • Added visible armor resource materials. (Metal, Wool, Fur, Scales, Leather)
  • Added visible weapon resource materials. (Metal, Wood)
  • Added quiver with up to 10 visible arrows when equipping a bow.
  • Added new emotes. (use /emote in local chat)
  • Added support for aiming with the tip of the arrow. Use chat command /togglebowaimstyle to enable it.
  • (we are working on a new settings backend, it will be added there later)
  • Added updated weather system, it now supports different variations of rain,snow and lightning strikes.
  • Added so you can now lose hunger and gain thirst.
  • Added pickable and gatherable resources to the world. (More to come)
Changes:
  • Reduced attack release timings.
  • Refining now calculates time better.
  • You can no longer use skills in mercy mode.
  • Clade gift shields now change their look depending on your clade.
  • You now get a murder count when murdering someone and you will lose standing with the nation your victim resurrects at.
  • Buff and debuff icons are now larger.
  • Polished most UI interaction to have right clicking on items override the first slot when all slots are full.
  • Stars now rotates.
  • New player movement backend added for both optimization and better control during development.
  • (mostly the same as before, except a few details listed under Known Issues)
  • More character optimizations. (CPU cost reduced)
  • Springboks has received some visual polish.
  • Dead players no longer exist in the game world for living players.
  • Paperdoll now shows resource materials.
  • Paperdoll now shows the same effects as on the player. (blood, transitions, etc)
  • Adjusted bow animations in first person.
  • Optimized server code for sending rare animations.
  • Made several minor optimizations on the server code.
  • Archery cross-hair are now more accurate.
  • Bows now shows a visible arrow for other players if they have arrows equipped.
Fixes:
  • Fixed some issues with spawners on the server.
  • Weather now affect clouds again.
  • Fixed issue with refining not updating the hold to use button correctly.
  • Fixed crash with voice chat.
  • FOV no longer gets messed up if multiple sequences are triggered at the same time. (resurrect, teleport, etc)
  • Random startup and shutdown crashes reduced.
  • Other players no longer vibrates when looking sideways while standing still.
  • Other players no longer gets stuck in slow motion running when walking.
  • Torch embers are no longer active after un-equipping a torch.
  • Torch lights and particles no longer stays in the world when player disconnects.
  • Character in login screen now updates to reflect nudity setting after being changed by the user in the main menu.
  • Player no longer launches like a rocket on spawn if they try to jump multiple times during the loading screen.
  • Blainn fur no longer detaches randomly when dying or resurrecting.
  • Updated LODs on bows because they broke the string.
  • Fixed an issue where equip hits would slowdown the recovery of a swing.
  • Fixed an issue where switching from bow to unarmed would increase the stamina drain for unarmed.
  • Fixed an issue where arrows did not make an impact sound for other players.
Known issues:
  • Initial crash on first login still present.
  • Character movement might hitch when jumping and landing.
  • There’s a slight hitch when a character initially rotates. (visible on NPCs)
  • The game can still get stuck as a process when shutting down. Close it in the task manager if it does.
  • Texture issues when using DirectX 11.
 

Kuroi

Divo

Beta Patch Notes 0.1.0.11​



Added:

  • Added Morin Khur as a starting location.
  • Added new map area around Morin Khur.
  • Added aggressive AI.
  • Added defensive AI.
  • Added guard AI.
  • Bow aim method added as option in settings. (aim with crosshair or arrow tip)
  • Built new chat bubbles used by AI to communicate.
  • Added Guards to cities.
  • Added bandits to the wilderness.
  • AI can now carry and use shields .
  • AI can now carry and use bows.
  • AI can now carry and use melee weapons.


Changes:

  • Charged attacks can now be released before reaching the end of the charge animation.
  • Increased pitch sensitivity in click-drag.
  • Updated weather.
  • Updated environment sounds.
  • Landscape optimization. (Textures, gaps, collision issues etc.)
  • Major optimization work on all UI.
  • CPU bottleneck in the UI fixed, resulting in better game performance. (Please try using DX12 again if you have been using DX11 for performance reasons.)


Fixes:

  • Charge attacks can now be released before reaching the end of the charge animation.
  • Fixed bug where death and resurrect sequences would not play camera animation.
  • Fixed issues with time sync .
  • Moving AI should now more correctly follow the ground instead of hovering.
  • Nation Standings now change correctly depending on your race.
  • Nation Standings min max is now correctly calculated.
  • Nation Standing names update to better reflect the current standing .
  • Fixed a rare chat crash .
  • Fixed rare server crash .
  • Fixed issue where server could desync the time and cause major issues for all AI.
  • Fixed issue with AI seeing dead players .
  • Improved AI leash when too far away from spawner.


Known Issues:

  • Logging in when dead will display equipment on self.
  • Logging in while dead and resurrecting will cause sounds to not play. (Relog once again to fix.)
  • Some static NPC's float slightly above the ground.
  • Guards and bandits do not always enter mercy mode correctly.
  • Ai has some pathing issues being worked on. (Not always taking the shortest straight path)
 

Kuroi

Divo

Beta Patch Notes 0.1.0.20​


Added:

  • Added chat window resizing.
  • Added option in settings to use vertically constrained FOV, mainly for Ultrawide screen users.
  • Added bow crafting.
  • Added wind particles.
  • Added new emotes. List them by using /emote in local chat.
  • Added new hairstyles and beards. (See Hair 2 or Beard 2 in character creation)
  • Added new player hints.


Changes:

  • Engine updated to 4.26
  • Updated DLSS support from NVidia.
  • Leash now increase the HP regeneration on AI.
  • Opening split stack now moves the caret to the window.
  • AI now leash back if they can't switch to a bow and can't deal damage.
  • AI can now switch back to melee if they switch to bow.
  • Updated texture streaming settings.
  • Thursars and Alvarins have new body proportions.
  • Right click now works in the bank window.
  • Vendors now close when moving away.
  • Player bodies now reflect their stats. Players can be thin, fat, fit, muscular, and so on.
  • Added Play/Pause render button to paperdoll. (pausing will improve performance while paperdoll is open)
  • Barrels now contains coins for purchasing items from the Material Vendor.
  • Optimized Morin Khur.


Fixes:

  • Fixed AI pathing issue.
  • Landscape maps have been resampled to fix a lot of crashing issues.
  • FPS is stabilized (microstutters is reduced when turning around).
  • FPS is improved (due to various optimizations and fixes).
  • Fixed a couple of crashes.
  • Fixed issues with patrolling AI.
  • Fixed standings not correctly updating when murdering NPCs from different nations.
  • Fixed issue with the chat messing up the text when moving between channels.
  • Fixed memory leak in chat.
  • Removed alt options when right clicking in loot.
  • Fixed classic "you failed to split this item" issue.
  • Fixed splitting issues in the bank.
  • Fixed issues with right clicking stuff in vendors.
  • Criminal timers now reset properly on being hit.
  • Fixed resources on the server not respawning correctly.
  • Fixed AI constantly screaming at people even if they couldn't see them.
  • Fixed AI chat showing up wrong if AI had a space in their name.
  • Hunger now goes down and not up when eating.
  • Thursar mouth is no longer slightly open when neutral.
  • Textures should no longer be blurry on lower texture settings in DX11.
  • Voip now more reliably reconnects.
  • DLSS now works, but the different quality options dont make a difference yet.
  • Possible fix for crash when charging a weapon.
  • Server optimization.
  • Optimized UI a bit.
  • Desynch issue fix.


Known Issues:
  • Some biomes gathering foliage might not show due to new landscape fix.
 
Alto