Patch Notes


Beta Patch Notes
Brand new tutorial, new mounts, bosses, weapons and armors. This patch has it all.

  • Added a search bar to the vendor window, you can now use it as an item filter.
  • Added a 'rare item protection' that applies for special vendors which accept items other than traditional currency as payment, you can no longer 'accidentally' sell your special items to those vendors without trading them for something.
  • Haven now has a crafting tutorial and a combat tutorial (not completed yet)
  • Added support for compass waypoints for tutorials (only horizontal compass)
  • Added support for traps
  • Added /endtutorial and /resettutorial commands
  • Added support for simple task system used by the tutorials
  • Added fanfare UI used when the player completes a great achievement
  • AI can now trigger specific attacks when they go into certain states
  • Added script support for overriding music
  • Added Etherworld Portal Spiritism Spell.
  • Expanded the system for AI attacks to create more varied and interesting attacks.
  • Added support for Tier 2 AI
  • You can now see all tutorials in Haven in the map UI
  • Added Nitre Queens
  • Added a new UI window for selecting haven instances or myrland starting locations
  • Removed old haven statues and added one for haven & another one for myrland
  • More game messages should now get checked for translations
  • Lances can now be crafted
  • Added Furnaces to Vadda, Bakti and Moh-ki
  • You can now see your current Haven instance in the Haven statue city/instance select
  • More game msgs passed through localization
  • Movement speed will now get updated when mounted
  • Added Common Vitis to gathering
  • Added new translations from the community <3
  • Added Desert Horses
  • Added Mongrel Horses
  • Added Jungle Horses
  • Added Jotun Horses
  • Added Mountain Spiders
  • Added New armor "Ranger Armor"
  • Added Vadda graveyard.
  • Added keep spot ruins.
  • Movement speed will now get updated when mounted
  • You can now drag & drop your items to sell at the vendor

  • Updated Tindrem City
  • Update player mounting and dismounting sequences. It is now faster and more fluid to do these actions.
  • Updated AI turn and look around behavior. AI behavior when targeting an opponent in combat has been improved.
  • Update turn left and right transitions for quadrupeds.
  • Replace rotate inplace behavior for all characters. It's now smoother and looks better for both the AI and other players over the network.
  • Improved support for AI looking at different things in the environment independent of their actions, such as how to face opponents in combat. It will be used to further improve the quality of AI behavior in the future.
  • Adjusted skylight intensity transitions during dusk and dawn.
  • Adjusted look at character field of view for players and NPCs (when they start looking at others). Players will now only look actively at other characters when aiming closely at character faces. NPC FOV have been reduced to half to not excessively track every character in front of them.
  • Guard patrol paths have been updated in Haven.
  • Improve AI movement interpolations. This should improve stutters and sudden "sprints/teleports" mid combat during network load spikes and movement in general.
  • Update the mercy mode pose for Sators to be more readable by the player.
  • Adjusted movement for some creatures to be better synchronized with the ground.
  • Spiritism casting effects now have the correct duration when caster is on mount
  • Nitre hatchling now has new visual material
  • Fixed floaty hands during Axe warcry (in animation, may still be caused due to race size differences)
  • Updates to Sator's locomotion posture.
  • Oghmir pipe clade gift will now behave like bandages, it will take you out of combat mode etc
  • Reduced lowest FOV value in video settings from 90 to 60.
  • Set default FOV value in video settings to 90.
  • Rebalanced walkers in Haven Graveyard
  • Damage Scaling from int now gives more effect for earlier points and less effect for the later points
  • When casting spells that require spirits it now gathers spirits from multiple boxes to meet the required amount.
  • Counter melee damage reduction lowered from 50% to 40%.
  • Counter melee damage reduction now isn't refreshed when the counter hits.
  • Hidden AI now reset
  • If you gain new skills while having crafting open the UI will now update correctly
  • Added better control over how long AI holds aggro vs a target
  • Updated and optimized compass UI
  • Basic spell book now contain Ether Portal (if you buy a new one)
  • Human clade gift 'Soldier' now gives an additional +10 anatomy.
  • Mental focus & offense xp gain is now based on mana cost,
  • you should still gain the same base xp for using spurt but it increases linearly the more mana the spell costs.
  • Changed XP gain calculation for certain melee & ranged combat skills which gain exp for dealing damage, they now gain less base xp but the xp will increase based on damage dealt.
  • Human clade gifts were rearranged this patch meaning that humans will need to reallocate their clade gifts the first time they login.
  • Mental projectile now hits closest bone on target instead of a static placement in the middle of the body
  • Boar/Razorback/Farmpig animations updated.
  • Updated world lighting.
  • Updated Hyllspeia door heights.
  • Made most, but not all tamable Ai attacks parryable.
  • Suicide now takes your current health in damage rather than 1000 reducing the amount of longterm health lost.
  • Turned off capsule shadows on characters for improved performance and to remove shadow artifacts.
  • Adjusted Shadow quality settings. Shadows should be more stable and look better at lower quality settings. Still some flickering to improve on the lowest setting.
  • Adjusted Texture quality settings. Texture streaming pool has been reduced on some settings to save VRAM on the GPU.
  • Enabled ambient occlusion in lowest post process setting.
  • Reduced intensity of refraction in magic reflection charging effect.
  • Updated haven lightning.
  • Reduced saturation in darker skin colors for sidoian.

  • Fixed a lot of reported landscape issues.
  • Fixed pet equipment that could be equipped to any pets using right click.
  • Temporarily removed the ability to mail bags because it's not implemented properly yet.
  • Fixed crafting weapons with metal in the core not taking Oghmir metalsmith clade gift bonus into account.
  • Fixed skill book tooltips not being shown.
  • Fixed strange deformations of Farmpig hips.
  • Skill book tooltips should now show more accurate information regarding prerequisite skills and disabled skills when hovered, it was showing outdated info sometimes.
  • Your own mount frame should no longer get updated by other players' mounts.
  • Fixed mount stamina going above max.
  • Fixed issue with the game menu sometimes disappearing until relog.
  • You can no longer click on stuff behind settings in the main menu.
  • Fixed characters not gaining stamina after they stopped swimming/falling while mounted.
  • Fixed mount frame not reappearing after dying once.
  • Sometimes the skill you clicked in the skill tree wouldn't get updated properly, showing previous limitations and such which were no longer active.
  • Fixed an issue where mount frame max HP would not update when mount gained levels etc.
  • Fixed some crafting UI.
  • Fixed thirst stat not updating properly.
  • Fixed Thirst stat being reversed.
  • Fixed issue with loot bags sometimes spawning in the ground
  • Fixed issue with mail not being cleaned up when a character was deleted
  • Fixed issue with AI spawning other AI in the wrong position
  • Fixed several typos
  • Mental healing now shows the name of the caster in the combat message instead of the affected target's name.
  • Fixed an issue that sometimes caused counter attacks to deal 0low damage instead of proper counter damage.
  • Fixed an issue that caused loot bags and carcasses to not be targetable while having a Transcendental Awareness buff.
  • Putting someone in mercy mode using melee, ranged & magic should now turn the attacker criminal
  • Fixed spelling errors in skillbook tooltips and such
  • Clade Gifts weren't taken into account when checking if you should be knocked off your mount due to carrying too much
  • Community translations of channel names were used when obtaining items causing it to get set to local
  • Fixed vendor msg ending up outside the trade window when using translations
  • Some points in AI path updates had a bad direction, causing AI to face the wrong way or hitch.
  • Clients would sometimes halt movement updates while the player was standing still and just looking around, making it appear to others as if the player was just doing nothing.
  • Player hands should now match properly when doing clapping emotes. Hands did not match because IK was disabled during these sequences.
  • The player camera should no longer do a one frame hitch when dismounting a horse.
  • Fixed issue where you would get the quantity popup when buying things that you can only buy 1 of at a time.
  • Mercy mode debuff icons fixed
  • Pet equipment appearance should no longer change when casting spiritism magic such as transcendental awareness or after resurrecting.
  • The TVlike static noise should now be gone when logging in while falling.
  • Fixed bug where weapons got stuck in your hands during bandage animation due to spamming bandage
  • Fixed an issue with selling spirit boxes back to vendors.
  • Fixed crash related to pet panel
  • Fixed bug where weapons got stuck in your hands during bandage animation
  • You can no longer use archery while in mercy mode
  • Updated mental offense description to reflect its effect(calculations remain unchanged)
  • Spellbook should now show more accurate values based on your skills & intelligence
  • Weapons breaking from mining or woodcutting now gives a message
  • Got rid of the strong camera hitch that happened when dismounting a horse.
  • NPCs no longer get an odd head movement when looking at someone for the first time after starting the game (the lookat target got a bad initial value).
  • Fixed Sators playing the wrong mercy mode animation while being unarmed.
  • Fixed incorrect collision settings on the extraction crusher which ignored weapon attacks.
  • Players no longer slide/vibrate on the floor while standing still and turning left or right.
  • Reduced camera hitching when turning left or right while standing still.
  • The dungeon in Haven is no longer loaded and visible at all times. It will now only load and show when the player is nearby. This should improve performance in Haven.
  • Closeup camera in character creation should now follow the face of the character again instead of being stuck in the air when the character changes size.
  • Fixed issue in AI pathing where the last point had zero velocity causing AI to sometimes stop short of its target or caused hitches between movement updates.
  • Fixed issue where some levels would unload when the player got killed and entered ragdoll mode. This could happen in for example some of the dungeons in the game.
  • Fixed issue where some levels in the game would do a brief unload and load when the player transitioned from and to the etherworld.
  • Got rid of excessive black shadows that could appear on characters in some places Fabernum.
  • Fixed wrong materials used by risar poleaxe handle.
  • Dropped equippable items are now sellable

Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
  • It is possible to get missing in-game UI after a crash that can happen in some locations like dungeons. If you log back in with no UI, move out from the cave, force close the client and relog.


Hotfix Notes
Some final fixes and polish before we enter the stress test.

  • Added the ability to trade pets.
  • Enabled far shadow cascades for high, epic and cinematic shadow settings. Disabled for low and medium shadow settings. This allows larger parts of the environment in the distance like mountains to cast shadows.

  • The game has been split into 350+ pak files to hopefully improve the patching performance on Steam. You will most likely not see any improvements in this patch as all files have changed.
  • Updated the scene lighting for the paperdoll preview.
  • Adjusted the int/damage curve so it doesn't provide as much dmg for early points.
  • Lowered intensity on lamp posts and lanterns in graveyards and for tutorial paths in Haven.
  • Removed client side navigation data as it is no longer needed. This should improve level streaming hitches in some regions of the game.
  • Updated damage calculations for jousting. It should now use relative velocity to the target as was initially intended. Holding a lance or spear towards the side will also be weaker than attacking straight on.
  • Sword1H and Sword1HShield first person animations have been updated to be less prone to handle hits. Sword1H has also moved the left arm out of the screen because it looked bad while moving around.
  • Adjusted shadow transitions for sun and moon during dusk and dawn transitions to be shorter as it is expensive to render both at the same time. Moon shadow cascades are temporarily reduced during this transition to improve performance.

  • Fixed an issue causing the int/damage curve to give more dmg than intended.
  • Sanitized rotators in code to ensure AI can't flip sideways.
  • Rebuilt grass maps for all of Myrland to fix missing grass in some regions.
  • Fixed multiple landscape seams, gaps and floating foliage.
  • Disabled rendering decals on Blainn fur.
  • The UI element for displaying the full screen version of paperdoll was slightly deformed. It should now maintain the screen ratio and not end up blurry.
  • A player going mercy mode on mount should no longer use a grounded walk that causes the camera to shake excessively while trying to move with the mount.
  • Sword1H and Sword1HShield should have less hitches/flips in first person when doing multiple swings in a row from different directions.
  • Added missing swimming volume to one of the small ponds and made its water gatherable.
  • Added missing swimming volume to Tindrem castle yard river.
  • Fixed misplaced volume sticking through terrain near Risar Dungeon causing the view to go dark when being outside the dungeon.
  • Fixed issue with a large white square appearing in the vendor UI window.
  • Fixed issue causing option 'Maintain Vertical FOV' to not get initialized properly.
  • Fixed bug where it sometimes said you are trading yourself.
  • Tutorial waypoints should now align based on player view direction instead of movement direction.
  • Fixed bug where you got combat-movement related xp instead of normal movement xp, simply for having a weapon equipped.
  • Added missing door at entrance stronghold in MK.
  • Removed floating wall piece in crafting building in Toxai.
  • Added lighting to the second bank in Toxai.
  • Fixed hole under alchemist building in Tindrem.
  • Got rid of the black border artifact that would appear in the horizon across the sea on Haven.

Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.


Beta Patch Notes
This patch has a lot of fixes but most importantly bears can now wear bags.

  • Added support for voices when AI communicates.
  • Added a couple of voice lines to the tindremic guards.
  • Added support for crafting bear equipment.
  • Added creature taming HUD messages.
  • The haven combat tutorial is now twice as long and contains tutorials for archery and hunting.
  • The haven crafting tutorial is now twice as long and contains mining, extraction and shield crafting.
  • Added a lot more titles and steam achievements.
  • Added support for changing your titles in the title menu.
  • Added fanfare when you gain a clade level.
  • Added fanfare when you unlock a title.
  • Added argus sponge gathering.
  • Added Greater Natours.
  • Added new creature Campodon.
  • Added new creature Shore Prower.

  • Revamped the look of the Thursar clade gift shield.
  • TakeHit effect on all creatures
  • AI that gets damaged, and can communicate, will now communicate with their group
  • Pets that deal damage to AI will now add their owner to the aggro list
  • AI that use bandages now use their level to calculate how much HP they get
  • AI that leave mercy mode will now regain 10% of their health
  • Lootbags now update their name and color much quicker
  • Chat now has a empty space between the channel name and the text
  • Mount movement/throttle/break speeds is now impacted by the mount type
  • Max HP calc changed slightly, stout characters should have pretty much same hp as before
  • You now see 3 decimals for cooking/alchemy related ingredients
  • Fixed typo on Springbok in cooking.
  • All waters should now give correct water step sounds for both players and mounts.
  • Updated horse step sounds.
  • Updated clade level up sound.
  • Lowered durability on the starter sword.
  • Slightly lowered steel base weight
  • Change fanfare sound when you get titles and clade gift levels
  • Increased animation range for most animations. Attacks, blocks, and other sequences, should now be visible further away.
  • Pets now have 2 equipment slots one for bags one for armors.
  • You can now right click pet equipment in your inventory to change your pets current equipment without first removing the old equipment.
  • Separated pet bags and armors into 2 different items (old pet equipment will be lost or “fallbacked” as in they will show up as neon colored).
  • Human clade gift 'Erudite' now gives +20 skill levels in the Ecumenical magic school instead of +10 to all magic schools
  • Alvarin clade gifts were rearranged, alvarins will need to reallocate their gifts.
  • Alvarin bow strength cladegifts now act as if you had +10 str.
  • Oghmir cladegifts were rearranged, oghmirs will need to reallocate their gifts.
  • Oghmir cladegift 'ironmaster' refining bonus yield was reduced to +3% from 10%.
  • Thursar cladegifts were rearranged, thursars will need to reallocate their clade gifts.
  • Thursar cladegift 'Tenacious' now grants +10 points to endurance, active regeneration, subsisting and passive regeneration.
  • Thursar clade gift 'Styganthrope' now doubles the effect of passive regeneration.
  • Updated some cladegift descriptions & buff descriptions.
  • Updated tattoo system.
  • Armor weight stamina penalty is now impacted per kg of armor weight.
  • Armor weight stamina penalty per Armor kg set to 0.5%.
  • Jump height is now impacted per kg of armor weight.
  • Jump height penalty per Armor kg set to 0.6%.
  • Damage bonus is now called Melee damage bonus to avoid confusion.
  • Crafting sliders now get rounded to the nearest integer.
  • You can now exit combat mode while holding block, like while holding an attack charged.
  • Weapon names are now 'blade' with 'handle' instead of the reverse.
  • Crafted equipment now show their primary material in the name e.g 'Cuprum Mercenary Plate Torso'.
  • Made several changes in Haven for the new tutorial steps.
  • Some AI that leash (returning to spawn after moving too far away) will now reset their health.
  • Shield Crafting tables now only give the basic shield crafting skill when opened instead of 3 skills.
  • Having just the shield crafting skill now lets you create a small round shield with a flat boss frame.
  • Increase the lowest amount you can get from gathering,woodcutting and mining with 0 skills.
  • You can no longer tame animals when mounted.
  • All tutorial vendors now have custom armors.
  • Female Tindremene vendors now speak.
  • Only pets 10 meters or closer to you will now log out with you. Pets too far away will stay in the world after you leave.
  • Improved locomotion directional blends for player movement. Directions should now have better transitions, such as switching between strafing and nonstrafing directions.
  • Improve player movement updates. Player positioning, seeing other players move around, should now be tighter and more responsive.
  • Player movement prediction is now dynamically scaled based on velocity. This should reduce overshoot/rubberbanding when players move slowly and change directions suddenly.
  • Improved a few calculations in relation to character updates which could save a few CPU cycles. Might not be enough to be enough to be noticable for the end user.
  • Players are now forced into a walking animation when moving too slow, even if they are jogging or sprinting. This should remove the exaggerated slow mo run appearance while being over encumbered (having too much weight in the inventory).
  • Cougar, updates to combat animations.
  • Taurdog, updates to reaction animations.
  • Updated blocking skill description.
  • Adjusted taming messages a bit, you can now see the taming level requirements.
  • The split stack window no longer closes due to distance, less annoying safety implementation.
  • The campfire outside Haven graveyard should now cast shadows.
  • Adjusted paperdoll scene to have warmer colors.
  • Adjusted world lighting to improve scene contrast and color across most regions.
  • Adjusted distance fog to not affect the sky color as much (it caused the sky to have desaturated colors).
  • Adjusted ambient occlusion radius so that it does not cause ugly blotches on character faces when in shadow.
  • Adjusted camera exposure settings during the night to reduce blinding lights from for example magic effects.
  • Removed all titles from the title menu that could not be completed.
  • Banked items in Haven are now sent to the bank of the city that you spawn at in Myrland after leaving the tutorial island.
  • Removed all Haven banks from Myrland.
  • Updated the cougar animations (mercy mode, reactions, attacks, etc).
  • Various CPU optimizations related to characters.
  • Disabled light animation on an environment prop that was barely visible and only cost unnecessary CPU cycles.
  • Removed an unnecessary extra light source in an environment prop.
  • Disabled tick for training dummies to save some CPU cycles.
  • Reduced CPU cost of crosshair targeting (when seeing names on objects).
  • Reduced CPU cost of the weather a bit.
  • Unified the ID’s on Town Bankers, Brokers, Stables and Mail NPC’s (this can cause some pre patch stables and mail to end up in other cities).
  • Increased damage on Lance heads.
  • Increased durability on Lances.
  • Moved Fabernum Trade Broker and Mail to the opposite side of the bank.

  • Fixed a performance bug where mounts for other players would get a costly feature enabled that was only intended for the local player. This fix should only improve CPU performance when there are many mounted players around.
  • Fixed a couple of issues with the fleeing behavior of herds.
  • Fixed issue where AI could not be damaged or give damage to other AI when tamed.
  • Fixed issue with equipment hits on AI not removing most of the damage.
  • The Subsisting skill now correctly levels up, reduces the time spent in mercy mode and increases the amount of HP you get when you leave.
  • Fixed issue with stolen equipment not showing as stolen in loot bags.
  • You can no longer loot stolen items with the "enable criminal actions" option off.
  • Fixed chat channel "game" showing up as "game!".
  • Fixed issue with pets that had armor/bags equipped while being abandoned which would massively decrease damage received.
  • Fixed a couple of potential crashes.
  • Removed combat mode re-entering upon dismounting.
  • Dismounting while riding is now less clunky.
  • Polished crafting UI & tooltips.
  • Fixed broker bug where receiving payment opened a COD payment prompt when it should not.
  • Fixed broker bug where the 'New items' message did not get updated after claiming the items.
  • Fixed Mail items not showing the correct quantity.
  • Fixed invisible item bug when drag-dropping items from a bank to paper doll.
  • Fixed bug where a new HUD message sometimes turned invisible because of another HUD message ending.
  • Removed spacing from some localization messages and added them manually (because people don't see em over at localizor causing weird names).
  • Casting a ecumenical spell with self cast and releasing with normal cast should now not be selfcasted.
  • Horse Mercy Mode animation no longer breaks parts of the skeleton.
  • Fixed an issue causing bow release sounds to not be played by other players.
  • Fixed wonky physics on one of the male sheevra hairstyles.
  • Fixed annoying hitch when strafing left right left right.
  • Got rid of movement hitching when jumping. Might still happen when players bunnyhop excessively on the spot.
  • Player movement should now look better when doing small sudden movements, like when "stepping" a few inches at a time. Characters would previously do quite odd/jerky leg movements when stepping around like this.
  • Player movement should now be smoother when moving from standstill or when stopping suddenly (there is still a hitch on other players when they stop after sprinting and will be fixed in a later patch).
  • Players should now login facing the same direction as when they logged out. This got broken a while back when we improved the movement updates and players ended up always logging in facing east.
  • Players should now see other players load in facing the correct direction. This got broken for the same reason as the patch note above and only affected other players standing still when appearing on the screen. Players moving around were never affected by this, which is why this issue has barely been noticed.
  • Fixed issue with thirst UI showing the wrong values.
  • Thirst should now update correctly without having to drink a potion first.
  • Spawners now take back control over their AI when a server node dies. This will stop duping of AI if this happens.
  • Possible fix for that one last server crash we had during the stress test.
  • Various minor fixes in the world.
  • Small fixes to metal resource materials.
  • Fixed issue with clade gift UI shields not updating.
  • Fixed gathering on some trees that had split materials.
  • Rewrite of equipment changes to hopefully fix crashes that happen when spam switching equipment.
  • Fixed issue with unarmed shield not making a shield sound when hitting an opponent (only worked when hitting the environment).
  • Wolves should no longer be silent when they aggro a player.
  • Fixed issue with some pickable spawners existing as an invisible, blocking and targetable "MyrlandPickableSpawner".
  • Fixed Mount stamina regeneration when not mounted.
  • Fixed Thursar buff 'Battlecry' not working with bows.
  • Fixed issue with swift riding & controlled riding getting increased by the wrong clade gift.
  • Fixed broken pickable Bor spawners.
  • Walking in water should now give the correct water footstep sound.

Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.


Beta Patch Notes
It’s time to take on the mighty Minotaurs and experience the Tindrem gardens.

  • Added Tindrem sewers.
  • Added Tindrem Arena District.
  • Added Tindrem Garden.
  • Added mana regeneration to statistics.
  • Added Minotaur King.
  • Added Minotaur Guards.
  • Added Pet Broker.
  • Added more titles.

  • Reverted changes to player movement updates in previous patch to see if the occasional jitter/stutter in player movement is related to those changes.
  • Optimized the Jungle area to reduce stuttering.
  • Small horse bags now have their correct look.
  • Updated navmesh in Morin Khur area.
  • Character creation’s weight sliders min value is now 70%(skinny) and max is 180%(bulging).
  • AI that goes into hiding after appearing will now regenerate their health.
  • Increased the distance that you see AI animations at.
  • Reduced chance for the horse idle head shake to happen as it was too repetitive.
  • Mount/dismount silent stun timer decreased.
  • 'Interaction timer' now only progresses when not 'silently stunned' (e.g. after bandaging, dismounting etc.) but no longer gets cancelled. This means you can now simply hold down the 'Interact' button without needing to refresh it.
  • Pet bags will no longer close when riding.
  • When guards start attacking you, you lose reputation with that nation. This can only occur once every 5 minutes and resets on death.
  • High level creatures are now harder to tame, and low level creatures easier.
  • Changed armor weight stamina regeneration penalty to be a curve, which is more forgiving on low and medium weights

  • Issues with the broker should now be sorted.
  • Removed a large hitch that happened when going from sprinting to jogging in combat mode.
  • Fixed crash related to loading a player with a bow.
  • Fixed issue with titles. They should now update properly in the UI.
  • Fixed roughness values on Conifer tree Billboards which were causing graphical issues when using low AA settings.
  • Fixed issue where large black spots could appear on screen at times (was related to volumetric clouds).
  • Fixed missing texture on pillar in Meduli docks.
  • Fixed Oghmir clade gifts 'hefty' and 'strong willed' being switched around.
  • Possibly solved 'randomly getting hit by nothing and taking no damage’ bug (report if you still experience this).
  • Fixed issue with item quantities not showing in trades.
  • Fixed attacks bouncing off AI characters if they had previously blocked in that direction, even if they were not currently blocking.
  • Fixed issue where you could place items in pets which you did not own, even if they didn’t have bags equipped.
  • Fixed minor visual bug when attempting to place stolen items in bags (it's not possible).
  • Fixed issue where you were able to use bandages, potions & ichor pipe all at the same time.
  • Fixed issue whereas Mana recovered while resting was not impacted by armor weight.
  • Adjusted streaming bounds to mitigate hitch around bridge near Fabernum GY.
  • Fixed issue where Warcries’ cooldowns were not getting applied correctly if you were not the original caster.
  • Improved collision on windmill in Hyllspeia.
  • Fixed an issue where Mana regen could get lower than the intended minimum at certain armor weights.
  • Temporarily disabled 'overflowed skills button' for a few seconds after pressing it (to avoid the rare issue where clicking multiple times drains too many points).
  • Fixed an issue where the interaction circle would sometimes get stuck after interacting.
  • Attempting to drink potions while in combat mode will no longer re-enter combat automatically.
  • Eating food while in combat mode will no longer re-enter combat automatically.
  • AI now handles appearing from hidden in a better way.
  • Fixed a wall that could be jumped inside of in Meduli.
  • Bags now fit better on Taurdogs.
  • Adjusted light in Sator Dungeon.
  • Fixed issues with logout areas being way too big.
  • Fixed taming chance calculations when taming as the risk of failure was way too high.

Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.


Beta Patch Notes
A lot of AI updates, etherworld combat and guild wars. Patch has something for everyone.

  • Added Skin complexion for human clade and veelas
  • Added Guild Wars
  • Spiritism and Etherworld combat.
  • Added press extraction devices to all cities.
  • Added Task NPC’s to all cities
  • Added Snapping Turtles to the Jungle Beaches.
  • Added Coralis Crabs to the Jungle Beaches.
  • Added Spirits to the Etherworld that can be drawn out with the spell transcendental seance.
  • Added the last of the Spiritism magic school spells.
  • Added a new butcher building to Meduli.
  • Added carapace materials to armor crafting.
  • AI now tries to avoid others while moving around, a.k.a. “crowd movement”. Improvements will mostly be seen in combat. This first iteration is a bit rough and we will continue to improve upon it.

  • Reduced hearing and sight of the minotaur king to make it easier to get a group into the room.
  • Improved AI target scanning to avoid AI starting attacks on targets that are outside of the leash.
  • Updated Sator animations.
  • Pets are now guild flagged.
  • Guild Enemies now show up as red.
  • Updated AI navmesh in Sewers and Minotaur dungeons.
  • Minotaur King’s Berserk animation updated.
  • Pig cooking values decreased.
  • Springbok cooking values increased.
  • Updated world distance fog.
  • Updated colors in the world.
  • Increased daylight intensity.
  • Increased contrast in the world.
  • Adjusted fog in Gaul Kor.
  • Visual updates to Morin Khur.
  • Creating a guild, starting a guild war and ending a guild war now fanfare.
  • Using Transcendental seance now always fails if you are alive when doing it.
  • All guild messages are now localizable.
  • Loot bags are now guild flagged.
  • Expanded Meduli bank building.
  • Mounts are now very cautious when riding inside dungeons and caves and won’t move faster than slowest speed.
  • The AI movement has been refactored with various improvements. See fixes for more information.
  • Players can no longer charge a bow or release arrows while standing too close to a wall. Doing so will cancel the action. The cancel will be replaced with a temporary block in the next update. Please report if the shoot-through-wall exploit can still be done.
  • Added new bank locations in Fabernum and Haven.
  • Optimized character method for finding look-at targets to save a few CPU cycles.
  • Re-enabled dynamic movement prediction based on player speed so that other players don’t get bouncy movement when they stop moving.
  • Reduced prediction amount when jumping to reduce sudden unexpected movements.
  • Optimized CPU usage for undeads by removing unused animation behavior.
  • Bandits and Risars can now feint attacks.

  • Horses no longer stop on small objects/edges.
  • Lictors now correctly spot criminals and give standing loss.
  • Guild Friends and guild friends' pets no longer count as illegal to damage. This means that the “can become a criminal” option will not stop you from damaging these.
  • Fixed Bandit Sewer Leader not moving.
  • You no longer get login messages telling you what pets are stabled or sold.
  • Fixed a bug where players could get stuck in a wall in the Minotaur Dungeon boss room.
  • Tweaked movement for AI. This should reduce AI that are standing inside other AI while attacking you when you are attacked by more than 1 AI.
  • Pets that timeout on the broker will now go back to the stable.
  • AI now slows down and settles in place faster at their stop location.
  • AI no longer lags behind when traversing steep slopes.
  • AI no longer speeds up briefly when getting close to their enemy in combat.
  • Disabled strafing for undead. Strafing caused undead to not face their movement direction when engaging players, causing sliding and moon walking.
  • AI is now better limited in how far up and down it can spot targets.
  • Guards should no longer enter the Tindrem sewers.
  • AI movement is now less jerky due to improved calculations for speed and acceleration in path follow behavior.
  • AI look-at has been improved while moving and/or targeting opponents.
  • AI now properly settles in their heading direction when stopping during patrol. Guards could previously stop at a point and look sideways until moving on.
  • Fixed landscape hole in Tindrem.
  • Players will now be pushed away from NPCs and creatures if they end up standing inside them.
  • Bandits and Risars AI will no longer get locked up in blocking/nothing states when a player attacks them very fast.

Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.


HotFix Patch Notes
  • Adjusted some skill descriptions.
  • Players without enough rank to change wars will now see the war buttons disabled.
  • Bloom values lowered.
  • Dusk/Dawn transition tweaked to be a bit brighter.
  • Character avoidance (“crowd movement”) updated. The separation between AI characters is slightly improved, patrolling guards should try to walk around you, and the CPU performance of the avoidance system is better.

  • Bow wall-block check did not ignore characters making it impossible to use mounted archery.
  • The refactored look-at for characters did not ignore etherworld boundaries, causing priests to look at dead players.
  • Fixed a glitch where you could pick up more than one from a pickable in the world.
  • Fixed broken textures on player ether ray.
  • Fixed blocks sticking up through the landscape.
  • Improved level streaming on Tindrem entrance.
Ultima modifica:


Beta Patch Notes
New skills, new bosses and a lot of bug fixes.

  • Added checks for aggressive (attacking) AI to make sure it’s not stuck. Stuck AI will leash back to its spawner.
  • Added new localization from the community.
  • Spiritist Traders added to all cities.
  • Added Scribing.
  • Added Veterinary skill.
  • A new boss has been added to the Tindrem sewers.
  • Added clothos spider dungeon connected to Minotaur Dungeon. (No Boss)

  • New Effects for showing that Spirits and their Orbs are getting damaged.
  • Removed the need to hard charge an attack to be able to weak spot. Weak Spot chance is now scaled with power up to a maximum of 100% of the calculated weak spot chance (faster attacks have a lower weak spot chance).
  • Basic spell books no longer contain all spells.
  • Tweaks to weather vfxs.
  • Books with parent skill requirements now require the parent skill to be at an effective level 'x' in order to be read, instead of needing to be trained to 'x'.
  • Added auto scroll for the broker after searching for items.
  • Blue priests no longer resurrect criminals, murderers, and now also players with less than 0 in their nation’s standing.
  • Using a bandage while targeting your pet and being close to it will now start to bandage it instead of yourself.
  • Added and renamed some pet broker categories.
  • Banish no longer automatically resurrects the banished player.
  • Free armor weight before mana penalty changed from 2kg to 4kg.
  • Transcendental awareness now works for Ghosts to allow them to see the living world.
  • Max concentration skill now gives a total of 60% chance to avoid spells getting interrupted.
  • Slightly increased damage on spurt, outburst and lightning spells.
  • Increased the range of Mental Projectile.
  • Decreased sell price on Coralis Crab Meat.
  • Increased damage on lances.
  • When over encumbered the carry weight/armor weight text will now turn red.
  • Ether Momentum duration increased from 30 seconds to 60 seconds.

  • Skills set to level down should now work correctly.
  • Fixed guild member offline color not being gray as intended.
  • Being put in mercy mode by AI did not send a message about damage caused.
  • Blocking AI hits now reduces damage taken by 50%.
  • Updated a number of skill descriptions.
  • Fixed an issue with pet points not updating correctly when you tamed a new pet and also being late to update when pets died or were stabled.
  • Fixed an issue that made it so that you could equip several weapons and armors by adding them to your action bar, then pressing all the action bar buttons at once.
  • Fixed an issue that stopped you from woodcutting or mining just after you started the process.
  • Characters should now re-align with the slope of the ground when rotating. They previously only aligned when moving. This issue caused mounts to behave oddly when rotating on the spot in a slope.
  • Fixed an issue where pets could get large amounts of levels or pet point costs.
  • Fixed an issue that occurred when moving an item around in pet bags while the pet was almost over encumbered, which would make the item disappear.
  • Fixed a bug causing items to sometimes go invisible in banks & bags after handling them.
  • Fixed spirits sometimes spawning with more Orbs than intended.
  • All items that can be used and split should now show the “shift + ctrl to split” in their icon info.
  • Fixed Guards standing inside the ground outside Tindrem.
  • Fixed an issue with stamina modifiers of one handed weapons not being calculated correctly. One handed weapons will now use less stamina.
  • Fixed an issue where spirit boxes could not be targeted in the etherworld.
  • Fixed some scenarios where AI would clip into and path through the ground. Could be seen with roaming animals along small hills.

Known Issues
  • Some particles and sound effects from NPCs and creatures leak into the etherworld. For example the troll will be very noticable. We are working on piping all the effects through the same path to be able to filter them effectively.
  • Basic spell book currently does not contain spurt.


Beta Patch Notes

Finally! Housing and building construction comes to Mortal Online 2!

  • Added player houses.
  • Added keeps. You can claim a keep by upgrading a ruined keep using a keep deed.
  • Added support for shared buildings. Shared buildings are buildings in the world any player can help build.
  • Added House Vendors to all cities.
  • Added Keep Vendors to Tindrem and Morin Khur
  • Added Urials.
  • Added Terror Birds.
  • Added a third set of beards and hairstyles to character creation.
  • Added scrolls category for the broker.
  • Added Clothos Maiden Queen.
  • Added the Bloodsilk Lore book to a special NPC.
  • Added a ‘Support’ button to the game’s launcher.
  • Added more wildlife to the world.
  • Damage dealt to and received from AI will now be affected by the player’s Zoology skill of that family (except humans, alvarin, oghmir, thursar).
  • You can now see your weight class in character creation.
  • You can safely log out while inside houses/keeps.

  • Nation tattoos replaced with clade tattoos in character creation. This will unfortunately scramble the choice of tattoos on existing characters. We are doing another update to the tattoo selection in the next patch and so do not recommend rerolling for character tattoos until then.
  • Split stack window now closes when the container closes.
  • Texture quality options have been adjusted. Texture streaming pools have been reduced for all quality levels. CPU to GPU amortization enabled for all quality levels. These changes were done to see if it reduces game stutter and VRAM-related crashes.
  • Oghmir clade gift 'Equipoise' now increases chance to resist knockdown by 15%.
  • Rain is now a bit easier to notice overall.
  • Increased mounting distance slightly (sometimes you'd get stuck, requiring gm assistance).
  • You will now see more accurate taming level requirements.
  • Updated UI when moving from Haven to Myrland.
  • You will now transfer only the selected items to the bank of the starter city that you travel to.
  • You will no longer fizzle spells that you are already casting by trying to cast it again before it is ready.
  • Sator creature animation overhaul.
  • You can now only report the top 3 damage dealers and the final killer for murder.
  • Adjusted the stat balance between different horse types.
  • You no longer get standing from killing AI from different nations.
  • Lowered task standing rewards
  • Skills set to level down now visually increase the 'available points' in the skill tree

  • You can no longer use bandages while casting magic.
  • You can no longer dismount a horse if there is a wall in the way, but can of course dismount on the other side of the horse.
  • Fixed issue where some AOE attacks from AI wouldn’t correctly come from the AI.
  • Fixed crash related to turning off the UI with F10.
  • Fixed crash when destroying things from the character sheet.
  • Fixed a couple of the nodeline issues, mainly issues connected to the Jungle.
  • Pet crafting now resets when you swap pet types.
  • Fixed tooltips in the extraction UI.
  • Fixed issue when destroying items, sometimes turning the item slot upside down permanently.
  • Fixed issue with taming which made it much harder than intended when taming difficult pets.
  • Scribing UI is now draggable, closes when esc is pressed, and you can right-click your spellbook to the proper slot.
  • Fixed “the alchemist” title being to the left of the name.
  • Fixed Haven city select statue putting you in the wrong instance (e.g. when you picked instance 15 you’d get put in 1).
  • Improved descriptions for stats in character creation and the character window.
  • Titles no longer display on the player and target frames.
  • Mounts no longer try to avoid obstacles when standing still.
  • Fixed issue where it was possible to control a mount when dead.
  • Fixed mana regen tooltip.
  • Fixed a bug where you could access some UI from too far away.
  • Fixed inaccuracy on item tooltips weight.
  • Fixed fanfare visibility blocking UI.
  • Fixed visibility issue in the skill tree where a clade gift’s bonus was showing on unlearned skills.
  • Fixed issue with feeding pets health food, which would give large amounts of health even if you gave the pet just one unit.
  • Made some server changes to avoid nodes crashing with a lot of players.
  • Fixed several server crashes.
  • Fixed voip issue when standing still and rotating your camera you could still not hear people properly unless your body actually rotated
  • Changing resolution now resets UI positions(very often some UI would end up outside your screen when changing resolution)

Known Issues
  • House chest containers in early stages, has some ui issues. Relog may fix issues involving items that do not delete from inventory.
  • Illusionist doors still does not open every time you kill the illusionist.


Beta Patch Notes

Let's go fishing!

  • Added fishing.
  • Added fishing vendors to all cities.
  • All seas and lakes have been updated to support fishing. Rivers will be supported in a future update.
  • You can now add friends.
  • Added a new district in Morin Khur.
  • Added information about underflowed skills (e.g. when an attribute was capped to 10 but you had spent more attributes than required on it)
  • Added a new primary skill ‘Mounted Magery’ which increases effectiveness with magic while on a mount. Similar to Mounted Combat and Mounted Archery, you will be less effective than on foot without this skill.
  • Added Guano as pickables (Earlier wrongly named umbilical).
  • Added a new boss to the Sator dungeon.
  • Added small Saburra nodes scattered around the Steppes.
  • Added Sea Dew to the Toxai area.
  • Added additional task parcels between Kranesh, Gaul Kor, Cave Camp and Jungle Camp.

  • NVIDIA DLSS updated to version 2.3.1.
  • Adjustments to world lighting.
  • Reduced the brightness of the moons to make them less overexposed during the night and to restore visual details.
  • The game will now display a popup when failing to connect to Epic Online Services instead of crashing the game as “EAC Error 75656”. EOS is necessary for Easy Anti-Cheat to work.
  • Titles are now displayed above or below the player name depending on the title.
  • Mount acceleration and turn rate are now affected by the rider’s dexterity.
  • Concentration skill effectiveness is now halved when mounted (base interrupt resist unchanged).
  • Changed the look of the Spider Queen’s eggs.
  • One handed axes, clubs and swords are now less likely to do handle hits.
  • Alvarin clade gift 'Stalker' now gives you less aggro from AI.
  • Thursar clade gift 'Battle cry' now increases the amount of AI aggro gained during its effect.
  • Oghmir clade gift 'Rock Solid' now increases the amount of AI aggro gained during its effect.
  • You can now only safely log out inside of a house if it is at its final stage of construction or beyond. (i.e. full health)
  • Changed Haven city select dialog to use numbers instead of roman numerals.
  • Increased the movement speed of Terror Birds.
  • Increased the movement speed of Cougars.
  • Oghmir clade gift ‘Rock Solid’ cooldown decreased to 3min (was 8min).
  • Thursar clade gift ‘Bulky’ now gives +3 Con (was +2).
  • Thursar clade gift ‘Resolved’ now gives +3 Psy (was +2).
  • Thursar clade gift ‘Powerful’ now gives +3 Str (was +2).
  • Thursar clade gift ‘Athlete’ now gives +3 Dex (was +2).
  • Alvarin clade gift ‘Naiad’ now reduces stamina drain while swimming by 10% and increases time you can spend underwater by 10s.
  • Alvarin clade gift 'Alvarin sight' duration and range increased to 40s (was 30s) and 50m (was 40m) respectively.
  • Skills set to level down will no longer get set to locked when using the 'auto-fix overflowed skills' button.

Swimming Overhaul
  • Dead players can now swim at full ether speed with neutral buoyancy.
  • Players can now fight in water. Currently this includes attacking and blocking in all directions with the same swing speed and stamina use values as on land. In the future, we will adjust these values to be more appropriate for combat while swimming.
  • Players can now use bows in water. Arrows traveling through water have a base reduced velocity and a large reduction in velocity and damage over distance, until they finally sink. It is possible to shoot from the water surface while swimming without arrow penalties as long as you avoid hitting the water surface. Bows in water will be balanced appropriately in a future update.
  • Fishing rods can't be used while swimming.
  • Magic is unchanged and has no new restrictions while in water.
  • Jump and Walk keys can now be used to swim up and down.
  • Jump key is now used to grab hold of ledges in water, climb slopes under water and get out of water while looking up. This also works when being too heavy to swim. The player controls the speed of the climb by looking up and stays still when looking forward. Climbing in water has the same stamina penalties as swimming. There is no visual player climb animation implemented yet.
  • Player velocity is now reduced when falling into water.
  • While swimming, stamina starts recovering as soon as you let go of the directional keys. This means that you can do short moves with regular breaks in order to regain stamina.
  • Movement speed in the UI statistics window (paperdoll) will now reflect your current speed while swimming.

Swimming Stats
  • Swimming speed is now scaled with dexterity. Base speed is 110 and each point in dexterity adds half a unit of speed up to 175. Skills combined with sprinting greatly increase the total swim speed.
  • Air recovery is now a flat 10% per second for all skill levels instead of being an instant refill on the surface (higher skills give greater air capacity, which balances out).
  • Swimming stamina recovery is the same as on land but gradually reduced by the amount of air remaining. 100% to 50% recovery rate by air amount.
  • Swimming speed is now reduced to 25% when running out of stamina instead of being forced to a complete stop.
  • Sprinting while swimming increases speed by 25% for an extra 25% stamina drain regardless of skill level.
  • Buoyancy (player float capacity) is based on combined armor and inventory weight. The max capacity is 50% of your free inventory weight. Buoyancy is gradual and non-linear between 0-50% of free inventory weight, and therefore is more forgiving at lower weights.
  • Each kg of armor adds a 1.0% penalty to speed and stamina. For example 10kg equipped armor results in a 10% penalty.
  • Each kg of inventory adds a 0.5% penalty to speed and stamina. For example 10kg inventory results in a 5% penalty.
  • Resistance Swimming skill now reduces the weight penalty for armor and inventory by up to 25%, reducing penalties per kg for armor and inventory down to 0.75% and 0.375%.
  • Resistance Swimming skill now improves the buoyancy curve by up to 10%, offsetting the weight range to 10-60%.

  • Fixed issue where you would get teleported to the wrong Haven instance.
  • Fixed issue where changing Haven instance would sometimes teleport you to Myrland.
  • Fixed issue where you would only be able to change Haven instance once.
  • Transfer pet now dismounts its owner.
  • Fixed issue where AI would drift underground in steep slopes and not come back out again unless they moved back to lower ground. This was the infamous “mole creature” problem where pets or other creatures would disappear under ground while following players. This also fixed the issue where spiderlings would attack from underground in the boss caves.
  • Fixed issue where pickables and loot bags would sometimes spawn underground.
  • Icon interaction sounds (Click, Release, Destroy item) are now working again.
  • Watermelon course leaderboard results are now showing again after completing the course.
  • Possible fix for random crashes when exiting the game.
  • Possible fix for a rare crash when switching weapons mid-fight.
  • Fixed a rare crash when using actionbar items.
  • Fixed a crash when destroying an item from the inventory.
  • Fixed issue where targeting would miss parts of the limbs for a player or AI character.
  • Fixed issue with the third female Tindremene hairstyle being slightly detached from the temple.
  • Removed hitch in player ether animation while moving around and changing direction.
  • AI would sometimes get incorrect rotations at the end of paths causing side-effects like hasty turns or not “settle” to reduce their tick rate (CPU optimization would not happen).
  • Fixed issue with stationary AI being “pushable” by players merely by walking close to them, such as guards stopping at patrol points (crowd movement incorrectly detected stationary AI as moving).
  • Chests inside keeps can now be opened by anyone in the guild.
  • Fixed issue that made it impossible to build walls.
  • Fixed bug in character movement orientation causing direction flips and hitching in strafing animations.
  • Fixed incorrect light distance value in Low and Medium shadow settings causing lights to turn off too close to the player, for example making the Haven library dark.
  • Fixed bug where dexterity weight class bonus contributed twice to dexterity when mounted.
  • Fixed issue where face tattoo type was not being reset properly after changing clade.
  • Fixed issue where clade tattoo color entries were not generated properly after changing bloodline.
  • Switching gender no longer resets your clade tattoos.
  • Fixed issue with Alvarin ‘Archers Arm & Shoulder’ clade gifts causing them to not work as intended.
  • Reduced the find floor radius for AI to reduce the likelihood of stepping up on grazing objects. Patrolling guards could sometimes step up on nearby objects, such as urns and small fences.
  • Fix building names being visible while inside of a building that has finished construction.
  • Spiderlings no longer have AOE on their leap attack.
  • Pressing jump in water no longer drains stamina as if the player is jumping on land.
  • Fixed lighting issues in Vadda and Hyllspeia.
  • Fixed issue that made it hard to interact with loot bags in Tindrem graveyard. The ground was detected as an invalid gatherable and reset the targeting.
  • Fixed bug where player movement speed would not get updated when leaving water.
  • Fixed issue where limited skills were not updated properly in the skill tree.
  • Fixed bug where the title did not update correctly when switching targets.
  • Mounted magery now impacts spell damage when hovering spells in spellbook.
  • Various collision fixes on keeps.
  • Buffs should now show more accurate timers.
  • Possible fix to make sure ‘Abandon Pet’ really clears up pets.
  • Items without a description no longer say 'Description text'.
  • Fixed issue with disabled skill books not showing why you cannot train the skill correctly.
  • Fixed annoying issue where you could accidentally feed pets using right click when trying to store them in pet bags.
  • Fixed issue with attributes sometimes going below the intended minimum.
  • 'Reputation' changed to 'Standing' in the task delivery panel.
  • Fixed bad collision settings on Sator spears causing Sators to step up on each other as if they were floor surfaces.
  • You can now use whitespaces when naming pets, houses and notes; however, it cannot be followed by another whitespace.
  • Fixed confusing message saying 'you need a melee weapon equipped' because you had a shield equipped as well.
  • Fixed an issue where using the stuck command while mounted could move you inside houses/gates and other structures.

  • Added several hundred more “chunks” (pak files in the game directory) to improve Steam patching performance. Now 800+ pak files.
  • Replaced system for loading and unloading character collision to reduce game stutter and CPU load.
  • Adjusted various shadow properties to improve quality for lower shadow settings. Also adjusted shadow bias properties to improve contrast and reduce artifacts.
  • Enabled a couple of features to improve Garbage Collector performance. This is an engine feature that clears up unused objects. The GC is notorious for causing game hitches when it kicks in. We disabled these features months ago due to stability issues and have now re-enabled them again as the issues appear to be fixed.
  • Disabled reversed index buffer feature to reduce memory use.
  • Optimized player animation CPU performance.
  • Optimized a few UI elements to improve CPU performance.
  • Restore size of texture streaming pools to previous values for all texture quality levels. We lowered them in an attempt to solve the VRAM issues, but it appears to not have been the source of the problem. We are restoring them as some users are reporting blurry textures far away.

Known Issues
  • The video setting Enable Multithreaded Rendering can cause the body of player characters to flicker. Changing video settings sometimes causes the issue to disappear. Switching between DX11 and DX12 once can also cause it to go away.
  • Safe logout in certain buildings with open windows (no glass, such as the strongholds) can cause an unsafe logout if you stand in front of the windows.
  • You can’t see other fishing players bobbers.
  • You can’t see other fishing players pull up a fish.
  • You can’t fish in flowing rivers.
  • Some mountains in the distance and random meshes like loot bags get blurry textures.


Beta Patch Notes

The final feature patch before release is here and it is massive!

  • Added the first iteration of house decorations.
  • Added Rugged Garments armor set.
  • Added a Journal that updates with information about things you encounter in the world.
  • Added nation tattoos set to character creation. You now choose between the clade or nation tattoo sets.
  • Added Dominate skill.
  • Added two new troll variations.
  • Added a new type of Young Minotaurs that can be dominated.
  • Added Nitre Flingers and Nitre Guardians to Nitre Caves.
  • Added red priest to Hyllspeia region.
  • Added stable to new Morin Khur area.
  • Added more guards to Morin Khur.
  • Added fishing to rivers.
  • Added a Morin Khur backdrop passage.
  • Added a option for choosing nation in character creation.
  • Added a option for choosing race more easily in character creation.
  • Added Voice Chat Master Volume to audio settings.
  • Added Voice Chat settings for Input and Output devices (mic and speakers).
  • Added Voice Chat setting for testing input and output devices with visual indicator and audio playback.
  • Added Voice Chat setting for adjusting Voice Activation threshold when not using push-to-talk (yellow bar on visual indicator).
  • Improved Haven instances so that we now can support vastly more players on both Haven and Myrland.

  • Removed the 100x clade gift xp gain.
  • Removed the 100x skill boost.
  • You can no longer unlearn all clade gifts by pressing a button.
  • Removed the veteran button from the skill window.
  • XP gains when extracting are now impacted by quantity
  • Athletics, footspeed, sprinting and jumping now level up faster.
  • You no longer regenerate less stamina when damaged.
  • Removed stamina cost on taking damage.
  • Removed stamina cost on handle hit during an attack’s windup state (if you hit something while ‘charging’ your weapon).
  • Added lore texts to character creation.
  • Guild Rank 5 and up can now make keys in keeps and change locks.
  • Guild Rank 5 and up can now place and remove decorations in keeps.
  • You now regain reserves twice as fast when resting.
  • Stolen items now show 'Stolen' when hovered.
  • Ear physics is now isolated to Alvarin races only.
  • Body physics now turn off completely based on mesh LOD.
  • Better security in cities.
  • Parcels now always give 1 reputation if the parcels give more: anything beyond 1 dice rolls like pre-patch.
  • Updated fish stats.
  • Lowered the chance to get a Snapping Turtle while fishing.
  • Redesigned Vadda, Bakti, Moh-Ki banks.
  • Humanoids now show a pain expression when in mercy mode.
  • All servers have been upgraded.
  • Reworked item UI. The number of items that disappear from the UI should be greatly decreased. Please report if you find any new issues or old issues that are still there.
  • All player heads and beards have been replaced in preparation for new character creation features. This should make no visual difference right now but game performance might be affected.
  • AI being attacked from outside of their leash radius will now leash.
  • AI that can teleport will now teleport when leashing instead of walking.
  • Duration of player resurrect sequence reduced. You can now move a few seconds earlier than before.
  • Pets now produce aggro for mobs at the same rate as players.
  • Players getting spotted by AI no longer get a big aggro boost.
  • Mobs no longer drop aggro.
  • Boss aggro range that triggers doors lowered to make it easier for a group to enter the rooms.
  • Corrupt now removes previous corruption and sends msg about it being refreshed to the original caster.
  • You can now see which color is selected in character creation (hair color etc).
  • Added information about how to bind mouse keys Keybinds UI (just hover the widget).
  • Tweaked the thursar reputation gain.
  • You should now be able to drag items to the trade window.
  • Body hair has been updated with new textures.
  • Stuck command now waits a short while before it moves a player.
  • Improved the method of detecting whether a player is inside a house.
  • Hide the name of the building you are in while on its roof (Strongholds & Keeps).
  • Housing now ignores small pickable resources on the ground during placement.

  • Fixed issue with chests/spawners on the server becoming unstable after a very long uptime.
  • Weekly server restarts should now be working again.
  • Added better handling of mounts when the rider moves between nodes.
  • Added more checks to make sure mounts do not get removed from a client when he/she is on the mount.
  • Fixed bug which caused interaction with certain objects (mounts, lootbags etc) to not work properly while it was surrounded by gatherables (wolf brush, water etc).
  • Improved node line transition for pets that are following you.
  • Improved node line transition for pets you are riding on.
  • Fixed a parcel between Kranesh and Cave Camp that couldn't be delivered.
  • Fixed broken Morin Khur river waters.
  • Fixed wrong sounds on some spiders.
  • Fixed some navmesh issues around Hyllspeia and outside Meduli.
  • Fixed 'randomly taking hits with no damage bug'.
  • You can no longer interrupt the resurrect sequence by entering combat mode.
  • Torches no longer work in water. Torches are simplified and will automatically turn on or off based on if the player is swimming.
  • Fixed issue with arrows sometimes misaligning in the air at high frame rates.
  • Fixed issue where input stun locks would not always disable input.
  • Fixed an uncommon bug where player names would not update properly when targeting them.
  • Fixed ecumenical buff icons.
  • You can no longer name a pet, house etc to just a whitespace.
  • Fixed bug where keybinds would end up in the wrong positions in the UI during certain conditions and polished keybinds UI a bit.
  • Fixed bug where playing fanfare sounds/effects multiple times in a row would interrupt the previous ones too soon.
  • Fixed multiple bugs with VOIP. Such as VOIP randomly going silent, not transmitting, getting permanently disabled after alt-tab, etc.
  • Human clade gift 'scholastic' showed an inaccurate value in its description
  • Fixed issue with hunger going below 0.
  • Adjusted foot placement on Campadon run animation

Known Issues
  • Certain decorations can be placed partially into walls in certain situations.
  • Some decorations may flag parts of the house as being occupied by them incorrectly, instead of correctly preventing decorations from taking up the same space as them.
  • The medium house had to be tweaked in order to support decorations. This resulted in it being slightly shifted when placed into the world. This will also affect existing medium houses and can result in future upgrades failing.
  • House upgrades can sometimes fail despite being placed in a valid location.


Patch Notes
  • Added New Dungeons.
  • Added the Risar Dungeon expansion.
  • Added the Risar Chieftain.
  • Added more Risar variations.
  • Added the Clothos Maidens.
  • Added additional creatures and wildlife.
  • Added three new fishes.
  • Added the Draconigena Armatus armor.
  • Added face customization to character creation.
  • Added descriptions and city images to Haven’s city selection screen.
  • Added a map of Myrland.
  • Successfully logging in now flashes your taskbar game icon.
  • Added a new login scene.
  • Added a new character creation scene.

  • All beta steam achievements and steam stats have been wiped.
  • The max gold that can be brought from Haven has been set to 5g and the max stack amount is now 5000 units.
  • Updated tutorial hint movies.
  • The criminal timer is now 4 minutes (was 2 minutes).
  • You can no longer safely log out while being flagged as a criminal.
  • Great Kriss Blade has been renamed to Flame Blade.
  • Disabled mouse smoothing. A game setting will be added in the future.
  • The shortcuts F11 and Alt+Enter that toggle fullscreen can now only be used while in the login screen.
  • Removed game menu Help button and in-game web browser due to stability reasons.
  • It is now possible to drag the game in windowed mode without locking up the game.
  • Added new titles, and removed some old ones.
  • Light intensity at daytime in Haven and Myrland has been lowered.
  • Rain length and its falling speed has been tweaked.
  • Minotaur dungeon has been redesigned.
  • Adjusted the horse idle animation frequencies to reduce the excessive horse noises when several horses are around.
  • Wisent baby textures have been updated to be more in line with the adult wisents.
  • Tweaked the Troll’s ice breath particles.
  • Made changes to guard aggro: guards lose aggro once you turn blue & come back.
  • Streamlined and lowered XP gain for lore skills via extracting, butchering and skinning.
  • Increased XP gained when falling off a mount due to low riding.
  • You no longer get XP from attacking vendors and priests.
  • Pets no longer get an accelerated XP rate while attacking vendors and priests.
  • Some fish values have been lowered.
  • Reduced bite rate on certain baits for Canna, Trudis and Herbeus.
  • More variation on fish depth and bait to make sure players won’t always catch the same fish over and over.
  • Alvarin clade gift 'Mind Shield' now reduces incoming magic damage by 25% (was 20%).
  • Human clade gift 'Mental Power' now also decreases incoming magic damage by 20% for its duration.
  • Max armor weight before mana regeneration penalty is now 2kg.
  • Human clade gift 'Cleric' now gives +4kg to armor weight before receiving the mana regeneration penalty.

  • The character no longer resets in character creation for every change, which would previously cause the physics to bounce.
  • The weight slider in character creation now gets set to the nearest integer.
  • Fixed a bug causing character creation body shape to not match actual body shape.
  • Fixed an issue where one part of the body shape calculation would use a wrong value making the body shape slightly wrong. Minor visual change.
  • Players will now bounce off other players when spawning on top of each other instead of floating perfectly still on the other player.
  • Fixed an issue with the character delete dialog closing before the server had responded that deletion was successful, allowing the player to press create new character before the old one was gone.
  • Fixed an issue where receiving a murder count would set the active grey player (criminal flag) back to blue prematurely.
  • Fixed some Haven water volumes not being swimmable.
  • Fixed the broken melon course in Haven.
  • Fixed issue where you could move to Haven instances with incorrect instance numbers.
  • Fixed an issue with new accounts not correctly getting sent to random haven instances.
  • Creatures will now turn their heads towards their targets as intended.
  • Fixed a quality of life issue where walking up against a creature would make the player "stick" instead of slide against the side of it.
  • Fixed an issue where a mounted horse would get stuck in a turned head state after passing a server node line.
  • Fixed an issue where a mounted horse would sometimes stutter or teleport a few meters when passing a server node line.
  • Fixed an issue with AI that made it stop when switching from one navmesh to another. This made it look like the AI hit an invisible wall.
  • Fixed an issue with AI that was following its owner and crossing nodelines. This issue made the AI disappear for a while or come running from a point you were at long ago.
  • Fixed an issue with UI elements moving around after restarting the game or changing resolution. UI positions have been reset because of this.
  • Fixed GFur LOD levels for creatures.
  • Fixed an issue with horse tails doing large movement hitches due to LOD switching.
  • Fixed a bug causing you to gain less experience.
  • Fixed a bug where moving while eating would take too long to cancel the effect.
  • Fixed a bug with the effect of the Oghmir clade gift 'Rock Solid' causing it to be active while moving.
  • Fixed an issue where multiple movement updates in the same frame for another player would cause that player to stutter heavily. This happened at really bad framerates or when the server got enough load that multiple packages were sent out in batches.
  • Fixed a bug where buffs did not behave as intended when getting applied (causing issues like ‘Mental Power’ not removing debuffs).
  • Fixed situations where house upgrades would fail due to foliage despite the same foliage not being an issue during the initial placement of the house.
  • Fixed rare occasions of decoration previews getting stuck while locking in their locations.
  • Fixed issue that made it so that leaving Haven did not correctly place you in the city you chose.

  • Less wind dust particles will now spawn for a slightly better performance gain.
  • Improved the aim quaternion math in “eyes lookat”, improving CPU performance.
  • Character animations are now simplified when the engine has not rendered their mesh for a while. This will improve CPU performance when characters are nearby but not seen.
  • Character footsteps, hits and sounds are now disabled beyond a set distance, saving CPU performance.


Patch Notes
  • Added a new gatherable resource.
  • Added dueling. You can challenge someone to a duel by typing /duel while targeting the person you intend to duel. When accepted you will turn local grey to each other until one of you dies, logs out, or the duel timer ends after a period of inactivity.
  • Added a new village to Haven where the “Travel to Myrland” statue is now located.
  • Added lootable corpses to the wilderness of Haven, with a chance of finding rare loot.
  • Added an AFK kick timer.
  • Added support for Myrland Alt servers. You can join an alternative server from the login screen if the queue to the main server is too long. Alternative servers are restricted, on these servers the following things are currently disabled:
    - Kicking from guilds
    - Creating guilds
    - Joining guilds
    - Disbanding guilds
    - Building and upgrading buildables
    - Brokers
    - Mail
    Broker, Mail and guild functionality will be added later

  • Rearranged red priests on Myrland, they are now fewer and located farther away from guarded cities.
  • Cave Camp and Jungle Camp priests are now blue priests.
  • Priests outside dungeons are now blue priests.
  • Local grey status now lasts for 240s like criminal status.
  • You can now rightfully defend against a player & player pets if they attack you or your pets.
  • Items buy value is now checked instead of item sell value when transferring items from Haven.
  • Changed waterfall particles to look more subtle and blend better.
  • Tephra node yields decreased by 80%
  • Blast Furnaces are now disabled

  • Fixed spelling error on Risar Chieftain.
  • Human clade gift 'Charismatic' should now work as intended again.
  • Fixed bug where local flag didnt update for the player that was killed.
  • Fixed being able to toggle (on foot) autorun while mounted.
  • Fixed autorun not getting disabled when mounting.


Patch Notes
  • Lootable corpses added to Myrland
  • Steep slopes will now cause players to slide instead of free fall. Players will still take fall damage if slide speed becomes too great.
  • Added a new cave in Haven to explore.

  • Leaving Haven should no longer lock you from going to an alternative Myrland.
  • Polished house placement mode visuals.
  • Added Red Priests outside of all keep locations.
  • You can no longer mail coins while also requesting coin on delivery.
  • Only pets that are close to you when you logout will follow you to alt myrlands.
  • Updated navmesh all over the world that could get pets stuck.
  • Fall damage reduced for mounts.
  • Prevent certain ini files from being modified outside of the game.
  • Removed Myrland alt 3 and 4.
  • Increased Tephra yield to match removal of alt servers.
  • Increased the max capacity of all servers.

  • Fixed several crashes on the server.
  • Fixed rare crash when crafting armor.
  • Fixed missing water in some areas.
  • Removed alignment from spellbook. It was unused and displaying placeholder text.
  • Fixed bug where getting corrupted while already corrupted would result in two corrupt debuff icons instead of refreshing it.
  • It is no longer possible to bring bags with you from Haven.
  • Lots of world fixes.
  • Fixed flickering horizon in Haven.
  • Players should no longer get stuck under the landscape in Haven.
  • Lootable corpses now align a lot better to ground.
  • Updated some skills descriptions.
  • Spellbook background now changes to represent the selected magic school.
  • Updated a font to make it easier to distinguish between letters.
  • Fixed bug where after renaming personal notes you had to search for its old name when using the search bar.
  • Fixed bug where spellcasting animation would sometimes get stuck.
  • Guild members & friends now get sorted alphabetically.
  • Opening map through inventory now shows you the Haven map if you're in Haven, otherwise it will show the Myrland map.
  • Fixed whispers
  • Communications server optimization
  • Network engine optimization
  • You should no longer hear VoIP from other instances
  • Fixed Marksmanship skill not gaining experience.
  • Fixed not being able to resurrect at 0 standing.
  • Fixed issue that could cause decorations in houses and keeps to be reset when a node was restarted.
  • Fixed leak that forced us to restart Myrland servers now and then due to lag.
  • Made several changes to how pets are moved between Myrland Main and alts when switching servers.
  • Pet bags that are equipped and get destroyed will now drop their items to the ground if they have any.
  • You can now give murder counts to people who are offline or on another node.
  • Fixed crafting UI sound not being adjustable by volume slider.
  • Login news now retries if it fails to get the latest news.
  • Candle light vfx is now locked to the base of candles.
  • Fixed broken mana heal spell message.
  • Fixed wrong defense values on Tagmatons.
  • Corrected the Pansar Carapace butcher yield.
  • Fixed several issues with AI leashing when they should not.
  • Removed unused pet broker categories.

Quality of life
  • You can now delete multiple items at once by using ALT + Right-click or simply dragging items outside of your inventory.
  • Added a confirmation message when abandoning your pet.
  • Journal entries are now sorted alphabetically.
  • You can now hold the craft button to continuously craft when using any crafting workbench.
  • Right-clicking items while using crafting UI now more intuitively updates its item slots.
  • Item slots in crafting UI now only reset when necessary.
  • -Slightly increased range when trying to open pet bags. Sometimes the pet would stop following just out of range meaning you couldn't access it when encumbered.
  • You can now hold the 'Scribe' button to continuously scribe the same stack of scrolls.
  • Added sort by ascending/descending option in broker.


Patch Notes
  • You may now turn criminal for pushing innocent players too much, and you will receive a warning before turning criminal.
  • Aggressive Stance no longer gives you a damage bonus while attacking buildables if you are unarmed.
  • Guild invites are now listed in the social menu instead of appearing as pop-ups.
  • You will now burn Murdercounts while offline, but 6 times slower than being online.
  • Changed Bet Huergar priests to Tindremene.
  • Time needed when getting kicked/leaving a guild reduced from 1h to 1min.
  • Updated localization.
  • Updated server netcode to increase the number of players who can be in a single area and on a single server.

  • Fixed bug that would cause the player velocity to continuously increase while sliding and being stuck. This would give the player a lot of fall damage after getting unstuck.
  • Fixed clade gift XP not being distributed relative to the damage done by each player.
  • Casting corrupt on yourself no longer sends spell message twice.
  • Fixed bug where alvarin sight could be used while mounted.
  • Fixed bug where buff icons could become misplaced.
  • Fixed bug where crosshair was set to wrong position after aiming with archery and swapping weapons.
  • Slightly increased silent stun timer after mounting/dismounting.
  • Fixed UI bug where the ‘drag items here’ widget would be highlighted when not dragging any items.
  • Fixed some Troll spawn locations that could get the Troll stuck.
  • Fixed Steppe Rush gathering.
  • You will no longer be considered AFK when fishing.
  • Fixed a lot of landscape issues.
  • Fixed a lot of reported stuck locations.
  • Leaving a guild now wipes guild member entries.
  • Fixed rivers with misaligned swimming volumes.
  • Updated NavMesh in White Bear Cave.
  • Return button in mail is now only visible when the mail does not belong to you.
  • Polished Alchemy and Cooking UI a bit.


Patch Notes
  • Added war combatant debuff. After attacking a player you are at war with, you will receive this debuff for 5 minutes. If a guard spots you while this debuff is active, you will be attacked and lose standing.
  • Added password system to access houses. The owner can change the password from the house UI. Leaving the password blank means no one can enter the house using passwords.
  • Players who entered the correct password will keep access to the house until they relog, until the password changes, or until they move far away from the house.
  • Added a new decoration chest type called “access chests”. Anyone who knows the password to the house may add or remove items from these chests.
  • Added portable Campfires, Crushers, Grinders, and Grizzlies to gear Vendors.
  • Added Contractor NPCs to the capitals that sell Equerry and Priest contracts.
  • Added support for NPCs in houses.
  • Added /guard command that can be used when targeting a criminal to call one guard that runs towards the criminal and attacks them.
  • Added /bank, /broker, and /petbroker commands which allow you to interact with the closest NPC of the relevant type within ten meters.
  • Added /vendor command which allows you to interact with the vendor closest to the center of your screen, within ten meters.
  • Added clade reset item. Using it will let you reset your clade gifts at the cost of 10% of your total clade gift experience.

  • Housing item limits changed:
  • Small Houses 500-700 items
  • Medium Houses 600-800 items
  • Strongholds 1000-1200 items
  • Keeps 1200-1400 items
  • Increase the interaction duration on houses from 1 second to 5 seconds.
  • Increased max decorations per floor in strongholds to 65 decorations, and increased max decorations per floor in keeps to 75 decorations.
  • Removed Red Priests outside keeps.
  • You can no longer decorate immediately in front of doors in player-owned houses.
  • Toxai priest is now a member of the Khurite Allied Tribes.
  • Guard attacks can no longer be parried. (only blocked)
  • Increased the damage bonus you get from having the skill mounted charge
  • Blast furnaces are now active again.
  • Greater Natorus are now active again.
  • Tephra yield restored to original values.
  • Disabled Heat system, as it was unintentionally affecting stamina costs in most regions of Myrland.
  • Guild enemies’ names are now shown as orange instead of red. Red is reserved for bounty targets.
  • Removed the key system from buildables.
  • Reverted swing speed increase for light weapons from last patch.
  • Chests in camps and dungeons now require keys to open.
  • Updated book information message
  • AI will now remember a player's last damage dealing hit for ten minutes.

  • Fixed holes in spiral staircases in Risar Dungeon.
  • Added missing wood structure to Tier 1 T-wall sections in keeps.
  • Fixed stair collision in Tier 2 T-walls.
  • Fixed glitch where pets would not correctly save in the database.
  • Fixed issue where max height players could not enter risar dungeon
  • Fixed issue where you could not target a loot bag in the spider dungeon boss room
  • Server optimizations
  • Fixed bug that caused animations for other players to stutter while they were swimming slowly.
  • Fixed rounding error that could result in less than the intended amount of clade gift xp being given.
  • Fixed bug where guards still had aggro on you/your pet even though you were no longer a criminal.
  • Updated description for 'management' skill.
  • Fixed bug where spells which did 0 damage would execute targets in mercy mode.
  • Fixed bug where you could cast beneficial effects(heals etc) on criminals while 'enable criminal actions' was disabled.
  • Fixed issues with displaying the wrong hints related to illegal actions and being on haven or not.
  • You can no longer report murders to a red priest.
  • Fixed steam stat tracking for sator kills.
  • Fixed human clade gift 'Opportunistic', it did not give you the intended double chance to gain standing during the dice roll part of a task reward.
  • Possible fix for sounds cutting out in large battles.
  • Crafted weapons now have their correct names on the broker.
  • Fixed broken water between Toxai and Jungle.
  • Fixed swimming in jungle area.
  • Optimized node performance in areas with a lot of players. This previously caused lag spikes; these should now be fixed.
  • Optimized the sending of player positions reducing the number of packages the server and client receive.
  • Fixed friends becoming temporarily deleted from the friend list.
  • Fix AI not forgetting who damaged it last after it leashes.


Patch Notes
  • You can now heal your pet when criminal actions is turned off
  • Fixed issue with being able to place portables on small ledges
  • Warcombatant is disabled
  • Fixed issue where players could call more than one guard on a target
  • Fixed issue with pet broker not opening
  • Fixed new chat commands working while dead
  • Slightly decreased the number of portables you can place in a area.



Patch Notes​


  • Added Bounty hunter system.
  • Added Coraxi Facilitator to all cities. (Bounty Contractor)
  • Added Coraxi Birdkeeper to all cities.
  • Added new decoration items for houses to the Decoration Vendor.
  • Added new decoration items for houses as loot from containers and Humanoid AI.
  • Added Refining Oven Workbench for keeps that can be bought at the Keep Vendors.
  • Added a new /loot command that allows you to loot the nearest loot bag that is in close proximity to your character’s feet. The command is intentionally slightly slower than looting things manually.
  • Declare war / Request ally added to guild diplomacy, anyone can declare war on guilds that are harboring more than one murderer. War Declarations have a cost to start and a cost to surrender. Alliances have a cost to start for both parties. Allied guilds will not be dragged into wars.
  • Added Legendary visual decoration for melee weapons.
  • Added an item used for crafting Legendary Weapons, this item can be found as loot in containers and dropped by NPCs.
  • Added the Deserter status. Leaving a guild that is at war will block the joining of new guilds for 48 hours.
  • Added patrolling guards just outside Meduli.


  • Guard command can no longer spawn lictors
  • Increased the CladeXP from parcels.
  • Healers will now receive clade gift experience when helping others.
  • If you heal someone, the person you healed will remember your assistance for a minute. During this minute, anything they hit will be made aware of your healing contribution. The timer resets every time you heal someone and the contribution amount is cumulative, provided that the timer does not run out. In which case the healed player will no longer remember your contribution.
  • When an AI character is killed, all damage dealers and healers involved will receive clade gift experience proportional to their contribution. Same as the previous system, except now healers are taken into account as well when experience is being shared.
  • AI will now remember all involved damage dealers and healers until it either leashes or enters an idle state. (Previously there was a 10 minute timer)
  • When you enter the correct password to a house, the door will now open immediately.
  • Enabled War Combatant debuff. After attacking a player you are at war with, you will receive this debuff for 5 minutes. If a guard spots you while this debuff is active, you will be attacked and lose standing.
  • You will only get the War Combatant debuff when hitting a target you’re at war with if they are not a criminal, and if you are not dueling.
  • When you help a player/pets with beneficial effects(healing,purify etc) you will now
  • turn local grey to any players/pets who have recently assaulted them.
  • You will also turn local grey to any players/pets who they have recently assaulted.
  • When you first engage a war target, it will count as assault and any third party will now turn local grey to the opposite side when healing etc.
  • Bound items can no longer be mailed.
  • Massive performance optimizations have been done on the server.
  • Information regarding bans from communication channels are now more clearly presented to players.
  • Non-humanoid AI now drops lootable carcasses instead of Lootbags.
  • Interactions are now canceled if you target something that is not the thing you were trying to use.
  • Guild Names are no longer case sensitive when you create a new guild.
  • Tasks now give all rewards, removing the chance mechanic when gaining standing when delivering tasks & bounty contracts.
  • Toxai Task Vendor now gives Khurite Allied Tribes standing.


  • Fixed issue where a player that stopped blocking and returned to their idle animation pose would not play their animation properly. This happened because the animation was stopped with a blend instead of being reversed. This sometimes caused blocking animations to get weird blends, like getting small hitches.
  • Fixed broker UI remaining open on death.
  • Healing a target fighting a war will now turn you local grey to the targets they are fighting.
  • Fixed a house chest crash.
  • Hopefully fixed the issue with the lost upkeep tab on houses.
  • Fixed rare node crash.
  • Spirit boxes should no longer float in the air when dropped.
  • Fishing bait can no longer be brought to Myrland when you leave Haven.
  • Horses now display the dissolve effect on death.
  • Fixed issue with nearest priest not working as intended.
  • Fixed issue that could desync house decorations meaning they got removed on your client but not on others.
  • Fixed bad tooltips for passwords.
  • Fixed contractor stables preventing small and medium house upgrades.
  • Fixed some typos.
  • Fixed issue where you could shoot through doors on small and medium houses.


Patch Notes

Visit the Trade Brokers in any city and place an order to buy an item, or look through the list of requests others have placed and fulfill them for coin. Additionally, stop in at your nearest town to have your trinkets identified and their secrets revealed.

  • Trinkets.
  • Enchantment Cognoscente and Enchantment Supplies Vendors to all cities.
  • Buy orders via the trade broker.
  • Transmutation flux, obtainable in the etherworld.
  • New alchemy effects. You can now change your height, weight, and age with alchemy.

  • Slightly increased the chance of catching a legendary fish.
  • War Combatant debuff now lasts 2 minutes (was 5 minutes).
  • You can now make allies while at war.
  • You will now only get the War Combatant debuff if the target is not a criminal and if they are not local grey to you.

  • Fixed issue where you could get a murder count from killing guild war enemies.
  • Fixed being able to call for guards outside of cities.
  • Fixed some issues with war/ally.
  • Changing your age post character creation now correctly updates the respective attributes and their caps.
  • Fixed an animation hitch that happened when casting a spell for the first time or when switching and casting a different spell. The game would show a cancel/fizzle animation before playing the charge animation for the new spell.
  • Fixed an animation blend bug for players when they switched to/from sprinting causing the arms in combat mode to switch pose suddenly. This could be seen while using for example a sword and shield and it would look like the player would try to hold a two handed sword momentarily while starting or stopping a sprint.
  • Fixed being able to use gatherables in a way that allowed you to interact with things far away from you.
  • Healing players who are dueling using the /duel command will no longer flag you as local grey to whoever they were dueling with.
  • Reply(/r) will now switch to whisper and insert the name of the last whisperer you received a message from.
  • Fixed issues where alliance/war declarations/cancels could fail.
  • Fixed guild member GUI murder count being blocked by the scroll bar in large guilds.
  • Fixed issue with house access not working as intended.
  • Fixed typo on Cougar Meat (it said Panther Meat).
  • Veteran Bandit Casters now drop Veteran Bandit heads.
  • Fixed tax rounding error.
  • Fixed bug where you got resting bonuses from resting near placeable extractors.
  • Fixed bug where you could pick up spirit boxes and pickables when your inventory was full, which would remove them from the world but not give them to you.
  • Fixed tooltips in guild diplomacy UI.
  • Players banned from communication channels would see a warning message on login instead of remaining days.