Patch Notes

Kuroi

Mito

Beta Patch Notes 0.1.0.29​



Added:

  • Added Cave camp.
  • Added Basic character customization.
  • Added Skin colors.
  • Added Hair colors.
  • Added Eye colors.
  • Added /Exportbuild command.
  • Added "Login crash notice" to the main menu to inform players about the annoying bug so that they know that they should try again.
  • Added Risar Dungeon.
  • Added first type of Risars.
  • Added attribute locks.
  • Added storm particles.
  • Added support for wind on foliage.
  • Added simple guild support, you can start a guild by interacting with the community guild stones found in the world. Creating a guild costs 200g (Gold coins can be found in barrels inside cities)
  • Added the social menu. (0)
  • Added Guild chat.
  • You can now see the guild of players if they choose to show it when targeting them.
  • You can now see the nation of NPCs when targeting them.
  • Added more NPC talk.



Changes:

  • You can allocate 10 attribute points at a time by holding shift in character creator (a little janky atm..)
  • UI polish.
  • Widened arrow trail to make it slightly more visible.
  • Updated crafting preview scenes for improved stability. (should look pretty much the same)
  • Adjusted cameras and lighting in login screen and character creation.
  • Temporarily made it so that you regain long term sp and hp when resting.
  • Removed AI leash.
  • You now lose reserves in HP,SP and MP.
  • Updated clade gift icons.
  • Added thursar and oghmir warcry buffs.
  • Revamped where cladegifts are in the tree and changed many of them. All clade gifts with proper names and descriptions should now be considered implemented and if they don't work please report it.
  • You now gain cladegift XP from killing certain mobs. (x100 for testing)
  • You no longer start with full clade gifts.
  • Butchery and skinning now takes just a very short amount of time
  • Tweaked stamina cost on 1H weapons.
  • Balanced the Dexterity caps on Huergar, Blainn, Sidoian and Kallards.



Fixes:

  • Fixed the voip unmuting after tabbing back in ignoring voice activation setting.
  • Code refactoring for improved stability.
  • Fixed multiple crashes related to engine garbage collection.
  • Removed "leg-pop" in female idle animation.
  • Reduced frequency of login and shutdown crashes. (still present, we're working on it)
  • Fixed skinning artifact on Male Kallard Hair 2.
  • Fixed bug where a living player that logs out would only get hidden instead of being removed from the game world. (the player was never at risk, it was just a hidden object that remained in the engine costing CPU cycles)
  • Fixed bug where helmets and Oghmir face hair would not cast shadows in first person.
  • Fixed bug where sound would be permanently silent after logging out and back into the game. (the menu still has the no-sound bug)
  • Fixed bug where sword parts would appear in the bow crafting preview window.
  • Fixed bug where arrows in quiver would not dissolve with the rest of the player body.
  • Your body shape now updates correctly when fatness changes.
  • Fixed issues with standings not updating correctly.
  • Fixed several instance of clade gifts now updating the UI correctly after being activated.
  • Fixed several instances of crashing due to player being loaded out.
  • Fixed double soundtrack playing in some biomes.
  • Fixed ghosts not having collision with gatherable trees and rocks.
  • Multiple landscape fixes.


Known Issues:

  • New cloud system is not yet connected to the weather system.
  • Ai is still work in progress.
 

Kuroi

Mito

Beta Patch Notes 0.1.0.33​



Added:

  • Added new gore system.
    - Slashing deaths can now remove limbs.
    - Piercing deaths now trigger specific death effects.
    - Blunt deaths now have more impact.
  • Added support for better death synchronization.
  • Added better AI support for herd-behavior.
  • Added Myrland Jungle.
  • Added Wisents.
  • Added new sounds for Kallards.
  • Added Jungle Camp.



Changes:

  • Tindremene constitution cap increased from 92 to 96.
  • Tindremene strength cap increased from 96 to 100.
  • Increased length of two-handed axe handles.
  • Replaced humanoid idle sequences / poses with new ones.
  • Creatures now properly rotate in place with movement instead of swiveling like a turret.
  • Creatures can now turn their head and look at players while staying stationary instead of rotating in place while doing so. (if they are interested in the player that is...)
  • Creatures now bank and and turn while running around in different directions.
  • Increased stats on Steel for armor crafting.
  • Players now turn their lower body while sprinting diagonally.
  • Character rotate-in-place is now better synced with the ground and does not cause the character body to stutter or the physics to misbehave.
  • Paperdoll camera has been updated to better match the height of the character. (both preview and fullscreen)
  • Characters and fauna now play idles at different timings so that they no longer pretend they are in a synchronized dance show.
  • Updated the small icons to the right of your attributes.
  • You can now move the chat window.
  • Chatsize and chat position now get saved.
  • Paperdoll now display stat caps.
  • Paperdoll attribute tool tips now display clade modifiers and weight modifiers.
  • Finished most of the clade buffs including all war cries.
  • Tweaked AI in fleeing mode a bit.
  • Changed all the attribute clade gifts.
  • Creating a guild now only takes gold if you successfully create the guild.
  • Clade gift attribute bonuses are no longer raw.



Fixes:

  • Unnecessary call in character tick removed that could save a few CPU cycles.
  • Hands no longer disappear in first person at grazing angles. (rare issue that only happened when just the tip of the fingers were visible)
  • Left weapon swings no longer plays unarmed or handle hit sounds.
  • Character body no longer stutters when turning around while stationary. (characters are also "planted" again in combat mode, but are missing rotate-in-place animations)
  • Character physics on body/cape/armor/hair no longer behaves oddly when turning around while stationary.
  • Blainn male hairstyle 2 are now properly attached to the head. (it had a slight detachment due to physics)
  • Creatures no longer get randomly stuck in a frozen walking pose during idle sequences.
  • Weight now affect max stats in char creation.
  • Added clade gifts to character creation screen which update based on selected clade.
  • Weight modifier for strength now affect body strength in char creation.
  • Attribute increase/decrease messages should now take into account clade gifts and weight modifiers.
  • Fixed calculation errors in character creation.
  • Fixed a couple of issues with vendors.
  • Fixed issue where clade gifts wouldn't always trigger unless you relogged.
  • Fixed issues with guild UI with lots of members.
  • Fixed issue with murder list not resetting the UI making the list very long.
  • Fixed issues with the clade gift experience meter.
  • Fixed issues with clade gifts not correctly showing as in cool-down when used.
  • Fixed street lights in Cave Camp.
  • Landscape fixes.
  • Optimization: One of the core game systems updated with possible performance improvements. (just a tiny bit) in crowded areas.
  • Optimization: Animation code refactored/improved for players and creatures. (could improve CPU performance slightly as a side-effect)
  • Crash fix: Playing equipment hit sounds no longer crash the game on odd occasions. (related to players being removed)
  • Crash fix: Music playback would sometimes crash the game. (crash report seems related to login/logout but is not definitive)
  • Crash fix: VOIP would sometimes crash on initialization after loading the world.
  • Crash fix: Rare issue in low level code fixed.



Known Issues:

  • Jungle is still work in progress and under optimization.
  • Jungle ambient sounds sometimes cuts out.
 

Kuroi

Mito

HotFix Patch 0.1.0.35​



Changes:

  • Fixed issue that made it so you weren't able to re-trigger buffs if they were triggered once.
  • Improvements to the buff UI.
  • Optimized the jungle a bit.
  • Fixed issues with players only being able to use bandages once per session.
  • Language localization has been activated. (change language in game settings to try the latest approved translations by the community)
  • Fixed issues with far distance trees in jungle.
  • Sound fixes in jungle.
  • Fixed issue with moon light source making its shadows low resolution and expensive at the same time.
  • Added temporary icons to Wisent carcass and Wisent hooves.
 

Kuroi

Mito

Beta Patch Notes 0.1.0.38​



Added:

  • Added MorinKhur Graveyard.
  • Added Press extraction device to Meduli.
  • Added gathering to rocks and trees in the Jungle.
  • Added Bush Pigs.
  • Added Steppe Horses. (Not tameable/rideable yet)
  • Added translations update and new languages.


Changes:

  • Creatures now have proper collision stopping players from walking inside them.
  • Animals now roam more and further.
  • Reduced network usage when players are standing still.
  • Updated clade gifts.
  • Optimized the Jungle.


Fixes:

  • Fixed a couple of crashes.
  • Fixed floating NPCs.
  • Fixed issues with buff-bar.
  • Fixed issues with cooldown not triggering correctly.
  • Fixed issue with springboks not fleeing when they noticed a player.
  • Fixed rotation issues.
  • Fixed resources not respawning correctly after getting depleted.
  • Fixed then login crashes.
  • Reduce character stuttering/wobbling when coming to a halt.
  • Characters no longer stutter every time after they have jumped.
  • Massively reduce rotation flips in avatar interpolations.
  • Character physics, such as cloth, now properly react to player movement. This might fix the spinning cape issue.
  • Keybinds should no longer reset.
  • Multiple crash fixes related to logout/shutdown.
  • Buffs should no longer get stuck on top of each other.
 

Kuroi

Mito

Beta Patch Notes 0.1.0.47​



Added:

  • Added magic combat.
  • Added /ExportBuild command, you can find the CharacterBuild file in your Steam folder.
  • Added hotbar for easy access to common menus when the mouse is visible.
  • Added dutch as a language option.
  • Added Taming.
  • Added stable NPC's.
  • Updated all localization from our awesome community translation.
  • Alvarin clade gift combat leap added.
  • Alvarin clade gift and buff "Alvarin Sight" added.
  • Added Nightvision clade gifts.
  • Added big trees to the jungle.
  • Added reagents to the Material Vendor. (Used for magic)



Changes:

  • New characters now start with a spellbook and the required skills to cast their first spells.
  • New characters now start with taming skills so that they can start testing taming.
  • Modified several clade gifts.
  • Arm movement in first person combat has been refactored and is now more stable while moving around (see [Combat/FirstPerson/ArmsAndWeapons] under bug fixes).
  • Player rotation updates will now update more frequently when turning quickly, hopefully fixing the issue where it looks like a player is barely turning while doing a 360.
  • Loot despawn timer set to 30 min.
  • Lowered Thursars Dexterity cap from 100 to 96.
  • Added 16 extra attribute points to pure Tindremenes.
  • Added 8 extra attribute points to Sidoians.
  • Added 16 extra attribute points to Sarducaans.
  • Added 4 extra attribute points to Kallards.



Fixes:

  • Improved buff placement/scaling.
  • Fixed some AI fleeing behavior.
  • Fixed a couple of crashes.
  • [Combat/FirstPerson/ArmsAndWeapons] Looking up and down no longer has a 1 frame animation lag (caused weapons/arms to drag behind more than intentional).
  • [Combat/FirstPerson/ArmsAndWeapons] Camera had a one frame lag when turning on the spot causing a slight stutter in the character body.
  • [Combat/FirstPerson/ArmsAndWeapons] Turning around no longer cause random large jumps on arms in first person.
  • [Combat/FirstPerson/ArmsAndWeapons] Sudden change in movement direction would sometimes cause a jump in arm movement.
  • [Combat/FirstPerson/ArmsAndWeapons] Arms no longer hitch/jump when turning quickly and changing movement direction while running or sprinting.
  • Character height is now properly updated in game (races have only used their "default" height so far).
  • Targeting is no longer off-center from crosshair.
  • Targeting now works when charging with a bow.
  • Crosshair no longer gets stuck in the wrong location on screen when a bow charge fails due to low stamina.
  • Players should no longer be able to do continuous floating bunny jumps without jump and land sounds.
  • Overall world polish and fixes.
 

Kuroi

Mito

HotFix Patch Notes 0.1.0.48​



Added:

  • Added new sounds for Oghmir, Thursar and Tindremene.
  • Added self cast and last spell key to keybindings.
  • Added so you can now feed your pet using right click if their pet window is open.



Fixes:

  • Fixed issue with spellbook being double bound.
  • Fixed bug in keybinds panel causing last keybind to not get generated also causing a crash when resetting keybinds.
  • Fixed keybind sorting issue causing some keybinds to not appear in the correct location.
  • Fixed reset keybinds issue causing duplicate keybinds to occur under certain circumstances.
  • Fixed minor hotbar anchor issue.
  • Fixed some minor issues in pet panel such as pet points not updating sometimes.
  • Fixed mana bar displaying wrong max mana.
  • Fixed spell charge/release function waiting for animation to finish before allowing next action.
  • Fixed spells looking like they fizzled in third person view even if they did not.
  • Fixed DLSS not working.
  • Fixed reset keybinds crash.
  • Fixed going into combat mode while charging a spell not cancelling the spell charge.
  • Fixed using self cast when in combat mode not targeting yourself.
  • Fixed starting charging a new spell sometimes playing the last hit effect one more time.
  • Fixed the lower hotbar showing the wrong keybind if you didn't restart your game.
 

Kuroi

Mito

Beta Patch Notes 0.1.0.67​



Added:

  • Added Haven starting island.
  • Added Tindrem city.
  • Added Toxai city.
  • Added Spider caves.
  • Added Brown Bears.
  • Added Razorbacks.
  • Added Black Bears.
  • Added Wolfes.
  • Added Domestic Pigs.
  • Added Nitre Workers.
  • Added mounted archery.
  • Added multiple interest points and camps to the map.
  • Added graveyards to Fabernum, Meduli, Bakti, Tindrem and Haven.
  • Added Librarians to all cities.
  • Added more Vendors to all cities.
  • Character creation visual polish.
  • Added more character customization options to character creation for certain races.
  • Added tooltips to attribute buttons in character creation to let players know they can hold shift to allocate/deallocate multiple points at once.
  • Disabled all spawn locations except haven.
  • Armor weight, carry weight are now displayed with two decimals.
  • Armor weight, carry weight, hunger and thirst, body heat now display modifiers in their tooltips.
  • Added thursar melee stamina drain reduction cladegift.
  • Updated some cladegifts.
  • Added debuffs for when reserves are too low to get maximum health/stamina/mana with information of how to get rid of the debuffs.
  • Added black bars to player frame, which will show you how much of your health/stamina/mana is being affected by low reserves.
  • Titles added, some might not work as intended and you can not show the title next to your name.
  • Voice chat reworked to allow better performance and more people.
  • More hints for newer players.
  • Added skin complexions for alvarins, oghmirs & thursars in character creation.
  • Added visual materials for bone resources when crafting armors/weapons.
  • Added postprocess color tweaks to Toxai area & jungle.
  • Added support for none human attacks.
  • Added support for AI charge attacks.
  • Added Pet attack command.
  • You can now mount mounts and ride them
  • Added support for Haven instancing
  • Added volumes that show small hints to help new players out
  • Added a lot of patrolling to the guards
  • Added a welcome message when you login to haven



Changes:

  • Grip slot in weapon crafting now only accepts Leathers and Textiles.
  • Your strength now affects your blunt damage resist when parrying.
  • Your strength now affects how hard you can shield push another player.
  • Starting to cast and release magic in unarmed combat now doesn't need to exit combat to start casting or releasing a spell.
  • Casting and Releasing magic while in combat now only exits combat but doesn't force re-enter it after cast or Release.
  • Skill point caps changed from 20k points to 1100 Action skill points and 1100 Profession skill points.
  • Push should now trace better and not hit walls unintentionally.
  • Block endurance skill now gains xp when a block actually occurs.
  • Last target now stays til either: A: New target or B: Moves too far away from target.
  • Removed health numbers from targets display frame.
  • Melee combat is currently disabled on mounts because it is not up to standard yet.
  • Game build on Steam is now split into multiple pak-files (also known as chunks). This is the last patch where you will need to do an excessively a slow update.
  • Brand new hand animation retargeter implemented. This should solve the majority of issues with oversized hands for Oghmirs and Risars. (misaligned hands when casting magic, overly weird weapon poses, etc)
  • Bush pig animations updated.
  • Increased handle hit damage.
  • Pet follow-speeds adjusted.
  • Added butcher tables.
  • Abandon pet too far from you will now do a "global abandon".
  • Update shadow scalability settings. Shadows should be less draining on higher quality levels. Shadows should also have less flicker on lower settings.
  • NPC appearance generation improved with more variation such as different lengths.
  • Character body shape (fat/muscular) has been tweaked. Characters should now not be as puffy by default and be able to use the "full range" of the visual appearance. (thin, fat, muscular, obese, etc)
  • AI rotation while moving has been improved. AI no longer stutter left/right while moving around.
  • Updated light intensity at night to be brighter.
  • Updated cloud altitude, now closer to ground.
  • Nightvision is now different for each clade.
  • Improved pet window tooltips.
  • Optimized chat.
  • Spells that deal direct damage now cause mercy mode.
  • Thursar Regeneration skill now adds 2 hp and correctly reduces magic healing.
  • Updated Localization.
  • AI now play animations when tamed.
  • AI now play a animation when they see the player.
  • Vendor UI will now auto-match the prices if it can using currency from your backpack.
  • Books you are reading now show in the character sheet. You can right click the book to stop training.
  • Stable UI now close when you are too far away.
  • For testing you now gain skill and attribute XP 100 times faster.
  • Most creatures are now tameable.
  • Resting now shows on the timer how long it takes for you to be healthy but you do not auto-exit sitting.
  • Oghmir ichor buff now has a animation.
  • All spell icons are updated.
  • Only logout timers are now canceled by moving.
  • GuildStone tooltips now much clearer when you can afford to make a guild.
  • All pets should now have a custom icon when tamed.
  • Guards will now attack any attacking AI.



Fixes:

  • Spells can no longer be cast in mercy mode.
  • Spells can no longer be cast in a stunned state.
  • Casting a spell while resting didn't remove the buff.
  • Magic Precast finish now doesn't block new actions from being made.
  • Magic Release now doesn't block new actions from being made.
  • Max mana is now correctly displayed.
  • Magic damage now doesn't trigger armor sounds.
  • Fizzle animation now shouldn't be playing even on successful Precast.
  • Magic effects should now not be skipped on casting new spells.
  • Lots of crash fixes.
  • Renamed paperdoll entries: 'Longterm -> Reserves', 'Length -> Height'.
  • Renamed Size to Height in character creation.
  • Paperdoll now displays the correct Size value.
  • Stuck function would sometimes cause a crash.
  • Feed pets would sometimes cause client to crash.
  • Player would get a large head-direction-pop when looking left/right after standing still for a little while.
  • Random arrow no longer appears on the back of humanoids.
  • Round compass is no longer 45 degrees off.
  • Incorrect distance check would cause fur on creatures to disappear right in front of the player.
  • Fixed issue with some levels being loaded at all times resulting in a performance drop.
  • Fixed issue with candle particles draining a few CPU cycles in cities.
  • Vendors no longer float or get stuck in ceilings.
  • Warcries should now refresh the buff timers of affected allies.
  • Multiple warcries should now increase the intensity of the warcry buff if your character is of the same clade.
  • Fixed bug where buff was on cool down if you already had used it and someone tried to buff you with it.
  • Fixed clade gift spelling errors.
  • Fixed some calculations which didn't take clade gift attribute bonuses into account.
  • Resting no longer forces your character to stand up once the timer has run out.
  • Resting won't force your character to stand if you happened to move just before sitting down.
  • Fixed bug where character height didn't visually update correctly in char creation if you held down shift.
  • Fixed bug in stables where pet icon was not displayed correctly.
  • Removed black bars showing on the sides in login screen and char creation when playing with higher aspect ratios.
  • Attribute lockstate should now correctly update when logging in.
  • Adjusted the values of max carry & armor weight to the value where you start losing movement speed.
  • Fixed several issues with the pet ui.
  • Fixed issues with certain clade gifts not reducing damage correctly.
  • AI should now more smoothly follow you when tamed.
  • AI that pitch to follow the ground now do it smoother.
  • Item use and skill use can no longer be triggered when dead.
  • Fixed memory leak in chat window.
  • Books now have a custom tool-tip.
  • AI now have a reaction window that is different depending on the AI before they attack.
  • Tamed AI should no longer react with the herd it came from.
  • Fixed issue with short AI not pathing correctly.
  • Items on vendors should now show the correct tooltip.
  • Extraction and Refining now give xp in all involved skills.
  • Fixed issue where ai would think it switched to a weapon when it switched to unarmed making it slow to react.
  • NPCs should no longer scan for targets and turn towards that target.
  • Fixed glitch where you could tame certain animals from far away.
  • Fixed issue with AI that attacked AI now correctly sending animations.
  • AI that takes damage from other players will now play their pain animation and sounds.
  • Fixed issue with AI not correctly knowing where the player was causing them to hit you from far away.
  • Added several new line of sight traces to make sure AI can see the player they are attacking.



Known Issues:

  • A lot of Ai spawners are still missing.
  • Login button is disabled without telling the user why if Steam is not running when starting the game.
  • There is no animation for mounting or dismounting a horse and the player will teleport onto the horse.
  • You can enter combat but not use melee weapons while mounted.
 

Kuroi

Mito

Beta Patch Notes 0.1.0.70​




24 March, 2021



Added:
  • Tutors added, they can give you skills and a little boost to get you started.
  • Added the option to mute all help chat.
  • Added carry weight values to inventory.
  • Added tooltip with modifiers to carry weight in inventory.
  • Added chat setting ‘Disable Help Chat’
  • Added water volumes rivers on Myrland and Haven.
  • Added a map, new players start with the haven map and press M to open it.
  • Added title tooltips.
  • Added heads and corpses to player loot.
  • Added feature that stops you from accidentally hitting players that are innocent. By default this feature is on.
  • Added checkbox “Can Become Criminal” in gameplay.
  • Added new hints.
  • Map of Haven added as new starter item. Pressing M while you have a map or right clicking the map will open it.
Changes:
  • Updated the login message UI.
  • Light intensity at night reduced a bit in myrland/haven.
  • Update NPC dialogue window.
  • You should no longer be able to attack someone with your pet on haven.
  • Haven now features a leaving statue for each city so that players can choose were to go when leaving Haven.
  • Haven statues re-arranged.
  • Updated char-creation clade descriptions.
  • Haven now has haven banks that you can only add items to if you are on haven. Once you leave haven you can only take items out of these banks.
  • You can no longer loot innocent player’s loot on haven.
  • Update all clade descriptions in character customization.
  • More spawners added/tweaked both on Myrland and Haven.
  • Removed Amethysts and Topazes from bandits on Haven.
Fixes:
  • Fixed issues with the login queue message.
  • Fixed haven priests that couldn’t be set as home priest.
  • Fixed glitch that made it so that AI could deal one last hit when they died.
  • Fixed skillpoints not updating in the ui correctly.
  • Fixed issue with mounts following you if you failed to tame them.
  • Fixed issues with guards murdering mounts when you tried to tame them.
  • Fixed names on all the Haven leave statues.
  • Fixed typos in titles.
  • Possible fix for mount related crash.
  • Fixed issues with player lootbags having a very short timer.
  • Possible fix for ai related crash.
  • Fixed exiled title having a odd description.
  • Ordering the mount to move should now Fizzle spells when precasting.
  • The Interaction text should now not disappear when looking at for example trees.
  • Crafting should now not block you from using materials that you learn the skill for on use.
  • Fixed bug where pet level lock always showed locked state.
  • Spellbook descriptions now scale to fit.
  • Fixed world loot issue with items spawning way to fast.
Known issues:
  • A lot of Ai spawners are still missing.
  • Login button is disabled without telling the user why if Steam is not running when starting the game.
  • There is no animation for mounting or dismounting a horse and the player will teleport onto the horse.
  • You can enter combat but not use melee weapons while mounted.
  • Oddities can still occur while riding.
 

Kuroi

Mito

Beta Patch Notes 0.1.0.71​



Added:
  • Added option to disable help chat in settings.


Changes:

  • Updated Tutor text.
  • Increased fur max draw distance.
  • Increased NPC look-at-player distance.
  • There are now 15 instances of Haven with statues.


Fixes:

  • Camera fixes in main menu, character creation and paperdoll preview.
  • Crash fix: Interacting with tutors would sometimes trigger a crash, possibly fixed.
  • Crash fix: Client could sometimes crash when loading in new characters.
  • Vendor sell prices are now correct.
  • Fixed bug where pet level lock always showed locked state.
  • Feed pet now updates pet stats(loyalty etc) much better without changing panels.
  • Corrected some hints.
  • Crash fix: On-screen damage indicator would in rare cases lead to a crash due to the attacker being removed on death or other reason.
  • Players no longer receive an impulse on collision with other NPCs or creatures. This should hopefully solve the issue where players would be randomly launched into the air. during combat with AI.
  • Fixed Voip icon not showing correctly.


Known Issues:

  • You may encounter areas where you can't ride your horse. (Invisible walls)
  • You may encounter collision issues when riding.
  • You may encounter areas where your horse and other Ai goes under the map.
  • Material lores does not always skill up correctly on use.
  • Some UI mouse lag.
 

Kuroi

Mito

Beta Patch Notes 0.1.0.72​



Added

  • Added more tutor text for magic.
  • Anatomy tutor text updated.
  • Added more bandit spawners to Myrland.



Changes

  • Improved login messages in the main menu to be more clear to the player when login fails or the player is added to the login queue.
  • Extended news block in the main menu to show more of the message.
  • Your own loot bag is now highlighted red so that it is easier to detect compared to other loot bags.
  • Texture optimizations in the world.



Fixes

  • Removed severe mouse lag in UI by switching from a widget mouse cursor to a hardware mouse cursor
  • Zombie private parts were visible with clothes on due to a bug introduced during animation optimization (this also happened to players, but at 30+ meters away)
  • Fixed bug where actionbars would not save 'nothing'
  • Keybind text on actionbars are now displayed more clearly
  • Size/height values in paperdoll & character's actual height should now get updated when updating cladegifts
  • Fixed bug where body strength didn't take into account your weight modifiers
  • Fixed Tutor showing wrong key for pets.
  • Voip icon won't flicker if you have voice disabled.
  • Mount stamina should no longer reset when after player does a re-mount.
  • The player can no longer toggle mouse mode in login screen and character creation.
  • Fixed floating trees in Haven and filled holes in the sides of the river.
  • Fixed hole in terrain outside Bakti.
  • Weather would in rare occasions crash on logout.
  • Feed pets could result in a crash.



Known Issues

  • A lot of Ai spawners are still missing.
  • Login button is disabled without telling the user why if Steam is not running when starting the game.
  • There is no animation for mounting or dismounting a horse and the player will teleport onto the horse.
  • You can enter combat but not use melee weapons while mounted.
  • Login message can get stuck on verifying Steam. Let it be a few seconds and try again.
  • Oddities can still occur while riding. (For example riding into invisible walls)
 

Kuroi

Mito

Beta Patch Notes 0.1.0.78​



Added:

  • 'Reset Ingame UI' button added to Settings > UI. This will reset the position of all in-game UI elements.
  • Added cooking to starter skill list.
  • More loot added to loot tables.
  • More Red priests added to world.
  • More Guards added.
  • More wildlife spawners added.
  • Added more combat animations for animals.
  • Added support for lictor guards that only attack players and do not defend players vs ai unless the ai is tamed.
  • Attributes maximum value now display the weight class bonus.



Changes:

  • Mounts and the mounted player now receive fall damage.
  • Buffed Guards.
  • Mounts player input and "brain" has been replaced with a brand new system. It does no longer rely on the navmesh to work. (solves the "invisible wall" issue)
  • Mounts will now try to avoid obstacles and water while being controlled by a player. This means that they will automatically steer or slow down depending on the obstacles ahead.
  • Mounts will now slow down or halt depending on how deep the water is. This means you can ride through shallow water but will slow down to a halt when close to submerged. No swimming yet.
  • You now correctly get knocked down from a mount if you carry too much.
  • Movement updates for players have been completely changed on the server and client to improve network and server load performance. This should greatly increase the number of players the server can hold and how fast the server can process the updates.
  • Paperdoll rendering is now paused by default. Changing its setting is now persistent and will remain until next time you start the game.
  • FPS counter has been replaced with a new one in the top right corner. The previous FPS counter was confusing to players as the time in milliseconds was mistaken for network ping. The FPS counter state is persistent and will remain until next time you start the game.
  • Added skill tree lockstate, which can be clicked to update the selected skill current state.
  • Updated various tooltips in the UI.
  • Some of the Tutors have been updated.
  • VOIP icon display state logic improved.
  • Various art fixes and polish in the world.
  • Polished animation sequences and deformations for some creatures.
  • Keybind text on actionbars are now displayed more clearly.
  • Refactored UI drag and drop system. This should get rid of the annoying 'grid-like' placement of UI elements and also fixed several bugs. See fixes for more details.



Fixes:

  • AI no longer gets stuck in the world, teleports or sinks into the ground when there is no navigation mesh present. ("invisible walls for mounts and pets" issue)
  • Mounts should no longer ride under the ground when overlapping terrains are present.
  • Knockdown should now correctly remove you from the mount.
  • Feed pet now updates pet stats(loyalty etc) much better without changing panels.
  • Mount frame UI location should now get saved.
  • VOIP and chat is now separated between Haven instances and Nave and should no longer 'leak' between these places.
  • Vendor prices should now be correct.
  • Better light transitions when entering dungeons.
  • Mounts can no longer move faster than the first 'throttle' when in mercy mode.
  • Better UI scaling when using aspect ratios other than 16:9.
  • Fixed some visible terrain seams in the world.
  • Removed hidden terrain mesh under Tindrem. (optimization)
  • Attributes who only had one skill contributing to levels was also showing strength.
  • Thursars were not able to gain standing due to incorrect race index.
  • Mounts should now collide with other characters.
  • Earthquake now properly calculates damage per target instead of propagating. This bug allowed the use of the pets damage modifier to amplify damage to all nearby targets, including players.
  • Dragging elements in the UI should no longer snap them to the wrong position on release.
  • Thursar clade gift 'Adamant' were not getting increased vulnerability to physical and decreased vulnerability to magical damage while buff was active (it just removed the passive buffs temporarily)
  • Actionbars should now save its state properly.
  • You can no longer toggle mouse mode in character creation and login screen.
  • The UI elements in settings now get reverted if you close the Settings window with 'Esc' without clicking save.
  • The inventory window no longer disappears when dropped onto an action bar.
  • UI windows should no longer end up outside the screen.
  • Size and height values, in the paperdoll, should now reflect character's actual height when updating cladegifts.
  • Possible crash fix for additional character physics crashing when character enters ragdoll state (crash can't be reproduced by the developers, we will have to see if we stop receiving these crashes).
  • Extraction should now take skills into account to adjust how much items you would receive from the extraction.



Known Issues:

  • Multiple crashes related to DirectX12 and drivers. Please update to the latest drivers if you experience this or switch to DirectX11. Start the game inside the Steam Library to select DirectX11 or DirectX12.
  • When you drag the actionbars all the way to the left side of the screen,
  • and then change aspect ratio they might end up off screen. Use the reset button in settings to restore it.
  • Clade gifts don't get saved properly on actionbars.
  • Pet Level lockstate is not implemented fully so it doesn't work atm.
  • Mounts can in rare occasions get stuck in corners/objects. If you can't move away from the stuck position, dismount and move away. The mount should unstuck when it tries to follow you if you use the follow pet command.
  • Chat position/scale doesn't reset when using Reset ingame UI.
  • Mounts will continue to run while falling through the air. AI will get a proper falling animation state soon.
  • AI can't swim yet. They will either avoid water or walk on the bottom of the lake/sea/river.
  • Player blocking animations are not visible at 10 meters / 30 feet away.
 
Alto